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FARTYSHARTBLAST, w Far Cry 7 Reportedly Due Fall 2025 And Will Use The Snowdrop Engine
@FARTYSHARTBLAST@sh.itjust.works avatar

Thppppt

remotelove, w As the WGA writers' strike looks set to end, a massive video game strike could be just around the corner
@remotelove@lemmy.ca avatar

There needs to be a strike and a boycott of video games. I believe everyone is absolutely sick of being beta testers for unfinished AAA game releases.

I have been a Diablo fan for years but my last straw was Diablo IV. Not only is the game incomplete, Blizzard is going to charge for yearly expansions. If there was actual content in D4 to start, I would have gladly bought an expansion later. If future seasons anything like Season 1, Blizzard can fuck right the hell off.

What is sad is that Blizzard threw so many employees under the bus by having them lie about the game as well. That is seriously fucked.

AnonTwo,

I don't think a strike really has anything to do with that. It has to do with treating the workers better.

Now if that also came with extending the time for releases (yes, even the really long AAA development cycles) that could probably improve the quality of said games.

remotelove,
@remotelove@lemmy.ca avatar

My comment was more about adding fuel to the fire. Devs need to strike and we need to boycott.

My last example of how Blizzard threw devs to the wolves over the course of many interviews is just another reason for employees to strike.

abraxas,

Devs need to strike

Proof of exactly how important unions are. I never got into gamedev because of its well-earned reputation of being a meatgrinder full of underpaid, overworked devs who never get credit and are the first to be laid off.

Fester,

It’s for voice actors’ IP rights for AI and non-existent residuals, according to the article. It’s basically about the same issues as the writers/actors strikes.

Though it’s interesting because games have a legitimate use for AI voiceovers. I hope they can negotiate for per-title AI training and residuals, and not just eliminating AI altogether. The potential situational and reactive voiceover seems amazing for games - or even just having an NPC speak your unique name.

IMO the devs could stand to unionize and strike too. God knows gamers all have a backlog and many would hopefully support them for the long haul.

FaceDeer,
@FaceDeer@kbin.social avatar

"Eliminating AI" would probably just mean that game studios would stop using SAG actors entirely in the future. There's limits to the power of unions like these.

NigelFrobisher,

Not everything is about you.

remotelove,
@remotelove@lemmy.ca avatar

I agree.

However, my point is that we can boycott and employees can strike.

Kaldo,
@Kaldo@kbin.social avatar

my point is that we can boycott

Unfortunately, that has been proven false many many times. Even if by some miracle online communities manage to organize to that extent, and they manage by some miracle to actually follow through with it... it is still a drop in the ocean compared to the casual market that doesn't care at all.

Tibert, (edited )

I think 180k people disagree with you each day playing starfield.

Tho I myself agree that lots of recent AAA games don’t value their 60$ price or whatever. The low effort and quality put into them at launch is just not worth the money.

Maybe sometimes in the future when they are fixed and on discount they could be better value.

Tho hogwarrs legacy for example did not see any update since 4-5 months. And it’s still cursed with bugs. Maybe it’s what we could see with other recent releases too.

abraxas,

I think 180k people disagree with you each day playing starfield.

As a developer myself, I consider Starfield to be a fairly finished product in terms of quality. The outstanding bugs I’ve seen are uncommon and the type I would expect to end up in a production product.

My complaints about Starfield are fairly specific. I don’t like how they built the bounty and forgiveness process, as it’s a bit unpredictable and simultaneously gamable. I can pirate a ship and rack up a $650 bounty, or get a $30000+ bounty pirating the same ship. The way stealth works is comical (if not buggy) in that it’s stealthier to be seen throwing a grenade into a room and running than to shoot someone from hiding. But those (presumably) aren’t bugs or incompleteness, they’re side-effects of the designed systems working as intended.

SolOrion,

I’m not a developer, for the record, but I was also pretty impressed with Starfield’s lack of bugs. It’s still got some, but it’s definitely at the ‘normal and acceptable’ level. Not how Bethesda usually releases games.

Tibert,

It’s not about the bugs. I have no idea what bugs are in the game.

