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TigrisMorte, w Star Citizen reaches $600 million raised but the game future is really worrying

The game is playable now, although not perfect and not feature complete. The folks whining have not played it, no matter what they claim.

orvorn,

Agreed - it’s more fun to play than most of the major releases of the past few years.

GunnarRunnar,

What's there to play and what's still coming?

Cypher, (edited )

You can bounty hunt, mine, trade, race, pvp or explore in a ship, in a ground vehicle or on foot. You can buy most ships and vehicles in game, the exceptions being the most recent ships and some capital ships.

There are also pvp events and the occasional pve event, but I prefer the player driven events like the daymar races.

I guess new locations, some more ships and a bunch of server tech like functional server meshing are what we’re waiting on.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Given how great this year has been for games, I’m just going to press X to doubt.

orvorn,

Baldurs Gate 3 is a masterpiece, GOTY for me so far, but every other game this year I would rank below Star Citizen for me personally. Starfield especially just makes me wish I was playing Star Citizen.

FMT99,

I mean 10 years and 600m dollars later and still not feature complete, that’s decent reason to “whine” I’d say.

TigrisMorte,

No, it simply shows a lack of comprehension of what is being made.

Bodongs,

Ok Chris

BluJay320,
@BluJay320@lemmy.blahaj.zone avatar

You gotta lay off the copium, dude… 600M and 12 years without a release anywhere in sight?? That’s just unforgivable. If anyone else did this, they’d be torn apart for it.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Star Citizen fans and their donators drink a gallon of copium every day just to survive. Sunken cost galaxy, indeed.

kittenspronkles,

Lol, I spent 45$ on it and have gotten more time and fun from it than most $60 games.

I’m fine with continuing to wait. Quality takes time

TigrisMorte,

Oh noes, 45 bucks is such a horrible gamble!!! What shall I do????
I've more than enough hours already in game to make the amount I spent (including all I've gifted over the Years) considerably less than If I'd gone to one movie a week for each hour I've played.

BluJay320,
@BluJay320@lemmy.blahaj.zone avatar

Okay? Good for you.

Still doesn’t change the fact that a 12 year old game should at the very least have a solid release date lmao

TigrisMorte,

You are welcome to set whatever release date you like for whatever product you produce.

Ganbat,
@Ganbat@lemmy.fmhy.net avatar

Wicked coping, pal.

TigrisMorte,

Once you get a job you'll be able to afford 45 bucks and stop coping yourself. I'm just sick of reading posts from people that saw some whine on youtube lie about the game.

Ganbat,
@Ganbat@lemmy.fmhy.net avatar

> The highest budget ever for a video game
> 12 years of development
> Crowdfunding
> Microtransactions
> Still not enough money
> Still not complete

To you, I, by seeing that something is clearly wrong with this picture, am the one who is coping while you, who is vehemently denying what is right in front of you, is not?

Lol, okay buddy.

TigrisMorte,

Most ambitious massive multiplayer game ever and all businesses that remain open must continue to take in money. Perhaps a business class or two would help with the concepts involved.

shitpostpolice,
@shitpostpolice@lemmy.world avatar

deleted_by_author

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  • Shiggles,

    Citizen, not field. Easy to confuse generic half baked space game.

    BlinkerFluid,
    @BlinkerFluid@lemmy.one avatar

    Is it a half baked space game but still a fully baked Bethesda RPG?

    Or is that side a bit soft too?

    Shiggles,

    It seems like nobody’s saying “damn I loved skyrim but hate this”. If you’re into that bethesda rpg “width of an ocean depth of a puddle” stuff it seems pretty alright.

    Krakova,

    I’ve been playing a lot of starfield and to me it’s fallout in space with some improvements (although still some classic fallout jank). Like there’s grappling which is great, but when you put stuff on shelves you’ll come back to them being half in the ground. I’ve got no complaints (aside from always wishing I could coop with my partner) because that’s what I was ready for. Honestly the least buggy Bethesda game I’ve played so far. I had one quest that I struggled with because of NPC pathing, but nothing game breaking so far. It’s not No Man’s Sky planet exploration. It’s not a space sim. It’s a dialogue heavy loot n shoot.

    Nefyedardu, (edited )

    You have to hope the success and money raised so far is enough to fix the problems

    After twelve years and $600 million in development, people should have "hope"? Chris Roberts is taking people's "hope" straight to the bank.

    chaogomu,

    Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.

    Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They've thrown most of the game out and coded it from almost scratch twice?

    Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.

