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abracaDavid, w Baldur’s Gate 3 – Devs share most popular, powerful, and unconventional multiclass builds

If you play DnD these are all pretty well known combos. Still really fun though.

Barbarian druid works surprisingly well.

kibiz0r, w Resident Evil 4 Remake Will Cost $60 On iPhone

Is it weird that I’m okay with this?

Maybe I’m just sick to death of the free-to-play model, so any sort of “you buy it and then you play it” concept on a phone sounds refreshing.

Still not gonna buy it though. Steam has me trained to only buy things for 75% off. And then never play them.

Weslee,

Pay to play no longer guarantees no microtransactions. There are plenty of modern games that charge 60+ and still contain ingame stores, battle passes, lootboxes, etc

HipPriest,

Thing is, there's plenty of Premium games exactly as you describe - it's all I play on mobile or tablet - but they all cost on average between £5-10. Many are ports, some are free to install to play the first couple of levels and then you unlock the game with a one off purchase. The only thing I own good enough to play games on is my tablet and phone so I know this the hard way, but quality is out there, it's just hidden away.

Anyway, £60 is a big step up from the usual £10. I think the Final Fantasy/Ace Attorney ports are about £20. Usually the cheaper price to my mind is that you're playing on a smaller screen and with a touch control system that doesn't always suit the game you're playing (although it can improve certain games - Cultist Simulator, Kingdom Two Crowns and Bad North all feel like they work better with touch controls for me but that's more a genre thing)

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

Yea, but here, that 60 bucks also gets you the full macOS version of that game.
For sure, it is pretty steep by itself if you only game on mobile, but if you look at it as including a version for your handheld when you buy it for PC… it’s pretty much what Steam already does with the Steamdeck, which makes sense to me.

Now the price itself, yea, I find it a bit expensive, even on PC/Steam and I’ll probably wait to grab it on sale one day.

HipPriest,

Yeah, I guess if you own an iPhone and a Mac there's more appeal. I see the prices for things on my son's Switch and he's not old enough to want the really expensive stuff yet, and you don't even get a desktop version there.

I think my original point stands though - that having "you buy it and then you play it" games on mobile is not a new concept.

simple, w Lies of P - Update Notes Version 1.2.0.0

Good changes all around, but it’s frustrating that the update isn’t out of Game Pass PC even though it’s been out on Steam since the start of the day.

A_Toasty_Strudel, w Baldur’s Gate 3 – Devs share most popular, powerful, and unconventional multiclass builds
@A_Toasty_Strudel@lemmy.world avatar

Sneaky archer is back babyyy. Lmao

AFreeLarryHoover, w Capcom Targets Smartphone Gamers
@AFreeLarryHoover@lemmy.world avatar

They need to target a Mega Man Legends 3 release.

GeneralEmergency, w Dusk: Unpopular opinion: I'd rather pay Valve 30% and put up with their de facto monopoly than help Epic work towards their own (very obviously desired) monopoly

ITT: G*mers being Stockholmed.

jcit878,

I can’t name a single other digital service anywhere near steam level of trust. things you bought don’t disappear. they are on the record saying there is a contingency in case of shutdown. they havnt a used their position. as far as market leaders go, you could do worse

GeneralEmergency,

Steam happily took money from unity asset flips and one level early access titles for years.

They have zero quality control and instead hashed out the curator system for users to do their job for them.

NightOwl,

I don’t want a curated store though and would rather have people be able to release games, and let users decide if it is something they want or not. I can access reviews myself and don’t need companies deciding what game is or isn’t worthy of being available. And users is who I trust more anyways, which is why for so long search term + reddit is what I’ve relied on.

Kimano,

I mean, isn’t community self-policing and an overly tolerant attitude towards picking what type of games are allowed on your platform exactly what we want from them?

conciselyverbose,

Quality control is another word for "high barrier to entry", and especially with their market position, being rejected by Steam for some arbitrary reason would effectively kill your project.

Not only should they not restrict the ability to sell your games there without a concrete reason; they shouldn't be permitted to do so. A company with that much influence shouldn't be allowed to be a gatekeeper of what constitutes a "good" game.

Their review system and strong return policy are more than enough.

stillwater,

Caveat emptor. If you bought an asset flip, that’s on you. Steam didn’t force you to buy it.

GeneralEmergency,

Great job, missing my point entirely.