The game was advertised as “next gen” priced as a high quality AAA, then it’s just not next gen, it’s last/previous gen with s* optimisation, and bad physics on many parts. And not delivering well on the rest either.

NikTek did some videos on starfield. The channel is mostly news as meme or similar things : youtube.com/

It’s a bit extreme, but we can see the care put into the character, weapon and static object physics and interaction is nothing. It’s year 2000 type of quality, even then there was maybe better character physics.

They didn’t even bother to add a brightness control in the game. No hdr (even if I can’t run it, is a f 60+$ game !). And the start screen could have just been a style, to be “empty”. But with all of this, it’s more likely they just didn’t bother.

And there is plenty more complaints on the game quality.

I don’t call such a game “finished”.

abraxas, (edited )

The game was advertised as “next gen” priced as a high quality AAA

I mean, they were very clear that it was Creation Engine 2, a new iteration on the Creation Engine. What were you or anyone expecting except another iteration on the Creation Engine?

it’s last/previous gen with s* optimisation, and bad physics on many parts

This is a surprise or a disappointment? Nobody plays a Bethesda game for the physics.

And not delivering well on the rest either.

What “the rest” did they not deliver well on? Consensus seems to be that if you like Bethesda games, you love Starfield. If you don’t, you don’t. I mean, I don’t buy the fancy new Madden Football. You know why? I don’t like Madden Football. When Madden 2077 comes out with a new “throw the ball” engine, I’m not getting all amped up that this is finally the Madden Football I’ll want to play. They promised us Skyrim in Space. They gave us Skyrim in Space. The only let-down is that it didn’t have nearly as many “signature bugs” as I would expect from Skyrim in Space.

It’s a bit extreme

Extreme is an understatement. I love CP2077, but they made terrible design decisions and most gamers would have been happier if we got a little less “physics realism” and a lot more game at release. Call me old school, but I feel like “Realistic Physics Simulation” is something that doesn’t belong in most games, and it’s often the cause of bugs and detracts from the game itself.

but we can see the care put into the character, weapon and static object physics and interaction is nothing

You probably want to separate all those other things from interaction. You kinda shoehorned that in at the end of the rant about physics. Even that Nik guy focuses on physics mostly (and drugged out people dancing).

It’s year 2000 type of quality, even then there was maybe better character physics.

I’m thinking you’re a fairly young gamer. You clearly don’t remember year 2000 quality. Morrowind came out in 2002 and Vampire Bloodlines cames out in 2004… Starfield definitely feels like a game 20 years newer than those.

They didn’t even bother to add a brightness control in the game

…full tilt, here? Sounds like you’re looking for a year 2000 game. More and more games leave out brightness control the last decade because you can do it at system level on tv or computer. When I see one of those brightness control gauges, I think “early-mid 2000s”. Bioshock 1 comes to mind.

No hdr (even if I can’t run it, is a f 60+$ game !).

That’s a very cherry-picked feature. HDR is not “the big buzzword of the future of gaming” or some shit, it’s just a color range technology. Big deal? The lack of native RTX/DLSS (otoh) is a bit disappointing, but not exactly unique to Starfield. Most new games don’t have it, and it generally has to do with vendor/API lock-in (something I can respect)

And the start screen could have just been a style, to be “empty”. But with all of this, it’s more likely they just didn’t bother.

Or it was just a style to be “empty” since that was a signature of Skyrim and they were trying to give us Skyrim in Space.

And there is plenty more complaints on the game quality.

Go on. None of your complaints have had to do with game quality so far. They were that it isn’t a Physics Simulator, and that it doesn’t have certain vendor-lock video features you admitted you can’t even run on your system.

I don’t call such a game “finished”.

I think you need to look up what “finished” means. None of your complaints are about an incomplete nature to the game, but for decisions not to include things that were unnecessary to the game’s vision. This isn’t “they left out major questlines halfway through to save money” or “they were 6 months short on QA time”. This was “I want a physics simulator with my cheesy poofs!”

EDIT: Just to add a bit more. I find it interesting everyone wants Bethesda to be a physics simulation. Nobody expects that of a Diablo, or a Baldur’s Gate, or even a GTA. A few FPS games added it. So what? Truth is, people are falling into this “FPS rut” where every game is expected to have (and lack) the features the a few FPS franchises spearheaded. I literally spent my entire life avoiding FPS games because I hate them, and everyone bitches at the good and original games for every time an FPS has a feature they don’t.