    TigrisMorte,

    Spoken with the authority of quite blatantly never having played it.

    Nefyedardu,

    I literally couldn't play it, lmao. Kept crashing on me.

    TigrisMorte,

    If you say so. And of course all any have to do is go on youtube or twitch to prove that isn't an accurate report of the state. But as long as it makes you feel better to say that.

    Nefyedardu,

    lol I guess I was hallucinating then

    Nefyedardu, (edited )

    You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.

    YMS,
    @YMS@kbin.social avatar

    I don't see a reason why the most expensive game ever should have to be feature complete after 12 years.
    But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it...

    Nefyedardu, (edited )

    There's plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click "Play" in Apex Legends, I don't clip through the floor and explode because it's a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.

    ryannathans,

    Not accurate, most funding goes into squadron 42

    Star citizen is an afterthought built from SQ42 spare parts

    angrymouse, (edited )

    I played it this year, and it is totally shit, the features that are already in games don’t work. Even comparing with other space games like elite dangerous that are way cheaper and already have a decent and less buggy gameplay loop

    TigrisMorte,

    35 bucks is way more expensive is it? Proof that you have not played is that is.

    angrymouse, (edited )

    35 bucks what? What is proof? And what is change?

    I played enough to see an empty city that adds literally nothing to anything, with every single NPC standing still on a chair. I played enough to crash two times interacting with shit to just restart ON MY FUCKING ROOM, why there is a server if it is unable to keep your quest state is beyond my intelligence.

    Furthermore, I played enough to see corpses around the abandoned world, adding nothing but noise to my immersion, dumber quests, simpler ship controllers and simpler planetary bases than Elite Dangerous. Also, maybe I didn’t have played enough, but I had no SC player providing me with a decent endgame gameplay loop like ED, I don’t know how a game this old and this expensive can have less endgame than an actual indie game.

    Literally the one thing that it is better in SC than ED is the ability to move inside your ship, that is dope but is not worth the cheapest ship or worse, your time. And I’m writing this comments to other ppl, not you Tigris, you are beyond any rational discussion, you probably have spent too much on this game to admit to yourself it is crap. If you truly believe that the game is good you would just talk about what we are missing and not white knighting and gaslighting anyone that disagrees with you.

    Cypher,

    simpler ship controllers and simpler planetary bases than Elite Dangerous

    There’s plenty to criticise but this is just wrong. I’m really into space and flight sims and Elite Dangerous doesn’t hold a candle to Star Citizens flight model.

    Summzashi,

    Bullshit. Star citizen is way more arcady. The physics make no sense at all. It might be more fun, sure. But from a simulation perspective Elite is a simulator compared to babies first flight model in star citizen.

    Cypher,

    Care to explain how the WW2 plane flight model of Elite Dangerous is less arcady than the newtonian flight model used in Star Citizen or do you just not understand physics?

    Summzashi,

    Pretty sure you don’t understand physics since you’re implying those things are mutually exclusive.

    Cypher,

    In the context of a space sim they are.

    angrymouse,

    Can you explain a little? For me, it was just an arcade game, I felt that a have so less control layers that I have in ED that I cannot get what you mean.

    Cypher, (edited )

    Elite Dangerous has a flight model where your ship behaves like it’s in atmosphere. You even have a throttle/speed “zone” where your ship handles best.

    In essence this flight model is a very basic imitation a WW2 era plane, where due to the complex relationship between control surfaces and air speed they had ideal speeds for manoeuvring.

    Elite Dangerous doesn’t model any of this using physics it’s all just fixed values and of course there’s no (or negligible) atmosphere in space.

    Ever watch The Expanse where they’re going one direction full speed then they flip and burn the other direction? That’s realistic physics even if the engines being used are hand-wavy future tech.

    You can do that in Star Citizen, though new players often miss that, as there are a actually two flight models.

    The basic flight model is called coupled mode, where your direction of travel is “coupled” to your direction of forward momentum and has “drag” which is your ship slowing itself when you’re not using thrust, due to the chosen mode. This gives you a feeling of atmospheric control similar to Elite Dangerous.

    The second mode is called uncoupled and is complete 6 degrees of freedom and your ship will maintain all momentum (it doesn’t slow down when you’re off throttle) allowing manoeuvres like the flip and burn mentioned above. This is very close to how things actually work in space though not perfect.

    Oh and because atmospheric flight actually is modelled in Star Citizen, you can’t treat a dog fight in a planets atmosphere the same as a dog fight in space!

    angrymouse,

    OK, thats actually cool. Maybe I will try it again just feel it. How I choose this uncoupled mode? It is a config of the game or a mode of the ship?

