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calabast, w Zynga unveils Sugartown as its first Web3 game

Is this game just another crypto ripoff? Or is this the future and I’m just finally totally out of touch?

I’ve read a little bit about Web3 and I both don’t understand it and I hate it.

MysticKetchup,

That’s normal, if you understood it you’d hate it even more

satanmat,

Both.

They want your money but now with extra steps.

Catoblepas, w How Unity and Early Access helped make Dave the Diver one of 2023's biggest indie hits

I’ve been watching a few streamers play this game, and the pixel art animations are honestly amazing. Every time a new cut scene is triggered it’s just delightful to watch.

atlasraven31, w Cantata | Launch Trailer

This game looks like what playing Command & Conquer on shrooms would feel like.

EmperorHenry, w Xbox introduces new strike system to curtail bad behavior
@EmperorHenry@sh.itjust.works avatar

I guarantee they won’t ever punish anyone who actually should be punished.

EmperorHenry, w This Fallout New Vegas Mod adds a real-time reflections system
@EmperorHenry@sh.itjust.works avatar

Oh wait…I thought this was a post about that one online-only fallout game.

Tranus, w This Fallout New Vegas Mod adds a real-time reflections system

“As high as 30 fps”

XbSuper, w We’ve suspended player trading in Diablo IV until further notice due to a gold and item duplication exploit.

Really glad I held off on buying this game.

gk99,

I’m really glad I never really developed an interest in Diablo. Correct me if I’m wrong, but this is supposed to be the same sort of genre as Minecraft Dungeons and Torchlight, right? Not some weird fucking pretend MMO where disabling features at players’ expense is just okay?

Activision-Blizzard’s obsession with stripping player freedom out of their games is suffocating. This franchise used to have mods, now you’re not even allowed to trade if they find out that people who don’t want to grind are duping items.

loutr, w SOUTH PARK: SNOW DAY! | Reveal Trailer
@loutr@sh.itjust.works avatar

On

Proofofnothing, w Baldur's Gate 3 is now the top rated game on Open Critic

Great game but its not that good. And neither is totk for those discussing it.

LucidNightmare,

It is one the best games in its respective genre. I only play RPGs and this game has easily toppled Witcher, Elder Scrolls, and other games like Pillars of Eternity and so on.

It’s not your type of game, it seems. Not that it isn’t one of the best RPGs in it’s class.

Proofofnothing,

It is definitely my type of game. Crpgs are my jam, this doesnt mean ill blindly praise it as the best rpg ever and it doesnt mean i wont criticize it. The interface really sucks. The tooltips and info on skills and classes are lacking. The decision to move away from real time with pause and small party size changes the identity of a bg game. It is better than many games and i agree it is better than pillars but it is far from the best rpg ever made is all i am saying.

LucidNightmare,

I agree with you on some of your points. The interface (with a controller) is only ever annoying as all hell when I’m trying to look for an item that a puzzle needs. I have a strong character with buffs to carry more weight and after awhile the plethora of items in my inventory are just overwhelming. That’s my fault for being a hoarder, not the game per se. lol The same happened in the Witcher, and can happen in games like Oblivion/Skyrim. I guess what constitutes an amazing RPG game to me is that it respects my choices whether good or bad, makes me face the consequences good or bad, let’s me play the way I want to unless absolutely necessary to keep me in line with what needs to be done to progress, and to let my imagination run wild while letting me experiment with different ideas or plans. I guess with all that said, I take RPG games pretty seriously as in I will legitimately place myself into the game both visually (if I can with the tools provided) and especially morally. “What would I really do in this situation?” Type of player.

zalgotext,

I can’t really comment on your other points because I haven’t played any of those other games you mentioned, but this point stuck out to me:

The tooltips and info on skills and classes are lacking.

I’m honestly baffled by this. All of the tooltips and in-game documentation have been immensely helpful to me, as someone who’s pretty new to DnD and has never really played this type of game before. Being able to drill down into the tooltips is incredible, since everything is always a few hovers away, even the most basic beginner concepts. I don’t have to go digging through some in game manual to find stuff that was introduced at the beginning of the game, I just have to hover over a couple things and it’s right there.

Proofofnothing,

I replied to soemone above with some criticisms of the tooltips. I am jist copying and pasting caise i am lazy and typing on a phone sucks. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? If you check the linked description of fearful, it doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.

I just think it is ridiculous that i cant make valid criticisms of a game i really like without getting downvoted. Like am i nitpicking? In some areas yes, but thats how you separate great games from masterpieces.

gamer,

The decision to move away from real time with pause and small party size changes the identity of a bg game

You could’ve just led with that so we know which vocal minority you’re coming from. I’m sure if it was RTWP with the exact same interface and tooltips, you’d be praising the game.

Proofofnothing, (edited )

The interface needs a lot of quality of life improvements. Some issues include no toggle to disable the annoying dice roll mechanic, the autotalk on click when clicking on companions, and the game just seems to eat inputs all the time. The lack of options to change the ui size sucks too. One of my biggest issues is the limited inventory management, like inaccessible inventory of all companions at once (including non party companions), no quick stack, and when you sort inventory it wont stack the items of the same type either. I just feel with the amount of testing done, these are things that should have been apparent. Imean there are some things the interface does well, like how easy it is to customize and access skills and spells. Again i like this game. I still give it an A, but its not the best rpg ever.

