I wouldn’t expect that to last long though, a lot of reviewers still haven’t played enough of it to give it a rating so right now the sample size is pretty small. Even IGN hasn’t submitted their review yet, and usually they’re early. The game is just really big.
I agree with a lot of your post - but it started at 92, after a few days it was 95, then 2 weeks after release its 97. If anything, more reviews will mean a higher score.
That assumes everyone is going to be rating it in the 90s, which is far from a guarantee even for games that absolutely deserve it. Especially when the cRPG genre isn't exactly an industry darling.
People downvoting you is fucking hilarious. I hate to break it to them, but both movie and game reviews were bought out quite some time ago. Watch gameplay, read multiple reviews not from the critics, but from real people who actually tried to enjoy the game instead of doing some mediocre checklist.
I think if it was not the case we would have seen a lot more failing grades lately. I mean some of the titles did not even work on launch yet somehow 9/10?
Exactly. The same critics they are desperately waiting for their approval are the same ones who will give a trash and micro transaction bloated piece of shit game over a 90, but then a well developed and labor of love below a 90 because the better game was indie and didn’t pay them for the review.
For those that live under a rock, Pokémon heavily relies on a weakness/strength system based on 'types'. Both the Pokémon and individual moves have types. Hitting weaknesses will wreck faces, while hitting strengths is practically useless. This is an important preface to my point.
In the regular land terrain, you can find Pokémon of pretty much all types, which forces you to change up your own Pokémon to adapt.
In water terrain though, the Pokémon you'll find, both in the wild and on trainers, is 99% water as a main type, and it is here where we come across the real problem.
Without any grinding, you can absolutely blitz through any challenges in those areas with a few reliable Electric or Grass types or even moves, to the point where it's just not fun to do.
But at the same time, you have to go through these areas to progress, and the game heavily encourages you to use Pokémon/moves that hit weaknesses. It's been teaching you to do this the entire time. which means most players will experience the drag and not set their own fun to counteract this. That is a legit negative.
I think they just summed it up really badly. At the end of an IGN score, you've got compliments and criticisms at the bottom, summed up in short sentences.
'over-reliance on Water Pokémon' or 'some routes are boringly easy' would both be infinitely better sentences than 'too much water', which on the face of it, and without context, does sound like a bullshit bullet point.
The “too much water” was intended to talk about too many water pokemon, as well as the poor navigation of water levels.
To me, when people try to discredit ign because of “too much water” I immediately know their opinion is worthless because they didnt read the review and couldn’t piece together what the criticism was in the first place.
'too much water' was a summary negative point in the IGN review of Pokémon Omega Ruby and Alpha Sapphire games.
On the face of it, that complaint sounds fucking ridiculous, but is actually very valid due to the way those games handle waterways; they are the only terrain filled almost entirely with a single Pokémon type, with all others having wide varieties.
This makes large sections of the game a pathetically easy and boring breeze even by Pokémon standards; one reliable Electric or Grass type and you're set.
However, that sentence was in the TL;DR bullet points of the review, which sounds fucking ridiculous without context.
However, there are:
• Jumping puzzles dependent on either high strength or specific spells.
• Inventory management is critical, particularly grabbing a few emptied crates/chests/backpacks and dumping them into your personal storage chest so you can quickly sort.
Both of those, based on previous reviews, make a decent score from IGN unlikely.
The game is great and easily the best japanese fighting game experience for casuals. (Mechanically I prefer anime fighters though.) For once a Japanese game has all the bells and whistles instead of almost purely focusing on the multiplayer.
The cosmetics are what they are. At least it’s not p2w but it’s up to consumers to not spend if they don’t agree with paying more in a game they already bought.
Edit: downvote me all you want but the truth is that street fighter 6 was a very big step forward for japanese fighting games in terms of what they offer consumers. The fgc hasn’t had games that can truly appeal to and bring in new players so I can’t help but be happy for it. The only exceptions would be NRS’s games and smash.