    Cypher,

    Just a shortcut, sorry I don’t remember what the default is because I use customised HOTAS controls.

    Don’t try decoupled in atmosphere/gravity as… you will be claiming your ship very quickly.

    TigrisMorte,

    Proof is last time I gifted a game. Starter ships right now are 45 bucks. But wait for the Thanksgiving sale and they are 35, or were last Year.
    https://robertsspaceindustries.com/pledge/Packages/Aurora-MR-Starter-Pack

    Sounds like you have not played in numerous Years. None of that is true recently.
    If you want an active City play during fleet week.

    But tell yourself whatever you like to feel better about it.

    Cylusthevirus,
    @Cylusthevirus@kbin.social avatar

    Squadron 42 when?

    TigrisMorte,

    When they finish it.

    Cylusthevirus,
    @Cylusthevirus@kbin.social avatar

    I think you meant IF.

    TigrisMorte,

    Nope. They are having no problem continuing funding.

    SuperSpecialNickname,

    That’s why they aren’t going to finish it. Why finish it when you can keep developing and keep extracting money from gullible fans.

    TigrisMorte,

    Is Amazon finished yet? You seem strangely unfamiliar with businesses that remain open.

    SuperSpecialNickname,

    Well yeah, it is finished. It has reached state where people can say “yes, this is finished” unlike star citizen. And there’s a fundamental difference between a store and a game that at some point reaches the finished state, again, unlike star citizen.

    How come baldur’s gate 3 didn’t need 10 years and 600 million fan funding to reach a release?

    Ya_Boy_Skinny_Penis,

    “Is Amazon finished yet” Holy shit my sides!

    Pika, w Star Citizen reaches $600 million raised but the game future is really worrying
    @Pika@sh.itjust.works avatar

    I supported it but, I stopped playing, not enough to do. Graphics are insane but, little to no actual content aside from ships that you need to pay real money for. The constant dB resets prevent me from ever really grinding the game, what’s the point of it will just reset next major update. I personally think the game is going to flop due to this.

    all-knight-party,
    @all-knight-party@kbin.cafe avatar

    I don't think it's possible for the game to flop anymore if we're going off money made. In terms of them making money after they fully "release", well... I don't know if it will ever actually "release".

    Conyak,

    I haven’t played the game but is it true that the ships cost real money? Do you also have to pay for the base game?

    root,

    You purchase the base game which comes with a starter ship. In the game, you can do missions or do cargo trading to earn in-game money which you can use to buy ships.

    You can absolutely use real world cash to purchase additional ships, which funds the development of the game. You don’t have to if you don’t want to. Almost all the ships can be purchased with in-game currency.

    The main plus point for purchasing ships with real money is they are acvound bound and will stay with you after a database reset.

    Seudo,

    So the devs are insentivised to keep it in a perpetual alpha stage, wiping users game progress every couple months.

    root,

    Well, not all the gameplay loops have been fully fleshed out yet which is why it is still in the alpha stage. Database resets happen as festures are added.

    I don’t know if i will go so far as to say they are incentivised to keep it in alpha.

    sic_1,

    Same for me. Although I really enjoy just low flying on the planets and enjoy the scenery but what made me quit is the insane amount of bugs. Sometimes it’s nigh impossible to even get from the down area to the ship it out of the hangar. Once it’s running, it’s incredible but the lack of reliability is just to frustrating.

    AeonFelis, w Star Citizen reaches $600 million raised but the game future is really worrying

    How much of this is from confused people who thought they were buying Starfield?

    Strawberry,

    Probably like zero, that 600 million has been over the past 10 years

    TheBlue22, w Star Citizen reaches $600 million raised but the game future is really worrying

    This game won’t ever come out. At this point, the devs just steal money and see how much they can get away with.

    Schmuppes,

    I said the same thing years ago. At this point it’s Duke Nukem Forever level vaporware.

    ChronosWing,

    Well Duke Nukem Forever actually released.

    Schmuppes,

    Right. But in which state?

    ChronosWing,

    Full gold release? I’m not defending that pile of trash but it got an official release, that’s more that Star Citizen will ever get.

    cyanarchy, w Trouble running Starfield? Todd Howard says 'Upgrade your PC'

    Starfield also requires an SSD, a first for a modern triple-A PC game.