Steam created an ecosystem for these asset flips for their own gain, at the expense of the customers and legitimate Devs.

stillwater, (edited )

I didn’t ignore it, you just didn’t think it through.

You’re complaining about having more options as if it’s some kind of moral stand. But the only reason to be mad about those things is if you were forced to buy them. Steam doesn’t only have to sell games that you specifically approve of and it’s not some kind of moral failing to sell games that are low quality.

This isn’t even getting into how you’re ignoring history to make the claim that they did it all for their bottom line and not the huge amount of user demand for them to open up the store. This also isn’t getting into how any money coming in from asset flips specifically is negligible, and not at all like some kind of NFT scam level of dubious behaviour like you’re referring to it.

The only reason to be this mad about more games being sold on Steam is if you feel a need to buy it all.

Honytawk,

Valve still promotes those games by having them in their store.

stillwater,

That’s an extremely loose idea of “promotion”, to the point of manufacturing upset. A storefront does not inherently promote something merely by offering it, that’s like saying a convenience store promotes Pepsi and Coca-Cola because they sell both even though both those companies have extremely strict promotional initiatives that ensure no crossover.

pkpenguin,

This is a lot like saying YouTube is evil for allowing anyone to upload videos to their platform

Honytawk,

Youtube videos are free

SnowdenHeroOfOurTime,

Why would you censor the word gamer? The Internet is bizarre

GeneralEmergency,

Because there is a gamer. Someone who plays games.

And Gmer. Someone who’s entire personality is based around games, and not in the fun healthy way. But in the justifying a monopoly because it’s their colour way. Just look at some of the comments here and you’ll see a lot of Gmers.

SnowdenHeroOfOurTime,

Ok, so that is the what, but what is the why? Why the censored word? I don’t get it. Nonetheless I’m closer to getting it now so thank you for that much

blind3rdeye,

I’m never heard of ‘Gmer’ like that until a few seconds ago; but I’ll go on and assume that G*mers might refer to ‘both’ words.

SRo,

Lol you pretentious cunt

GeneralEmergency,

Hit a nerve I guess.

Macaroni_ninja, (edited ) w Resident Evil 4 Remake Will Cost $60 On iPhone
@Macaroni_ninja@lemmy.world avatar

Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

By the way you can buy the game for almost half price on other platforms in digital and physical form as well. They are just taking the piss.

MomoTimeToDie,

deleted_by_author

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  • SSUPII,

    But it does, especially since mobile OSes app stores will refuse to install apps barely 2 years old unless babysit via updates.

    MomoTimeToDie,

    deleted_by_author

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  • SSUPII,

    Doesn’t matter. In a few years what will be considered modern will no longer run this game unless the game is updated to just say “yup the game works here too”

    Mobile OSes make breaking the knees of legacy support a sport they are champions at

    520,

    Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

    Would you expect a discount on a Disney live action remake because it was based on one of their older films?

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Would you pay 60 USD for a new streaming service HD version if the Blue ray is available for 30 USD?

    520,

    Depends. Do you have a Blu-ray player?

    Macaroni_ninja,
    @Macaroni_ninja@lemmy.world avatar

    Lets say I’m an average movie enjoyer and I either have a dedicated player or game console with Blue ray capabilities.

    Also for streaming in this analog you require an expensive dedicated device.

    520,

    While we're at it, let's remember that this version allows for portable play that can also be plugged into a TV with nothing more than a cable and Bluetooth controller. Or if you really want to play on a PC setup and have a Mac (hint: if you're in the market for an iPhone 15 Pro, it's likely that you do) you can switch to that at no extra cost.

    You may not pay an extra $30 for that, but plenty of people would consider that reasonable.

    GeekFTW,
    @GeekFTW@kbin.social avatar

    I'd expect a discount on a Disney live action remake because they're horseshit, but that point doesn't answer your question lol.

    Chozo,

    Why does nobody question the price tag in general? 60 USD for a remake, sounds outrageous, no matter what platform.

    Because it's a remake. Meaning, it's been re-made. Not remastered. Not reusing assets. Built from scratch. That costs money. If anything, it cost Capcom even more money than the original did, so it's actually impressive that it costs the same now as it did when the original came out.

    And porting it to Apple's platforms costs even more money, on top of all that.

    By the way you can buy the game for almost half price on other platforms in digital and physical form as well. They are just taking the piss.

