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Anticorp, w Unity bosses sold stock days before development fees announcement, raising eyebrows

“Oh no! Not the eyebrow raise! We’ll never do it again! We promise!”

CookieJarObserver, w I wonder why Godot and Unreal are getting so much interest today
@CookieJarObserver@sh.itjust.works avatar

Actual awnser?

Well Unity Made a announcement to make Devs pay per Download and many devs straight up said their games will be deleted the day these changes are made.

nothingcorporate,

Ding, ding, ding! We have a winner! Unless you have anything to do with Unity, because there are no winners in this shitshow.

marcos,

Oh, Unity will lose too.

Somehow, I keep remembering Reddit.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

This is reddit api Desaster but worse.

GCostanzaStepOnMe,
@GCostanzaStepOnMe@feddit.de avatar

Reddit famously doing red numbers since the API change.

marcos,

That’s a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn’t public.)

But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

They will just bankrupt themselves.

marcos,

Hum, that “just” is really undeserved here. I’m sure they will drag many of their customers with them.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

I doubt that, devs can switch Code, Shure some game devs need to remake already written code but i think there will be someone making a code translator right now.

monk,

This is nowhere near reality.

Even if you could just “translate” code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.

You also need to now train your entire dev team on a new tech stack.

Switching engines is an enormous effort

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

If you can do it with databases you can do it with most other code. Shure it won’t be problem free but way better than bankruptcy. And users will understand that it might be buggy for some time if you explain it to them.

And yes you have to retrain your staff but its their job.

And of course there will be library issues but there will be someone making new libraries.

GCostanzaStepOnMe,
@GCostanzaStepOnMe@feddit.de avatar

Right, just make a database and then draw the rest of the fucking owl.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

Im not exactly that sorry for most tbh, there have been many other languages and engines that aren’t unity, they have been doing shit for years now, people could have switched already. This now is just tip of the iceberg basically.

Im only sorry about small studios and indie devs that worked on something for years and now that.

sugar_in_your_tea,

But Unity mostly targets smaller devs. The big AAA studios don’t generally use Unity, they usually use Unreal or something home grown.

It’s mostly AA and indie studios that use Unity.

Gamey,

One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.

WhiskyTangoFoxtrot,

I’m using Godot 3 for my current project because even the relatively minor changes I’d have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I’d have to just abandon the project.

FuntyMcCraiger,

Oh really? Do you happen to have a link I’m curious.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Reddit didn’t retroactively try to steal money from developers. Also a game engine doesn’t need a community to exist, it just needs to be good, a community is helpful but not required.

Risk,

I mean, reddit retroactively stole money from redditors. Any gold/coins you paid for? Gone. Why? Because.

Da_Boom,
@Da_Boom@iusearchlinux.fyi avatar

If it’s good, it will generally develop a community around it anyway.

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

It needs devs to be usefull

lorez,

Unity will lose way, way more than Reddit.

marcos,

Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.

jmcs,

And they tried to pivot by saying it would be by device forcing devs to collect and share their users’ data.

CookieJarObserver,
@CookieJarObserver@sh.itjust.works avatar

Wich is a violation of EUs GDPR…

Etterra,

I’ve hated Unity since its buggy trash first showed up in flash games Sure they ironed out the bugs and it went mainstream, but I never forgot how it shouldered it’s way into the picture. Now it’s pulling this shit and I’ve got that inevitable mixture of smug and disgusted that accompanies the all-to-familiar experience of “I said this was a bad idea but did anybody listen to me? Nope.”

Blizzard, w PlayStation Plus Game Catalog for September: NieR Replicant ver.1.22474487139…, 13 Sentinels: Aegis Rim, Sid Meier’s Civilization VI

I wish there was a filter in PS Store to hide all anime.

dept, w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

isn’t the Sims 4 also free to play? They’ll just lock more content behind dlcs.

sentient_loom, w Starfield Bug Forces Players to Change Gender to Fire Guns

I bet Trudeau mandated this feature!

NateNate60, w I wonder why Godot and Unreal are getting so much interest today

I can’t believe Godot surpassed Unreal in interest. Astonishing moment.