    I recall the same being said about Cyberpunk 2077, and I’m not sure that was the first either.

    hypelightfly,

    Cyberpunk doesn't require an SSD, it had "SSD recommended" under it's storage but not required. Starfield lists it as a requirement.

    circuitfarmer,
    @circuitfarmer@lemmy.sdf.org avatar

    Cyberpunk also has a “HDD mode” in its options.

    BruceTwarzen,

    Because you load every time you walk through a door.

    cyanarchy,

    I stand corrected.

    nivenkos,

    BG3 has the same too.

    hypelightfly,

    No, it doesn't. Minimum requirements do not include an SSD.

    https://larian.com/support/faqs/system-requirements_47

    Naz,

    To be fair, Cyberpunk 2077 came out in the peak of Covid GPU scarcity, I was still gaming on a GTX1080 at it’s release and the only way I could have a decent experience was running it at 50% resolution scale with 100% sharpening.

    Zoldyck, w [Rumor] Nintendo Switch 2 Will Come With 12 GB RAM, Ray Tracing Capabilities; Unreal Engine 5 Demo Ran With DLSS 3.1

    Don’t care about ray tracing. Give me handheld 1080p + 120hz gaming.

    nave,

    deleted_by_author

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  • Zoldyck,

    My point is that it would add much more value than ray tracing

    Cheese,

    Buy a high end phone.

    Zoldyck,

    Already have one. That’s not for gaming lol

    NOT_RICK, w Star Citizen reaches $600 million raised but the game future is really worrying
    @NOT_RICK@lemmy.world avatar

    That number is mind boggling. I can’t believe how much some are willing to spend on this “game”.

    TigrisMorte,

    It costs 35 bucks. Don't listen to the liars.

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    Ship insurance purchasable through in game currency yet?

    TigrisMorte,

    There is no need to do so. "Currently, on the Alpha and Public Test Universe (PTU), all ships and vehicles are given a basic insurance plan that does not expire to facilitate testing. At this time, it requires no upkeep or fee for players to acquire basic ship loss coverage."

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar
    TigrisMorte,

    Almost all my ships are in game and flyable. But whatever.

    RaivoKulli,

    Almost

    Lmao

    TigrisMorte,

    yup, the one that is not finished yet isn't and I have a loaner ship instead. You really are grasping.

    RaivoKulli,

    I’m just laughing at the idea of buying a .jpg

    I have a loaner ship instead

    Lmao

    OrangeJoe,

    And how much did you spend for all those ships? Still just the 35 dollars that you mentioned?

    TigrisMorte,

    I'm sorry, I'm going to need to see your credentials and investment history before I take your advice on how I should spend my money.

    OrangeJoe,

    I don’t care how you spend your money, but you were the one arguing that the game is only 35 dollars and that almost all your ships were in game and flyable. So it certainly seems like you have spent more than that. So it certainly seems this game is much more expensive to the people that are still most interested in it.

    Schmuppes,

    They cater to a special subset of “core gamers” and those people have ample funds to blow on their hobby.

    bjoern_tantau, w New Nintendo patent suggests Switch 2 may solve joycon drift
    @bjoern_tantau@swg-empire.de avatar

    I still wonder what was so special about my N64 joysticks that I never experienced drifting. They’d recalibrate every time you turned the console on (or held some key combination) and after that were golden.

    apprehensively_human,

    The rare comment praising the N64 controller joystick.

    MurrayL,

    Yeah, except they were also so horribly designed that normal use literally grinds away the plastic at the base of the stick until it starts flopping around like a wet noodle.

    SailorMoss, (edited )

    The N64 used optical sensors in its joysticks. If you take apart the N64 joystick you’ll see the joystick is attached to some disks with slits in them. The N64 had an optical sensor that would count how many slits passed by.

    Here is a GIF demonstrating the mechanism.

    echoplex21, w ASUS ROG Ally Deep-Dive Review: Thermals, Gaming, Power, SD Card, & More vs. Steam Deck

    After news of the Legion Go , I returned my Ally . SD card was fried and one of the sticks is tilted to the left from the get go.

    Melkath, (edited ) w Payday 3 is 14 days away and the devs have already revealed a full year's worth of DLC

    Just got access to the beta and I gotta say, I was hyped and now I'm not so sure.

    I like the vaulting. The weapons feel a bit crisper.

    The new skill system seems weird. The cops are now bullet sponges.

    Beyond that, I don't see a major difference. Certainly not enough for me to leave behind my 200 bucks worth of DLC in PD2.

    xcxcb, (edited )

    I have access too and it looks like online matchmaking is not optional in this one. It’s going to be a hard pass from me especially when randos can’t get past the first mission on the easiest difficulty.