    Fat lot of good that does for the people who don't own those platforms.

    Lucidlethargy, w Blizzard bans 250,000 Overwatch 2 cheaters, says its AI that analyses voice chat is warning naughty players and can often 'correct negative behaviour immediately'

    By naughty they mean people who talk about how Taiwan is a country.

    greenskye, w As the WGA writers' strike looks set to end, a massive video game strike could be just around the corner

    Given how little I play AAA games, I’m not sure a strike would affect me at all

    MrBusiness,

    Is it supposed to affect you?

    baatliwala, w Game prices are too low, says Capcom exec

    As long as my country gets regional pricing I don’t care, raise them in the US all you want they have plenty of money.

    madcaesar,

    Right, we’re all millionaires over here. Yup, not living paycheck to paycheck at all! No sir!

    baatliwala,

    And the fun part is, you’ve still had a decades long lifestyle of having low prices by exploiting weak labour laws in poor countries! And if they raise prices by using your local labour you’ll still cry capitalism. Isn’t it fun?

    Destraight, w As the WGA writers' strike looks set to end, a massive video game strike could be just around the corner

    deleted_by_author

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  • MrBusiness,

    I don’t care?

    countstex, w Weekly what have you been playing discussion - week of September, 25, 2023
    @countstex@feddit.dk avatar

    Just started a run through of The Isle Tide Hotel on Steam, enjoyed the demo a while back and I’m a sucker for a bit of FMV.

    kaitco, w Resident Evil 4 Remake Will Cost $60 On iPhone

    😂 Yeah, no.

    Here’s the thing: I’ve been an iPhone user since the 3GS (over 14 years) and I’m highly skeptical that this price will sell. KotOR retails at $10 on the App Store as does San Andreas, and both go on sale down to $5 and lower very often. I believe the whole bundle for Final Fantasy 1-6 is like $65 and then FF7 is $15 or $16. Who is the audience for a $60 iOS game??

    I recall when BioShock was originally available on the App Store. For one, it cost like maybe $15 at the most, but then it got pulled from the store and then the App Store made the change to 64-bit apps, meaning that even if you’d bought BioShock previously, it would no longer run on newer devices.

    Over this last decade, I’ve watched fun, old school games get released for iOS and then pulled and then re-released as crappier MTX versions, if they got re-released at all, countless times. How is RE4 going to be any different?

    Not sure if it’s an Apple issue or a developer issue, but for a $60 price tag, there’s got to be at least some sort of guarantee that an iOS update or App Store change won’t render the game suddenly unplayable on my device. iPhone 15 might be ready for AAA games but the App Store and iOS in general are not.

    Monomate,

    Indeed, when I spot an apparently good mobile port I’m often hesitant to purchase it because an OS update may break compatibility at any point, and most developers don’t give a damn about updating their games so they stay compatible.

    Until they fix this major structural issue, I don’t see premium smartphone gaming taking off. People will only invest their money if they have the confidence they’ll be able to play their game for the foreseeable future.

    TORFdot0,

    If iOS/MacOS becomes a legitimate gaming platform then that problem solves itself. But the challenge is getting users and retaining them and having them make enough purchases to keep the platform viable meanwhile users want to wait for the platform to be proven to make investments in it, thereby the whole process is a vicious circle of fail.

    It would probably take a killer app, and short of buying Nintendo I don’t see how Apple ever breaks that barrier

    TORFdot0,

    Yeah, we will see how it goes. Apparently one purchase gives you access on all devices running iOS/TVOS/iPadOS/MacOS but even Mac had a bunch of games that used to be available on the Mac App Store that were delisted when MacBooks transitioned to Apple silicon and are no longer available for purchase

    kaitco,

    The game being available on both iOS and iPadOS should be a given. TVOS also feels like it should be a standard because of the way Apple’s ecosystem works. A MacOS addition is a nice change, but I’m still left wondering about the target audience for this.

    If you’re a gamer, your “main” device isn’t usually within Apple’s ecosystem. Most of the Mac people I know who are gamers use consoles, so for them, it would make more sense to buy this for Xbox or PS5 and use either’s virtual play option to play on iPhone if desired. If you’re a PC gamer, the PC Xbox GamePass option is even better. Gaming on MacOS has always been something that you can do if you really want to make it work, but there have usually been better options available.

