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geosoco, w Starfield getting DLSS support, FOV slider, HDR calibration, and more

If folks didn't see, Nvidia released a driver update in the last day or two as well that improved performance on their cards.

BallShapedMan,
@BallShapedMan@lemmy.world avatar

It’s better on my 4090. Though I do have the DLSS patch too.

highduc, (edited ) w Facepunch (Rust): Unity can get fucked

Garry pulled Linux support from Rust so imho he can get fucked too :)

Edit: to clarify I mean after I and other people purchased it with Linux support.
So now he knows what it feels like when you purchase something and the seller changes terms on ya. Nice!

casino,

“Rules for thee but not for me” - Gary probably

gk99,

I’m sure the 2% of Steam users that they were almost definitely losing money supporting will enjoy this announcement for decades to come.

conciselyverbose,

Taking away advertised features that literally one single person bought your game for is unacceptable.

gk99,

You’re welcome to have that opinion. My opinion is that this is a niche issue that doesn’t actually affect anyone’s ability to play the game because dual-booting an unregistered copy of Windows and using tools to remove the watermark isn’t difficult. It’s realistically not a problem unless you’re hyper privacy-sensitive, in which case there are cut-down versions of Windows out there that strip all of the gunk out.

conciselyverbose,

Windows is malware.

But that's entirely irrelevant. It is literally impossible for any business in any scenario taking a feature away that a customer paid them for to be forgivable, and should unconditionally constitute fraud.

TheFogan,

Umm… pirating windows is your recomended solution?

Look don’t get me wrong I could say it’s if anything more cost effective for simply the dev’s to say “OK anyone who has more than 1 hour of linux play time prior to this date qualifies for a refund”.

Of which, most likely is a handful of people so easy work.

Screw privacy sensitivity that’s a moot point. Installing windows isn’t a minor tweak to a computer .First of all the suggested method is technically breaking the law. Secondly you are talking minimum adding in a windows partition, so an extra 50 GB storage on top of the amount the game takes. Comprimizes to the boot loader on the system, in which there’s a high chance of messing up an existing install.

nanoUFO, (edited )
@nanoUFO@sh.itjust.works avatar

Cough p2w skins and items. Gary isn’t making his own engine I don’t know why he even brings it up, most of the programmers are probably unity devs. Though facepunch is probably the richest indie studio on the planet.

Sanctus, w Unity bosses sold stock days before development fees announcement, raising eyebrows
@Sanctus@lemmy.world avatar

record scratch I-I-I-Insider trading!

vlad76, (edited )
@vlad76@lemmy.sdf.org avatar

We’re bored of this business. Let’s just suck it dry, let it whither away, and take our money elsewhere.

Customers…? Who?

Sanctus,
@Sanctus@lemmy.world avatar

Curse spreaders, rich and bored.

Addition, w Starfield hasn’t hurt No Man’s Sky’s popularity – it may have even helped it

Having played a lot of NMS and now sinking time into Starfield, these comparisons need to stop. NMS and Starfield are wildly different games.

It’s just like when people compare Terraria and Minecraft, or Overwatch and TF2. It’s a poor comparison beyond the vague theme of each game.

NMS and Starfield are both set in space, give the player a spaceship, and let the player land on planets. That’s where the similarities end.

dreadgoat,
@dreadgoat@kbin.social avatar

It's strange, people can't seem to help themselves.

Even the Star Citizen community was full of people talking about how Starfield was finally going to deliver as the superior sandbox space sim.

Space Game is not a genre, it's a setting. Bethesda RPGs are gonna Bethesda RPG, no matter how you flavor it.

NuPNuA,

It’s like Cyberpunk again, people gave themselves grand ideas about what a game would be regardless of what the Devs were saying, then got upset it isn’t the game they imagined but the one they were told they were getting.

hyper,

I get what you’re saying, this happens with almost every major release but cyberpunk promised far for than it delivered. The version 2.0 that released soon should have been what we got in the initial release. We were promised multiplayer, that got cancelled. We were promised multiple dlc, phantom liberty is the only dlc they’re going to release. I’m still excited nonetheless.

CluckN,

Both also have base building mechanics, survey objectives, jet packs, mining lasers, but that’s really where the similarities end.

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

They would be very similar. if Bethesda was competent both games have lots of similar elements from, yes having ships to scanning resources on a planet to having a jetpack. So it is fair and understandtable to compare these games pretty much the biggest difference is that Bethesda not having seamless apace travel and I ain’t letting them off the hook for “well they are just different games 🤓” bullshit.

Nfntordr,

I’m actually kinda glad it didn’t have seamless space travel. I don’t think it’s entirely necessary. Colour me the 1%

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

This way space travel is reduced to fast travvel

Nfntordr,

Lol yep

NuPNuA,

Depends, of you’re jumping to a system you have enough range/fuel for it is, it don’t need to be scanned to enter the sector, sometimes your forced to go though other places you may want to avoid.