I really hope Godot becomes the Blender of game engines.

metaStatic,

I really want a game staring the default cube now.

The final boss would of course be a doughnut.

danwardvs,

Default Cube is a playable character in Super Tux Kart, although unofficially through a user created addon which can be downloaded through the game’s addon feature.

sugar_in_your_tea, (edited )

Not Suzanne the monkey?

Also, it’s not 3D, but you may like 140, where you play as a square that turns into a circle when jumping. It’s actually a great game, like a decomposition of what it means to be a platformer.

joenforcer,
danwardvs,

This is a funny analogy because Blender was a game engine at one point and failed.

DocBlaze, (edited )

did it really fail? I was under the impression it just became too much to maintain for a FOSS community, in addition to an already robust 3D modeling software suite. I don’t know how many people actually used it.

it is interesting to see unreal go a different route, they are making 3d modelers and even audio/video editing tools in house to try and make it so you never have to leave the engine.

danwardvs,

Maybe failed is a strong word. It wasn’t very popular and support was dropped out of Blender a few years back but it seems to have new life under the fork UPBGE.

AdmiralShat,

It was decided that game engine development was over complicating the goal of Blender. It detracted from actual 3D software development resources and trying to make all blender features seamless with it was nearly doubling potential work.

NateNate60,

I believe in the open-source world, this is called “mission creep”. It means when a project gradually expands its scope and mission until it becomes unmaintainably broad.

MonkderZweite,

Difference to scope creep (Systemd)?

jcg,

Also git diff feature-creep?

SlikPikker,

I like Systemd, my services and timers are huge improvements over trying to use SysV and Cron.

MonkderZweite,

Uh, cool?

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I have a hypothesis: People have heard of Unreal but haven’t heard of Godot, they see folks talking about it and go “What’s that” and google it.

DreamySweet,
@DreamySweet@lemmy.sdf.org avatar

It would be great if a portion of them decided to dip their toes into game development too since it’s free.

PeWu,

You just described what I did just before reading this comment.

intelati,

I’ve considered “what does the download/install look like” before realizing “You’ve had Blender installed and passively updating for months [pacman] without using it. Stop that”

GnomeKat,
@GnomeKat@lemmy.blahaj.zone avatar

I mean if you just got fucked over by a proprietary engine then why go for another one. People are delusional if they think Unreal is a safe option.

gravitas_deficiency, w Unity bosses sold stock days before development fees announcement, raising eyebrows

SEC has entered the chat

LucasWaffyWaf, w Starfield Bug Forces Players to Change Gender to Fire Guns

Brb, starting on HRT so I can regain my 2nd Amendment right.

Ertebolle,

Gives a whole new meaning to the word "deadname"

Pxtl,
@Pxtl@lemmy.ca avatar

Be gay, do crime.

tal,
@tal@kbin.social avatar

https://en.wikipedia.org/wiki/Pink_Pistols

The Pink Pistols are an LGBTQ gun rights organization in the United States and Canada. Their motto is "Pick on someone your own caliber".[1]

Pink Pistols enrollment up.

SatanicNotMessianic, w Dune: Spice Wars review: a compulsive 4X that both nails and wastes its source material

Do sonic tanks have one mapsquare greater range than turrets, making choosing House Atreides an I Win button?

It’s been about 30 years since Dune 2 came out.

Cylusthevirus, w Starfield Bug Forces Players to Change Gender to Fire Guns
@Cylusthevirus@kbin.social avatar

THIS IS THE FUTURE LIBERALS WANT /s

Oneeightnine, w [Spoilers] If you finish Starfield 4 or 5 times, some seriously weird s*** starts happening
!deleted4231 avatar

I’m honestly amazed that anyone could have completed it more than once already. I’ve played it every day since Friday and I feel like I’ve barely got out of the opening seconds of the game.

davepleasebehave,

I haven’t even finished Elden ring. but that’s apparently a skill issue.

BeardedGingerWonder,

Any % speedrun is already under an hour!