    I’d like to see true mobile gaming take off, but until there is a sense of stability within the mobile space, I just can’t see it. Phones and tablets are different from consoles. I’m not going to carry around my old iPad 2 just to play my 32-bit mobile games, but I still have my original PS1, PS2, and Xbox 360 hooked up to TVs and can jump onto them anytime I’m home. I still play PC games I bought in 2002 on the PC I purchased in 2022. There’s usually some options available to make games designed for Windows XP run well on Windows 10 or 11.

    With Apple in particular, there’s never going to be an option to jury-rig an iPhone to play mobile BioShock again, not without jailbreaking which sort of defeats the purpose of having an iPhone in the first place. That sort of thing is acceptable for maybe $10-15, but for the price of a full game, it feels like throwing a bundle of cash back and forth over an open fire and wondering when it will all get singed.

    The mobile market has to make a different approach to “proper” gaming because the space itself is far different from console or PC gaming, and the first place to start is the price point.

    girsaysdoom, w Weekly what have you been playing discussion - week of September, 25, 2023

    For me the past few days:

    • MO: Astray - fun & difficult puzzle platformer with an interesting story
    • Deep rock Galactic - fun, short, & mostly friendly public multiplayer
    • Factorio - good for turning my brain into a smoothie
    • Pilgrims - comical bartering puzzle game
    MomoTimeToDie, w Game prices are too low, says Capcom exec

    deleted_by_author

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  • sadreality,

    How many units are sold today v units sold in 1994 ;)

    MomoTimeToDie,

    deleted_by_author

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  • NightOwl,

    More resources are put in because there is an incredible amount of money to make with the game industry being bigger than movies and music combined. It’s no longer a niche upcoming industry but mainstream. And companies put in those resources because the market is that much bigger with more potential return on investment.

    MomoTimeToDie,

    deleted_by_author

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  • NightOwl, (edited )

    Game would $100 but the same as they are now. Could be $200 and it’d be the same as they are now and still have mtx, since why would a company leave the option to get more money. Few companies operate with the approach of this is enough money we are content.

    And games have only gotten worse if you are looking at triple a titles the same way someone might say movies have gotten worse because they think high budget super hero movies are the only ones that exist.

    If the market could sustain $100 it would be, but barrier to making and releasing games has never been lower. So consumers would just move to alternative games that are cheaper or old titles they haven’t gotten around to. And worst of all to these comlanies the top sellers aren’t always these high budget titles, but some indie title that’s not even 3d. Then there’s game pass people would just turn to if game prices went up moving more people to subscription.

    MomoTimeToDie,

    deleted_by_author

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  • NightOwl,

    Most companies needing $100 per unit for a game to be profitable aren’t going to bother approving that type of game to begin with over a game that can be priced $100 and have much broader mainstream appeal.

    MomoTimeToDie,

    deleted_by_author

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  • NightOwl, (edited )

    Why would a company want to risk putting money into a game so niche it needs $100 per unit over a game that can make more money despite being priced $60. And you know… Just price it $100.

    ryathal,

    As a dollar amount, more. As a percentage of the total market for hardware or developers, significantly less.

    Mnemnosyne,

    If a game today came with a nice solid box, a cloth map, a 250 page manual that actually explains almost everything about the mechanics of the game, and WAS FUCKING FINISHED WHEN I BUY IT, getting maybe one patch and otherwise never changing, then I might be willing to pay more.

    MomoTimeToDie,

    deleted_by_author

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  • ryathal,

    The ability to patch games has been a huge improvement, but it has also caused most games to release in state that is worse than older games ever were. Maybe after 6 months to anyear a modern game is at a comparable level of finish to older games, but only if it sold well. Lots of games don’t get the patching they need.

    MomoTimeToDie,

    deleted_by_author

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  • ryathal,

    Many triple A games released this year have featured game breaking bugs on release, that was practically unheard of in pre internet games.

    MomoTimeToDie,

    deleted_by_author

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  • ryathal,

    Yes Mario 64 has a lot of glitches, but it’s playable all the way through. Similarly superman 64 is notable for being a buggy Ness because it was uncommon. BG3 released with multiple game breaking bugs, same with Stanfield. Payday 3 has several crashing bugs, but nothing gamebreaking beyond overloaded servers.

    The difference is magnitude not numbers.

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