NuPNuA,

Same here, it’s impressive technically the first few times you see it in NMS, but eventually it gets old. Starfield loses nothing by not having it.

Lycerius,

You sound like you’re in an abusive relationship with Bethesda.

Nfntordr,

What? Fuck off idiot

Crayphish,

I don’t think it’s unfair to point out that many of the people who were interested in Starfield leading up to launch thought they were getting more of a space sim than they did, proceeded to look for alternatives, and NMS was there being pretty good at what it does now. The OP article demonstrates this and is not a comparison between the games. In my case, Starfield just reminded me that NMS exists and I decided I’d rather be playing it. Fundamentally comparing the games is ridiculous, but it’s no surprise that NMS ended up in the conversation.

Instigate,

I recently started playing NMS again right before Echoes, although I didn’t know Echoes was coming up. While I never made a conscious link between seeing all of the news about Starfield and me choosing that game when I was last looking through the plethora for something to inspire me, I think it may have had a subconscious effect on my choice.

NuPNuA,

Maybe they should have paid attention to what was actually being said by the Devs then. They clarified that it wasn’t going to be like NMS/Elite/etc at least a year out from release.

MentalEdge, (edited ) w Unity has changed its pricing model, and game developers are pissed off
@MentalEdge@sopuli.xyz avatar

The new model makes no sense whatsoever.

If I install a game I bought on both my desktop and steamdeck, the devs have to pay unity twice. If I uninstall it and re-install it, they have to pay it thrice. Four times if I ever use my laptop to play.

If I share the game with my dad and sister via steam family share, the devs have to pay yet another two times.

But I only paid for the game once.

It’s complete insanity. Do they have to pay again for every update, does that count as a new install? What about games on subscription services?

wccrawford,

You missed one: They initially said that web-based games count as installs, too. Insanity.

LEDZeppelin, (edited ) w Unity bosses sold stock days before development fees announcement, raising eyebrows

SEC: we don’t see nothing, we don’t hear nothing, we don’t do nothing.

Arcane_Trixster,

It’s been a day since the announcement, and a few hours since people noticed the stock dump. What the fuck do you want them to do? Fully research the case, send out subpoenas, call hearings, listen to testimony and level fines all in less than 24 hours?

MentalEdge, (edited ) w Unity bosses sold stock days before development fees announcement, raising eyebrows
@MentalEdge@sopuli.xyz avatar

That’s fucking funny. Lots of faith in their own decisions, huh?

FarFarAway, w Unity bosses sold stock days before development fees announcement, raising eyebrows

First thought: If this was done on purpose, don’t these people know how many bigwigs get caught. Like, all the time. Even martha stewart got caught. Jeeze.

Why would they think they would special? One would think they would give it up at this point.

Second thoughts: if CEOs, etc, keep this up, it makes me wonder how many people get away with it all the time, for them to take a chance like that.

Third thought: they really think the consequences for insider trading are less problematic to them than facing jail, and paying a fine up to, what, 3 times the amount they made? That makes no sense. Back to the second thought, I guess.

Ajen,

They keep doing it because they know they’ll probably get away with it, and if they get caught they’ll get a slap on the wrist. Martha Stewart went to jail for perjury, not insider trading. If she hadn’t lied she probably would have just paid a fine instead of going to jail.

Crashumbc,

Reality, is this happens SO OFTEN it is like “speeding” is to normal people… all the CEOs do it. After awhile, they do it worse, eventually you have few doing 100+ mph or someone gets killed. Then the government steps in…

ott, w Why Unity's New Install Fees Are Spurring Massive Backlash Among Game Developers - IGN

Can someone explain to me why they might have gone with this strange pricing model instead of the very simple revenue sharing model that Epic uses?

sugar_in_your_tea,

Something something $$$.

But yeah, revenue sharing makes a ton more sense. Maybe have a per-seat option up to $X in revenue, and a revenue percent above that amount.

EnglishMobster,

Because a lot of mobile games are made in Unity, and mobile has a higher rate of people who install and then uninstall without really playing the game. People also install things by mistake on mobile, thinking they’re something else.

So by charging based on installs, they’re able to squeeze developers a lot more (especially mobile game developers). Competitor engines like Unreal don’t run very well on mobile.

Sanctus, w Square Enix games misfire due to being "single producer's fiefdom", report suggests
@Sanctus@lemmy.world avatar

Everything will be damaged as “Line Go Up” becomes every industry’s mantra. Nothing will get better, expect worse and worse product quality on average.

eestileib,

One exception is new product categories. They need to overcome the barriers to entry.