You know what else doesn’t have a physics simulator built in? Microsoft Excel.

Tibert, (edited )

I’m just gonna comment on some things :

Sounds like you’re looking for a year 2000 game. More and more games leave out brightness control the last decade because you can do it at system level on tv or computer.

I’m sorry, but not everyone has a high brightness display. Adding a brightness gauge can be very useful for those people.

The rest is just nonsense and Bethesda fanatism. Like

if you like Bethesda games, you love Starfield

Is one of the worst take possible to save your wallet.

Like if they come out with a broken game at 150$ you are going to buy it because you like Bethesda? I cannot agree with this, and lots of steam comments neither. People are complaining about issues with the characters, broken launch mission launch bugs and bad quest variety.

And maybe you need to take a new look at what “finished” means in a dictionary. Because quest breaking bugs and missing features don’t seem to mean “finished”.

abraxas,

I’m sorry, but not everyone has a high brightness display. Adding a brightness gauge can be very useful for those people.

Sure… but that’s not an indicator if a game is complete or if it’s “like a circa 2000 game”. I don’t fault you for wanting a feature that’s not present. But that’s not an objective measure of the game.

The rest is just nonsense and Bethesda fanatism. Like

You know how you can tell someone is approaching toxicity? They fault people for liking things. I disagree with you, therefore I must be a stupid fan who would accept anything.

if you like Bethesda games, you love Starfield Is one of the worst take possible to save your wallet.

Not sure what you mean here. Bethesda flagships are equational games. You expect “X”, so if you want “X”, you give them money for “X”. I dunno about you, but I used to “demo pirate” games because you never knew what you were getting and nothing sucks like blowing $50+ hoping for “X” and getting “Y”.


<span style="color:#323232;">ME: "I want Skyrim in Space"
</span><span style="color:#323232;">Them: "Here you go, Skyrim in Space"
</span>

I call that a breath of fresh air. You’re actually holding that against them and me. Why? Have you never bought a game that surprised you unpleasantly?

Like if they come out with a broken game at 150$ you are going to buy it because you like Bethesda?

That’s the opposite of what I said.

Let’s put it this way. I don’t like McDonalds. But I know people who do. When they order a Big Mac, it is exactly the same every single time. So if you’re craving a Big Mac, you will never be disappointed when you buy a Big Mac. I’m not saying a McDonalds fan should drop $150 on a flaming bag of crap. I’m saying that you don’t get a “flaming bag of crap” when you order a Big Mac. You get a Big Mac.

Bethesda didn’t come out with a broken game at $150. They came out with Skyrim in Space. If you don’t like McDonalds, don’t buy McDonalds. But stop treating people who happen to like McDonalds like there’s something wrong with them, or like they’re zealous superfans.

People are complaining about issues with the characters, broken launch mission launch bugs and bad quest variety.

Do you know what moving the goalposts is? It starts with the line “It’s not about the bugs. I have no idea what bugs are in the game.”. Make up your mind, because we’ve had a fairly heated discussion where you chose to make no meaningful statements about bugs. You don’t get to just drop that line, now. And you were smart to do so, because overall consensus seems to be that Starfield is overall less buggy than the new Gold Standard AAA (BG3). I’ve been playing it since release, and have found exactly ONE frustrating bug (related to outpost building), significantly lower than my gaming expectation of ANY game over the last 20+ years.

And maybe you need to take a new look at what “finished” means in a dictionary. Because quest breaking bugs

Let me reiterate your words: “It’s not about the bugs. I have no idea what bugs are in the game.”

…and missing features don’t seem to mean “finished”.

As a developer, someone whining to me that my product isn’t “finished” because it doesn’t have this silly feature they want that was never on our roadmap is annoying as hell. Can you imagine that? Is your house “finished”? I don’t see an indoor pool or sauna, so it can’t be.

Tibert,

First, you can disagree with my opinion and it’s totally fine.

Not sure what you mean here.

Sencond stop commenting every line out of the context of my answer. It makes your answer extremely long to say nothing.

