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Hiccup, w Unity: disappointed at how removal ToS has been framed. We removed it way before the pricing change was announced not because we didn't want people to see it.

What a piece of shit company. They really think this is how you do business.

Zeppo, (edited )
@Zeppo@sh.itjust.works avatar

Look at the video up near the top of their Xhitter profile. The douchebaggliness of those old white guys explains all of this.

Default_Defect, w Baldur's Gate 3 patch 3 releases today and lets you change your appearance and pronouns
@Default_Defect@midwest.social avatar

Woke game, they must be going broke any minute now.

dies waiting

/s about “woke” for safety

Aqarius, w Final Fantasy VII Rebirth Features a Recreated Map of the Original Game in One-to-One Real Scale

Elaborating further on how players will get to explore such a vast world, Hamaguchi said that while the whole of the map will be available right from the start, the size of the world will actually grow as players make progress and learn new abilities that let them access previously unreachable areas.

So, how is that different from the original?

glimpseintotheshit, w Assassin’s Creed Nexus VR Launches on November 16

Haven’t played a single assassin’s creed game in like a decade but gotta say this looks like a lot of fun. Hope they do a PSVR and PCVR version, though. The graphics in the trailer look really impressive for a Quest title but i’m guessing the Quest 2 version isn’t going to be very enjoyable.

AlexisFR, w Open Critic: PAYDAY 3 Reviews 67% Top Critic Average, 47% Critics Recommend
@AlexisFR@jlai.lu avatar

Why are co-op games so cursed lately?

fibojoly,

Lately?

Kolanaki, w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?
!deleted6508 avatar

I only use inverted controls in a flight sim when I am using a joystick.

InEnduringGrowStrong, w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?
@InEnduringGrowStrong@sh.itjust.works avatar

For me, one of the worst experiences is realizing a game I really want to play only supports uninverted

FYI, the steam deck allows you to customize all that shit even if the game doesn’t support what you want.

MomoTimeToDie,

deleted_by_author

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  • InEnduringGrowStrong,
    @InEnduringGrowStrong@sh.itjust.works avatar

    Never happens to me, but is that like if a game you’d override outside the game and play inverted it’d be fine 90% of the time but then it doesn’t make any sense in some menus or maybe the map or whatever?

    You have a few options.
    On the deck, just use the joystick for one and the trackpad for the other.
    Or use either mode shifting or action layers (I never remember which is which) so that behavior changes when you hold another button.
    Think kinda like tab vs alt tab, but with like… anything on the controller. Want the joystick the behave differently when holding the left trigger or whatever?

    glimpseintotheshit, w Far Cry VR v1.0 Release Trailer

    Love that so many games from my childhood get VR support! Much prefer this over remasters because I get to experience them in a whole new way with all the nostalgia intact

    Zeppo, w Unity: disappointed at how removal ToS has been framed. We removed it way before the pricing change was announced not because we didn't want people to see it.
    @Zeppo@sh.itjust.works avatar

    if you aren’t happy with my answer,

    whose answer? It’s unprofessional to talk in the first person on a company account without a signature or byline telling you who the speaker is.

    MonkderZweite, w Vanillaware Tactical RPG 'Unicorn Overlord' Playtime Estimated At 50 Hours; 100 Hours For All Sidequests

    Ah, cmon. Why not release this for PC too? Not like adapting to keyboard would be any difficult in this sort of game.

    MonkderZweite, w Far Cry VR v1.0 Release Trailer

    Looks like Crysis.

    Paranomaly, w Steam Shmup Fest: Official Trailer
    @Paranomaly@sh.itjust.works avatar

    I love these events Steam does. Especially for more niche genres, they can be fantastic ways of discovering games.

    Haui, w Embracer open to divesting studios, confirms more closures are likely
    @Haui@discuss.tchncs.de avatar

    So let me get that straight:

    Instead of doing their due diligence, they just bought up as many studios as they could and are now considering selling, shrinking or closing them (I assume while keeping the IP for themselves if there is any as well as any valuable assets).

    This reads like a „we need to homogenize the game industry so lobbying for anti competitive measures becomes easier.“

    I still don’t understand why shit like this is even legal.

    ObamaBinLaden,

    At the same time, the industry is looking towards massive monopolization. I think Embracer move was also motivated by seeing how ABK was able to make a sale to Microsoft and cash out. Now everyone is trying to sell themselves, including EA. The buyers are usually trillion dollar tech, or Saudis (who currently own a very big part of the industry), and Chinese megagiants (who own the other big part of the industry). As days go by, we are looking at a landscape which could be similar to early era console wars where players were forced to tie their wagon to one horse and hope that it keeps releasing titles. This might sound a bit doomer speak, but if a studio the size of gearbox can shut down, then absolutely anyone can.

    Haui,
    @Haui@discuss.tchncs.de avatar

    Thanks for elaborating. In other words, we need to make it illegal to buy other companies if you‘re larger than sum x and make it illegal to sell a company (because all industries have that problem) to someone like that. Got it. :)

    echodot, w Unity: An open letter to our community

    Also probably their lawyers told them that what they were trying to do was illegal.

    smeg, w Do you prefer inverted or uninverted camera, and what are your experiences with it in general?

    If it’s a first-person view then I just want to point the stick in the direction I want to look. If its a third-person view then I’m moving the camera so you need inversion.

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