InfiniteLoop,

another article said a ng+ run is about 90 minutes. so it seems if you just wanna complete loops, the post-game is a much different pace than your first run

wahming, w Dune: Spice Wars review: a compulsive 4X that both nails and wastes its source material

Was interested, but looking at the steam reviews there’s no campaign, just a bunch of strung together skirmish maps. And it sounds like another case of EA abandoned as full release.

sugar_in_your_tea,

I loved Dune on Sega Genesis, and it had a great campaign IIRC. It’s too bad, because if this had a decent campaign, I’d probably get it out of nostalgia.

raptir,

There’s a campaign, just not a story mode. It’s a conquest-style, like what Dune 2 pretended to have (but was obviously scripted). Like Dawn of War: Dark Crusade or Soul Storm.

wahming,

So… Just a bunch of strung together skirmish maps?

Getallen, w I wonder why Godot and Unreal are getting so much interest today

Well thats another company imploding on itself, really colors you surprised, sinks you, causes your submarine to turn into a crushed soda can.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

It’s what happens when you make a company public and all they want is return on their investment yesterday.

sugar_in_your_tea,

That’s a leadership issue though. The CEO’s job is to communicate expectations to the board and balance long term and short term returns.

Da_Boom,
@Da_Boom@iusearchlinux.fyi avatar

Except a lot of companies and investors don’t really care about long term profit anymore anyway.

sugar_in_your_tea, (edited )

That’s a popular quip, but it’s just not true. If it were, Unity would lay off most of its staff and only do bug fixes. That way they’d save a ton on salary, and they probably wouldn’t lose any customers for a couple years until they fall far enough behind, so their quarterly financials would look great for about a year until they started losing customers.

This isn’t that. This is just a classic example of the leadership not understanding the business they’re in and trying to maximize profit. I think they overestimate the value of their product and what their customers are willing to pay for.

Blamemeta, w Starfield Bug Forces Players to Change Gender to Fire Guns

So animations get fucked up, and you can fix them with racemenu? Sounds about right, anyone with loverslab experience could tell you that.

Naz,

Loverslab Starfield confirmed

Blamemeta,

You jest, but it has an entire section dedicated to it. And just look at the size of this thread. loverslab.com/…/217203-sex-mod-framework-developm…

BaskinRobbins, w I wonder why Godot and Unreal are getting so much interest today

Charging per install has to be the most out of touch insane choices they could have made.

kaitco,

There is zero rationality behind the decision, especially given that it’s retroactive and there’s no language in their decision that handles unique user versus multiple users versus multiple accounts.

I’ve had two gaming PCs over the last ten years. On my last one, I replaced the hard drive twice, and I’m on my second hard drive on the newest one. With each hard drive replacement, I’ve had to reinstall all my games. I’m not paying for all of them again with each install but just getting the same files off Steam and installing again. According to this decision, the devs of these games would have had to pay Unity four extra times just due to my hardware upgrades. How is that on the developer at all, and Lord help us if Unity tries to run some BS where players have to pay for each new installation.

The entire gaming industry, even from the “disc era”, doesn’t work with a cost per install model.

Chailles,
@Chailles@lemmy.world avatar

Not to mention that it’s such a sudden announcement. I mean, sure, they gave people 3 months notice in advance, but when you consider the scale of many games probably take longer than 3 months to make the decision AND actually make the switch (or make up for the switch), it’s cause for quite a bit of harm.

Granted, the majority of people may not be affected by it due to needing to meet a requirement of like earning $200,000 and 200,000 installs at a minimum, but I feel like the once you reach that, it’s just downhill from there.

In addition to your example of costing the devs for reinstalling the game, you now have to consider the possibility of a user (or group of users) maliciously reinstalling their games to financially damage the developer. Sure, Unity says they’ll have fraud detection for stuff like that, but then it’s literally up to the people you owe money to decide whether you should pay more or less money to them.

fsxylo,

Someone claims here that if you use Unity’s internal Ad API then you will make that money back, giving people who put ads in their games a free pass.