I was saying that the arguments didn’t make sense other than “buy it and ignore the issues” mentality, now maybe I understand better your point.

For my my point? It’s on the Niktek channel.

Whatever the game is. It could cost 60$ whatever I don’t care if it’s bad or not, it’s just a game. What I care about is if the game is worth that amount of money. And in my opinion it isn’t, or maybe if you just want to play a sandbox with loading screens.

If you want game faults it’s mostly on the technical, immersion + developer implication in story telling.

Just look at the latest video on that channel (don’t if you don’t want to get spoiled) : It presents a part of the game where you get chased. You are supposed to get fast to your ship with your crew. The crew does run, but it stops at tables, people… Like everyone is chill jogging. And there is just some cries just for “ambiance”. The run is interrupted by 4 loading screens. When in the ship it’s like nothing happened outside and everyone is chill around the chaser. And keep in mind it’s a f story mission!

I myself cannot call such thing exciting (for a chase part) or something good quality.

Nvidia issues were present on “lower” spec cards with plenty enough vram. Not even sure if they fixed anything. (youtu.be/lGL3fczSXaI?si=C2bAg_k77CAkhfcN) Nvidia could also have been at fault (nvidia deivers aren’t always perfect).

Starfield is overall less buggy than the new Gold Standard AAA

Call finished whatever you want, but a game slightly better than others recent releases isn’t “finished” just because it’s better. It’s a company experimenting at what extent they can screw you before they get hurt. And companies have been doing this for a lot of time, each time, screwing up people’s preorders and hopes.

Now if starfield has everything you need, it’s fine. But if it doesn’t have everything someone else needs to play it at a good quality, the it isn’t fine by my standards of quality.

abraxas,

I’m sorry to feel that way. Looks like sticking to the topic isn’t working. Cheers.

One point, though. You punctuate your point with a statement that sounds like you think no game is to your “standards of quality” if there exists a gamer somewhere in the world who doesn’t get what they want out of it. Seems a weird type of measurement. I usually consider “mostly positive” on Steam a fairly decent bar for quality. But you can consider whatever you like, of course.

although8172,

Hate to break it to you bro, but the Blizzard you knew and loved is dead and has been for a good while…and it fucking sucks 😑

mindbleach,

And maybe don’t look into what went on at “the Blizzard you knew and loved.”

iegod,

Yeah so money talks and that’s just not true.

Coelacanth, w Baldur’s Gate 3 – Devs share most popular, powerful, and unconventional multiclass builds
@Coelacanth@feddit.nu avatar

If this was written by the Devs it would seem to confirm that Deepened Pact stacking with Extra Attack is intended. Seems absolutely insane to me but what do I know.

Kbin_space_program, (edited )

Why is it insane though?

In 5e I can take a level of warlock and at character level 5 the cantrip outdamages a heavy crossbow.

I can make a warlock 2 / bard 3 and both of their selected cantrips scale based on Character level.

You should absolutely be able to mix and match extra attack features. There isn't a reason, other than 3+ attacks is a primary fighter feature, that extra attacks shouldn't stack.

HubertManne, w Baldur’s Gate 3 – Devs share most popular, powerful, and unconventional multiclass builds
@HubertManne@kbin.social avatar

seems like charisma is the super stat.

itsJoelle,

Same as in 5e, so it makes sense.

ayaya,

In games where you spend a lot of time in coversations it makes sense. Fallout New Vegas is one of my favorite games but if you do nothing but max Speech it turns into easy mode.

FrankTheHealer, w Horizon Forbidden West Complete Edition coming to Steam and EGS

Great news! Already wishlisted

Mr_Buscemi, w High on Knife DLC release date
@Mr_Buscemi@lemmy.blahaj.zone avatar

October 3rd for anyone wondering.

nanoUFO, w Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately'
@nanoUFO@sh.itjust.works avatar

I remember when community servers existed and these problems were almost non existent without spying.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Dedicated servers ran by the community with a server browser to find games/servers.
Really the golden age of multiplayer.