I’d say that’s okay if only the company is credited by name, but the execs names were included. If they’re including names, include all the names. It’s not a long list from what I saw on Twitter.
It seems like this game took a lot of “inspiration” from FromSoft’s titles. That’s opening it up to critiques and comparisons to FromSoft’s game design.
Like how the riposte mechanic doesn’t look like it really impacts enemies in the same satisfying way.
WallSoGB really just burst onto the scene last year and established himself as one of the absolute top tier FNV modders alongside lStewieAl, Xilandro et al.
Incredible the things people are doing with this game. We got true picture-in-picture scopes earlier this year, now real time reflections. What’s next?
If I’m being honest, they deserve it. I played Overwatch 2 maybe 10 Times, the constant reminder that you aren’t playing for fun, but for a totally original and new character or something very useful like a skin in the battle pass is quite annoying. The 5v5 was at first glance refreshing but got old at a rapid pace. Just play Team Fortress 2 if you’re looking for a great shooter.
They dont push it on you, except when you need to grind 45 levels a season just to be able to play the new character that anyone willing to pay already has.
Maybe thats not a problem for you, i dont k ow your situation, but i get enough time for maybe 2 or 3 games a night except when i have nothing else on. I BARELY scraped getting rammattra and i had to win 35 games as support to get lifeweaver (which sucked as a solo player). Now theres another one i have no hope in hell of unlocking unless i want to cough up the cash.
That isnt fun, its a fucking drain. Its boring and its a complete slap in the face for anyone who supported overwatch 1 and waited years for the version of overwatch 2 that we were all promised that isnt going to happen.
So you are saying that you had a different experience to me and that is exactly my point. Putting aside the fact that i glfind it very unlikely that you got the new hero “with ease” i did not and winning 35 games as support as a solo player is not easy or fun.
Regardless saying you dont need the new hero shows you dont really understand the mechanics of the game. You are supposed to be able to change your character to counter the choices the opposing team have made. If the new character is a good counter and i dont have them then i lose out. Simple as that.
Nah, the next CoD is most definitely coming to Steam. Blizzard had to know that these reviews were coming from the discourse online alone. Plus, pretty sure that it’s Microsoft’s decision to do so now anyways and there’s no way their going to limit their potential profits by locking out a platform like that just over some bad reviews.
How is everybody just now finding out how capitalism works? Any public company is LEGALLY REQUIRED to care only about shareholder profits. It is literally illegal for them to do anything else.
Fiduciary duty is a real thing. Agent/principal relationships require the agent to try and get the maximum return for the level of risk.
Even if a CEO doesn’t have a written fiduciary duty in their contract do, the company as a whole usually does.
The CEO of a public corporation reports to the board who report to index fund managers who have a agent/principal relationships with all of their investors.
The comment was basically shorthand for “a fiduciary duty exists between corporate leadership and shareholders, creating a legally-enforceable requirement that the only consideration be maximum potential return on investment for existing shareholders and risk.”
It’s absolutely true in practice. CEOs have gotten sued for not acting in the shareholders best interests.
And in relation to the original comment I replied to, are you truly saying that companies, esp. public companies, are not, FOR ALL INTENTS AND PURPOSES, beholden to making money for the shareholders? Any “nice” company will make less money, will not compete well, will then fail or be bought out by the less nice, more profitable company.
Im not a lawyer, but I’ve looked into this misunderstanding before and it stems from what constitutes "breaking one’s fiduciary duty to investors. While deliberately acting against the interests of investors is illegal, ive yet to hear of a lawsuit, let alone a successful one, brought by an investor for not making all of the money. Id be interested in hearing an investment oriented lawyers perspective since from what i understand, the full extent of fiduciary duty has not been tested that way in court
Board of directors and company officers have a fiduciary duty to the stockholders and the corporate entity.
Acts done outside their authority as stated in the articles of corporations are said to be ultra vires. They are absolutely actionable.
When the directors or officers breach the fiduciary duty to shareholders, they are liable under what’s called a derivative action, because it is derivative of the contract represented by the stock certificate.
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