Epic Game Store is focused so hard on making it good for devs but they have also intentionally neutered it for gamers. Does it even run on Linux yet? We all know that’s the direction Valve is taking things and it’s why Microsoft is starting to panic.
It kinda does? You have to use a third party app like lutris/heroic.
You could argue that steam doesn't fully work on linux either (multiple windows like chat, friendslist or library opened on the same workspace regularly crash on Wayland and I havent had the steam overlay working on any non linux native game) but these features arent even part of the epic launcher
Huh, I’ve never used chat, I rarely use the friends list, and I think I’ve intentionally used the overlay maybe a handful of times. So I don’t think that’s a big loss.
However, they did work fine on xorg (I haven’t used any of them since switching a few months ago).
Regardless, the launcher works for the primary use cases: buying, organizing, installing, and playing games. So I think that qualifies as supporting Linux, even if there are some bugs here and there.
It’s (relatively, don’t use the embedded browser) pure Python and runs anywhere. I also use it on my Win7 retro machine because the Epic Launcher sucks. It also supports epic DRM and can log the game in.
Wait… that math does not possibly check out. In the worst case scenario (Steam), they pay 30% of the revenue from the game in platform fees. If they spend less than that for settlement, simple math tells us that there is at least 41% of the revenue basically unaccounted for.
There’s a bit of overhead in every company, like HR, IT and facilities, so maybe these don’t count for “development cost” (which makes no sense tbh, that’s not how project budgets work). Marketing can eat a ton of money, too, but the numbers still seem bafflingly high.
What? It just means that they spend less than 30% on development. That doesn’t sound too far off, as a lot of the money probably goes to marketing, management, administration or (gasp) profits.
Unless I live under a rock I don’t see the point of spending a lot on marketing ads for games. Two big examples of games that sold extremely well that I never saw an ad for were elden ring and boulders gate three. If you just make a good game word of mouth will tell how good the game is not an ad on TV.
It seems like it can make sense. Platform fees aren’t an initial outlay, they’re effectively a cut of profits based on sales.
For the sake of argument using fake numbers, if a studio spends $1m making a game, and then they put it on Steam and it does $10m in sales, then Steam’s cut of that at 30% will be $3m
So, spending more on store fees than development seems possible - especially if your game is selling really well
Just to echo what Marc said, we are so sorry for our earlier actions.
We are so sorry you took our earlier actions so poorly.
Genuinely disappointed at how our removal of the ToS has been framed across the internet.
Genuinely disappointed that our removal of the TOS was noticed and publicized across the internet.
This new Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. And Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
This new Runtime Fee policy will only apply beginning with the next LTS version of Unity, whereafter we will do everything we can to invalidate prior versions of Unity, and force upgrades on users.
We do have a fireside chat ongoing with Marc where he will answer some Q’s live
We do have a fireside chat ongoing with Marc where he will answer whichever Qs live we find convenient to our narrative, and ignore any that are not.
Please forget about our attempted greed, so we can try again in a stealthier manner in the near future, at our earliest convenience.
Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
Oh shit, our lawyers have just informed us (again, but this time I listened) that trying to change terms of service after they’ve already been agreed is actually not legal and could get us in trouble.
Heck yeah! I’m in Dreddit, the founding corp in TEST Alliance, and we have a mentorship program, free ships/skillbooks/etc program, and a no-nonsense help channel. It’s a great place to learn how to play or re-learn after a hiatus. We’re in Soverign Null Security Space, which is where all those big EVE stories come from.
Inverted y for anything first person. I grew up with a joystick for flight sims, and that felt natural to me when I later played FPS games on controller.
Inverted x makes no sense to me (and yes, I read your explanation below), but I can ignore that setting just fine, so every game should have it.
Microsoft-Activision sold streaming rights for their games to Ubisoft as a concession to avoid being labeled a monopoly so the merger could go through.
It’s not a especially big surprise they are that scummy if you know their CEO (even EA let go of him because he was too greedy for them) but fuck is that another dick move, I am totally sure they didn’t do it to hide upcomming changes…
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