Found a nice server that runs well, chill and well moderated? add it to your favorites.
No lobbies, well… technically the whole server was the lobby, kinda.
No progression unlocks bullshit.
No ranking. No waiting on matchmaking. Just play.
No AI spying on every thing you say or do.
Maybe a “SIR this is a Christian server, so swearing will not be tolerated” or other warning of some kind now and then, even on games like Counterstrike.

Eventually, you’d get to know people, kinda like how you might start recognizing names here on lemmy.
You’d make friends, rivals, etc.
I miss those times.

I got into Titanfall 2 pretty late (like last month) and waiting 10 minutes to even get into a lobby is just annoying.
As opposed to joining a server and playing non stop on there.

It’s even less costs to the publisher than to host and scale on their own because the community is running your servers.
But then they can’t pull the plug to force people on a new release.
They can’t spy on as much shit.
They can’t sell as much private data.
It’s probably easier to sell microtransactions this way too.

In a way… gaming was decentralized. I miss it.

Bluescluestoothpaste,

Yeah but there were admins spying what you did and banning you. Quite frankly i have much greater trust in AI admins than human admins. Not that some human admins aren’t great, but why risk it? Same as self driven cars, as soon as they’re ready im ready to never drive again.

Vampiric_Luma,
@Vampiric_Luma@lemmy.ca avatar

What is stopping AI from showing bias here? The humans tailor the AI, so there will inherently always be that risk without transparency.

Bluescluestoothpaste,

Oh sure there’s definitely bias in AI, same as selfdriving cars. They make mistakes, but make far fewer than humans.

Vampiric_Luma,
@Vampiric_Luma@lemmy.ca avatar

Sure, but the mistakes aren’t the main issue, it’s that AI is just a tool that by extention can be abused by the humans in control. You have no idea what rules they give it and what false positives result from it.

My primary concern here is that it’s Blizzard, whom love to gargle honey for China and is all for banning players that speak against them, is in charge of this AI.

Blizzard’s previously talked about using AI to verify reports of disruptive voice chat, which is now running in most regions, though not globally. The developer says it has seen this technology “correct negative behavior immediately, with many players improving their disruptive behavior after their first warning.”

Great, they can auto-ban players like Ng Wai Chung, I guess. For whatever they subjectively deem ‘harmful’. There’s also the looming idea that a friend can wander in my room, say something dumb, and now I’m closer to a ban because of an unrelated choice I made outside the game.

And we definitely trust Blizard to be good with all the audio data they get to harvest. That won’t be abused later, right?

Bluescluestoothpaste,

I mean that’s a general argument against technology. Yes, more technology means more ruthlessly efficient abuse, but ultimately you think technology is better in the long run or not. Either way it is inevitable. Maybe in the EU they will ban those abuses, in China they won’t, and US will find some weird compromise between the two.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

You trust a billion dollar company with no morals with your data? Isn’t that the whole point we are on this site? Community servers are like lemmy instances.

Bluescluestoothpaste, (edited )

Sure, and they can have AI moderators in lemmy instances. Whatever problems are concerning about corporate AI admins also apply to corporate human admins.

Kolanaki,
!deleted6508 avatar

They already have your data without the AI. Most games have had wide rangeing telemetry sent to the dev for over a decade now. This includes the text chat logs.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Yeah now they have everyones open mic too.

n3er0o,
@n3er0o@lemmy.ml avatar

Unrelated to the topic, but wasn’t Titanfall 2 plagued by this one hacker that basically filled every lobby with bots to make the servers crash? I think I very recently heard about them resolving the issue and the player count surpassed the numbers at launch even.

Mechaguana,
@Mechaguana@programming.dev avatar

I dont understand, wouldnt it be just a mod spying on you instead?

Die4Ever,
@Die4Ever@programming.dev avatar

Just like the Fediverse actually

Kolanaki,
!deleted6508 avatar

Active moderation isn’t spying but using an AI is? The only reason those self-hosted community servers didn’t have problems was because they (usually) had active admins to see bad behavior and take action. This is merely automating that so a real human being doesn’t have to be there watching.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

This is automating something based on blizzard rules not community rules. What if people want even stricter rules or looser or none at all or completely different rules? Also how many times have billion dollar companies been caught selling customers private info? Too many to count.

regbin_,

There were no SBMM, no thanks.