If true, Unity is trying to force indie devs to enshittify their products.

kaitco,

Just when you thought it couldn’t get worse…

echodot,

That’s exactly what they’re trying to do because their CEO is a nut job crazy man who’s grasp of business economics is embarrassing even when compared to my cats.

okamiueru,

The guy praised Elon. So I would imagine him being equality void of intelligence.

Bread, (edited )

The problem with that is that it relies on the idea that people are able/willing to pay and aren’t willing to try something else. Game devs are naturally technical people who are okay with trying new things if their current solution stops being an option. Then there are indie devs who must work cheaply or they will not make anything off their games.

Its a bold strategy cotton, let’s see how it plays out for them.

SlikPikker,

Unity is, after all, an advertising company.

It’s where they get their money.

mustardman,

They actually explicitly stated as such:

Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs?

A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

Grass,

Doesn’t steam let you download games you purchased that have since been removed? Will they try to bill developers still in this case?

mustardman, (edited )

Yeah. You theoretically can financially DDOS a developer.

Pyr_Pressure,

Curious if they would charge once install was completed or once install commences.

If I try to install a game and for whatever reason it fails, and I have to try again, would they charge for two installs?

mosiacmango,

Probally an api call that goes out to Unity once you start a game and the engine comes online.

Im sure they would love to charge devs the instant we click a download link though.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

An API call that could be faked. Easily.

Imagine a bot network that screws over a developer because of fake installer API calls.

JokeDeity,

Imagine that bot only targets games developed in house and fucks the assholes back.

cantsurf,

Who knew software development involved so much anal sex?

bastion,

Bye, Unity! It’s nice to know you’ve gone evil, so that even if you backpedal on this, we’ll know never to trust you again…

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

On the upside, you think this will end the epidemic of worthless asset flips?

azertyfun, (edited )

One hour before that Q&A went live:

PM: Hey Steve! Yes, you from development! How can the, uh, that runtime of yours, tell if it’s a new install or a reinstall?
S: As of right now it can’t, we just have aggregate data. We’d need to update it to support that. We have an item on the backlog already if you –
PM: No need! I have all the information I need!

Moonrise2473,

How can be retroactive?

I mean legally. The devs agreed to a contract, it can’t be changed with different economic terms later

If someone published an Unity game 4 years ago, has now abandoned the project, doesn’t release any update, why needs to pay a per install fee “for supporting the runtime”? The version is now ancient. I could understand if it was “from version xx.yy”

AeroLemming,

I’ve been asking this and never got an answer. I think the answer is that it isn’t.

Saledovil,

I also asked the question, and got an answer. The hypothesis is that they’ll release new versions under a different license, also meaning that if the devs never agree to the new license, they’d avoid the fee. Of course, that would mean that any engine level bugs in their game would become unfixable. This also means that large developers would be exempt, as they likely have contracts in place that supersede the license agreement.

AeroLemming,

Doesn’t that go directly contrary to what they actually said, though? They explicitly stated that existing games would be affected.

Saledovil,

Could also be. I’m not sure about how the legal situation works exactly. My understanding is that you can’t change a contract, such as a license agreement without the other party’s consent. Maybe they have a clause in it allowing them to revoke the existing licenses, meaning the developers would be forced to agree to the new license or be without a license.

AdolfSchmitler,

Im trying to think like a money hungry, out of touch POS CEO here.

Unity uses a subscription model right? Where each year you have to renew it and agree to new ToS. Well if they just put in their new ToS that companies have to pay retroactive fees and that company “agrees” to those ToS, then that means it’s not illegal since they technically “agreed” to it…

Hope to he’ll it doesn’t hold up in court but if Unity goes through with this who knows.

AeroLemming,

Oh yeah, I was thinking about the income sharing rules when you don’t buy a subscription. The people who need Pro features are fucked.

JokeDeity,

This feels so wrong to me that I feel like they must be going against some law, or they need to be sued to set precedent. I’m not a lawyer, I just think this smells completely like a giant corporation scamming people.

DocBlaze, (edited )

oh no stop, please, don’t make John riccatello tell us to hold his beer. think of his track record at EA. the out of touch competition isn’t even at full stakes yet. I have a feeling more is coming before the IPO.

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