Also, i think dismissing me completely because i like rtwp and larger parties is pretty lame. Baldurs gate invented the real time with pause system afaik and it was core to its identity and the way the game played out tactically. It really brought something to the tabletop genre by allowing all turns to play out at the same time which made it more immersive imo. Also, i feel like they spent so much time writing and voicing these characters that it is an error how they limit your interaction with them with small parties, and honestly few companion choices overall. This game just feels like dragonage/divinity which is fine, i liked both of those games, but it doesnt feel as much like bg as i would like.

Edit: forgot a line aboutui size and to add a bit about tooltips and info. I think a lot of the information is vague. Take fear for instance, fear says it makes people fearful and that they will be easier to hit. How much easier to hit? Advantage? +1? The description of fearful doesnt mention anything about being easier to hit. Other issues, spell descriptions dont provide aoe info, some dont even say whether or not they are aoe like acid splash. Other examples, chromatic orb doesnt tell you how much damage other types will deal, and If spells have surface effects, the effects are not linked or explained. Haste doesnt tell you how long the lethargic debuff will last. Cc spells dont say if enemies get a save each turn or not. Like this isnt just a few spells this is numerous spells and skills from many different classes. I jist think in a tactical turn based rpg, the info should always be clear.

GreenCrush,
@GreenCrush@lemmy.world avatar

Thank you. Good to know I’m not alone in this, I literally don’t understand why this game is praised so much, it seems like it barely works, seems weird as hell, I don’t understand the replayability and the gameplay is just… Clicking menus?

rocky1138, w This Fallout New Vegas Mod adds a real-time reflections system

This is amazing but I wish that more work would go into making it more stable and bug-free. Quite a few times now I’ve had to stop playing due to crashes and bugs.

ADHDefy,
@ADHDefy@kbin.social avatar

No stability.

Only graphic.

Coelacanth,
@Coelacanth@feddit.nu avatar

That hasn’t really been my experience. If you just want to play the game you can stick to the performance, anti-crash, stability and bug fix mods and have a very stable game.

Learning to expand your load order beyond that can be exhausting (and probably takes some work in Wrye Flash and xEdit), but I played through the entire campaign and all DLCs last year with like 400+ mods and had no crashes and only one real bug.

FracturedEel,

Did you have to use wrye bash a lot? I just used it a couple times last year for skyrim I think and I’ve never used xedit are they pretty simple?

Coelacanth,
@Coelacanth@feddit.nu avatar

It depends on what types of mods you have installed, and when they came out. Leveled lists used to be a reason, but many modern F:NV mods instead add entries to leveled lists via scripts on startup (thanks JIP!) and so are all compatible with each other.

I needed Bash for Cell edits primarily, because I wanted to use the old Interior Lighting Overhaul since I think it looks better than the newer scripted ones.

Wrye Flash is also great to combine patches into a single file to keep the load order down. Even with the mod limit remover, F:NV gets unstable if it has too many .esp’s loaded. The patch combining feature is automatic and easy to use.

I did spend a huge amount of time creating a personal compatibility patch in xEdit. It’s extremely simple to do manually once you learn it, but can take time. I had several overhauls like CCO and Vicious Wastes that I wanted to combine, with overlaps where I wanted to use the CCO version for some things and the VW for others, for example. I also had to do some manual edits to make sure I got the Brave New World faces and voices working with New Vegas Redesigned 3, the auto-patch missed some.

beiberfan,
Sanctus, w John Carmack returns to QuakeCon for first time in a decade: ‘I’m so happy I’m now welcome’
@Sanctus@lemmy.world avatar

John Carmack is a legend, but a fucken douche.

beiberfan,
Corkyskog, w Overwatch 2 is now Steam's "worst game of all time"

Does anyone know if you can get regular Overwatch for PS5? I assume it’s restricted to Overwatch 2 to push the microtransactions?

sirico, (edited ) w We’ve suspended player trading in Diablo IV until further notice due to a gold and item duplication exploit.
@sirico@feddit.uk avatar

When you buy a game and it turns out it’s just a direct debit. Games aren’t supposed to be fun they’re supposed to make money off you plebs

Hyggyldy, w We’ve suspended player trading in Diablo IV until further notice due to a gold and item duplication exploit.

Every day I’m more glad I didn’t buy it. Didn’t even cost me much friend time. They only played it for about a week.

wizenheimer, w We’ve suspended player trading in Diablo IV until further notice due to a gold and item duplication exploit.

Anyone who engages in item duplication will have their account actioned? Wtf. Imagine if they took away your Pokemon cartridge just for duping an item.

coyootje,

It’s the standard Blizzard approach to do that, they used to do the same thing in WoW. I hope they do look at how many times someone’s done it. If they’ve only done it once (or maybe twice), maybe just give them a warning. If more, then consider banning them.

Chozo,

It's pretty common for online games that have player-to-player trading systems. The developers are usually very protective of their in-game economies, because while they don't officially support grey markets, they know that the existence of grey markets is the sole reason a huge chunk of players (often whales) play their game in the first place. It's in Blizzard's best interest to ensure that there isn't in-game inflation.

ilikekeyboards,

Imagine paying 70$ for a f2p mmo where you always just play by yourself but you get banned if you cheat

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