Once any product has an established user base, that’s when it will inevitably become shit.

zib, w Unity bosses sold stock days before development fees announcement, raising eyebrows
@zib@kbin.social avatar

As much as I can't stand John Riccitiello, anyone with RSUs will have vested stocks sold on a fixed schedule to cover taxes. They don't get to choose when or how much is sold as long as they have their RSUs configured as sell to cover. The executives are no different in this regard, except they have a great deal more stocks than the average employee. However, this doesn't absolve them of the awful new pricing structure. That shit should have been walked back before it ever left the planning stages.

Talaraine,
@Talaraine@kbin.social avatar

So nobody would ever time such an announcement after such a divestiture.

zib,
@zib@kbin.social avatar

Don't get me wrong, the timing was fucking abysmal. They really should have thought about that ahead of time, but these executives rarely think about anything other than how to line their own pockets.

HeartyBeast,
@HeartyBeast@kbin.social avatar

So your saying they didn’t time the share sales with respect to the announcement- they timed the announcement with respect to the fixed share sales date.

zib,
@zib@kbin.social avatar

I'm saying they didn't think about it at all because it's easier to blame users for misunderstanding than take responsibility for anything themselves.

Whirlybird,

If you’re selling shares monthly it doesn’t matter when the announcement is, you’re going to have people questioning your sell anyway. They would not have thought about the timing in relation to automated share sells at all because it’s a non issue.

Neato, w Unity bosses sold stock days before development fees announcement, raising eyebrows
@Neato@kbin.social avatar

Isn't this insider trading? If I owned a company and sold all my stock and then tanked my company with stupid news, that'd be illegal.

Though I'm surprised they sold it before the news. This kind of fund-raising tactics piss off customers but investors usually love it, the short-sighted creatures they are.

Hegar,

It's obviously insider trader but laws are for the poors.

Ottomateeverything,

The guy who owns the company knows what it means for the long term stock price: a plummet. He knows that’ll come eventually if these changes go through.

Investors may react positively to the news, but when they see the damage it actually does, they’ll pull out too.

The guy running the company has shares that are valued way higher than when he earned them, he is sitting so high right now it’s far worth selling here instead of gambling on the response to the news. It’s just simple “quit while you’re ahead”.

Whirlybird,

No it’s not. If he unloaded a huge bunch out of nowhere just before the announcement then sure, it probably is, but that’s not what happened - he has been consistently selling stock the whole year, buying none.

What likely happens is he is paid partly, or was at some stage, in stock. To convert it to cash you need to sell it.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

“Illegal” doesn’t mean much anymore if you’re rich. No one seems to be enforcing anything cuz we can’t get in the way of that trickle-down.

KSPAtlas, w Unity has changed its pricing model, and game developers are pissed off
@KSPAtlas@sopuli.xyz avatar

pirate game 6 million times company loses $60 million

conciselyverbose, w Starfield Bug Forces Players to Change Gender to Fire Guns

I'm vaguely curious what gets re-initialized by changing gender to fix this.

Cavemanfreak,

Apparently it’s nothing to do with changing the gender, only opening the character creation screen. So you can open that screen and then just close it, and it should work again. Weird bug though!

conciselyverbose,

The article says that the console command to swap genders also works.

I haven't experienced it so I have no clue.

turtlepower,

You haven’t experienced swapping genders? All the cool kids are doing it.

schmidtster,

Wonder if that pseudo opens the screen.

520,

It might alter some of the same variables causing this bug.

Blamemeta,

It runs the change character script, which resets animations.

4am,

It probably triggers a write of the character data which ends up overwriting some bad value that is actually causing the problem.

WolfhoundRO,

This is why you don’t use global variables, kids!

MissGutsy,

If starfield works like every other Bethesda game, the game can’t actually change the gender directly, it instead remakes your entire character, which will reset whatever is causing the bug

JPAKx4,

Prgramng!

Mathazzar,

I had a bug caused by the shipselling bug where each time I went through a load screen my gender and appearance randomized. So I can’t even begin to guess how all the noodles are connected.

HolyDuckTurtle, w Starfield getting DLSS support, FOV slider, HDR calibration, and more
@HolyDuckTurtle@kbin.social avatar

Very weird how those were absent from release, but I'm glad they're getting added. Good to see I'm not the only one who found the lack of an "eat" alt-option annoying as well!

dudewitbow,

HDR was the only option I was suprised to not see at launch. Its a space game, litterally one of HDRs biggest use cases.

HolyDuckTurtle, (edited )
@HolyDuckTurtle@kbin.social avatar

Yeah the base colour tones are absolutely nuts. I spent a lot of time on launch just trying to figure out if my HDR display was bugging out or something.

dudewitbow, (edited )

I had installed a seperate lut and used reshade injectes HSR effect to get a pseudo HDR experience.

I absolutely hated the fact that even on the intro screen on my Oled, the space background was not black. I was like what is this madness.

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