Davel23, w Horizon Forbidden West Complete Edition coming to Steam and EGS

EGS? Wow, they might sell five copies there!

BnjmnBanks, w Riot pulls off rare positive PR move, adds Make-A-Wish winner to League of Legends canon
@BnjmnBanks@lemmy.world avatar

That’s actually really dope.

jplate8,

2be 68

Donebrach, w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians
@Donebrach@lemmy.world avatar

Ow nooo don’t hurt da poor widdle Russians’ feeewings so mean!

mintycactus,
@mintycactus@lemmy.world avatar

Anyone feeling can be hurt, until one is LGBT. That’s a no. Lol.

rororo,

Hot take, but also stupid

supercriticalcheese, w The Talos Principle 2 - The Talos Principle 2 is launching on November 2

I just realised I had purchased the first one on Steam but never played it.

themusicman,

Lucky. I wish I could experience it again

PenguinTD, (edited ) w The Talos Principle 2 - The Talos Principle 2 is launching on November 2

YES!! Time to double check if I completed the original DLC puzzles. (I just open up and I forgot most of what I’ve done so far, might as well restart the DLC.)

Edit: since Croteam used Unreal Engine for 2, if you want them to get more rev-share, buy on EGS(waive 5% royalty, EGS only take 12% cut.) I know this is not a popular opinion, but I will buy on platform that give devs more money. It’s only 30CAD if you own the previous one even from the EGS free games.

corrupts_absolutely, w CD Projekt apologise for Cyberpunk 2077 Ukrainian script's potentially "offensive" references to Russians

makes sense they would be upset with a third party intentionally altering the game’s message, but im not sure why it’s framed as an apology to “russian gamers”

Hildegarde,

Because its the PR team making the statement.

bouh, w Game prices are too low, says Capcom exec

It’s funny how it’s “the game’s are not expensive enough” and not “we don’t know how to manage our or money” or “our profit are too high”. Fuck those capitalists.

Oh the stupid shit head “games are 100 times more expensive to make now” but you sell thousands times more and there no physical media anymore is irrelevant I guess… Assholes…

CileTheSane,
@CileTheSane@lemmy.ca avatar

If they weren’t profitable at the current price they wouldn’t be charging the current price.

mindbleach,

And “budgets keep going up!”

Whose fault is that, guys? Were those numbers placed on you by a witch’s curse? No. You spent $100M on one game, it made $300M, so you spend $200M on the next game. Games didn’t get twice as hard to make, between those decisions. They didn’t require twice as many people or twice as much time. You’re just treating them like a factory where more capital in means more revenue out.

The original Doom was made in nine months by a team that fits in an elevator. Yeah, it’s simpler than modern games, but they had to make the nearly-unprecedented engine and all their own tools as they went. It’s not like anything’s harder, now. People have basically recreated that seminal title as solo one-week game jam projects. A modern handful of professional computer nerds can pick from a handful of modern high-end toolchains and start banging out content, today.

If the market for video games only supported six-digit budgets - there would still be video games. Big ones, fancy ones, creative ones, whatever. Would they be the spectacles that currently get advertised to death? Nope. But they also wouldn’t produce as many unstable bug-fests as those sprawling mega-projects. Nor would they be announced in 1999, previewed in 2006, delayed in 2017, and launched to middling reviews in 2025.

Studios that aren’t injected with obscene capital and forced to deliver “AAA” money-trees tend to shoot their shot and move on to the next game. That’s how they survived and grew as plucky little private affairs, before some publishers swallowed them whole and turned them into a sequel factory for their breakout hit.

If your games cost too much money to fail, stop giving them more money.

Cylusthevirus, w Baldur’s Gate 3 – Devs share most popular, powerful, and unconventional multiclass builds
@Cylusthevirus@kbin.social avatar

The truly horrifying combo is Battlemaster+Gloomstalker+Thief with a couple specific hand crossbows and the sharpshooter feat. All that Dex + 15 AC from Yuan-Ti scale mail they sell at last light means 4 attacks per round each and 20+ AC.

Oh, and stealth, and lockpicking. Astarion? Never heard of him.

Had to use a bonus action for something? Then you've got battlemaster ranged moves to fear, trip, or disarm. It's disgusting.

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