    Also the gunplay is not great, the iron sights feel awful to use especially.

    Melkath,

    Ya, there is zero local play. 100% drm.

    You have to play on their servers.

    You can ready up the second you get into an empty lobby, but I don't see any way to just simply choose single player.

    That means that if their matchmaking system is down, you don't get to play. And funny enough, their matchmaking system was down all night last night.

    My overall largest gripe though is that in PD2, I love how if you are accurate with headshots, helmets pop with a single tap and you can just mow through 30 cops in seconds. In PD3, its taking me 2 to 5 headshots after the first wave. On the easiest setting.

    WintLizard, (edited ) w Star Citizen reaches $600 million raised but the game future is really worrying
    @WintLizard@sopuli.xyz avatar

    https://sopuli.xyz/pictrs/image/fa9f28c2-d131-4638-83ae-deb9077346a6.jpeg

    Is this article written by AI? It has all sorts of strange errors and repeated words. Like the sentence at the end of this paragraph. I know it is popular to call out everything as AI right now but this article is suspicous.

    lonke,

    AI has gotten to the point where it probably wouldn’t make these mistakes.

    Sanctus,
    @Sanctus@lemmy.world avatar

    You’ve never seen ChatGPT break I assume. It can.

    Lucidlethargy,

    Never ask it for advice on anything technical. It is confidently incorrect about a LOT of things.

    Sanctus,
    @Sanctus@lemmy.world avatar

    Its great with programming

    JokeDeity,

    It’s not “great”, but it’s slightly helpful sometimes.

    Sanctus,
    @Sanctus@lemmy.world avatar

    You know its weird, here people are downvoting me for agreeing its great. On another post I’m being downvoted for saying its okay. Y’all just don’t know and thats okay. If you know what you need and you are just unfamiliar with a library, ChatGPT can explain it fine if your prompt is concise.

    If you have no idea what you are doing and know nothing about programming, its not going to help you. I am currently using it to assist with small tasks using Excel.Interop and it basically spat out a working program for me to tweak. Don’t really know what to tell you about that but I can post it to GitHub I guess.

    Its fine with programming so long as you know to take it with a grain of salt and give it detailed prompts. Like for instance, if you don’t specify it usually defaults to Row 1 when dealing with ranges, thats fine, because I know what row I need.

    JokeDeity,

    Okay. 🙂

    Saledovil,

    I heard somebody say that it’s like a talented intern. Can produce good results, but you have to verify them yourself first before you use them.

    Sanctus,
    @Sanctus@lemmy.world avatar

    I mean you have to verify it as much as any answer on Stack Overflow. Lets not act like dudes haven’t been ripping code from there and just flying with it.

    Sentrovasi,

    Never ask it for advice period. It is always confident because that's the most believable way to present information on the internet. It is usually wrong because it is not actually intelligent.

    baked_tea,

    AI was at that point few months back. The quality is getting worse with each week now

    notleigh,

    Came in to criticise the writing too. Got AI or at least bad translation vibes. Really hard to follow.

    Omega_Jimes,

    There is a wierd amount of generative-learning articles on game/tech Lemmy. I keep seeing these articles from publications that I’ve never heard of and I get excited because “Oo new people in the space” then halfway through the article I feel duped.

    morphballganon, (edited ) w New Nintendo patent suggests Switch 2 may solve joycon drift

    It would be 100% possible for game devs to include an option to mitigate drift (require the stick to be pushed at least ~x% to move at all, adjustable anywhere from 10 for slight drift to 50 for extreme cases). Haven’t seen the slightest effort nor heard a peep on that.

    Bunch of people in the replies seemingly never tried to play puzzle games with drift and have no idea how much trouble it can cause. Do the puzzles in The Last Campfire with joycon drift and let me know how it goes.

    PM_ME_FEET_PICS,

    That’s not a valid option. 50% is terrible for joystick dead zone and is considered poor quality.

    fartsparkles,

    As a Steam Deck user, even the thought of a 50% dead zone makes me nauseous.

    morphballganon,

    It wouldn’t be the default, obviously… did you read the first part of my post?

    priapus,

    It makes way more sense for that to be an OS level option, not per game. It also makes even more sense to have hall effect joysticks and avoid the problem entirely.

    bulgogi,

    You might as well be using a d-pad at that point

    circuitfarmer,
    @circuitfarmer@lemmy.sdf.org avatar

    Or use Hall Effect sticks and have no deadzone at all

    ChairmanMeow,
    @ChairmanMeow@programming.dev avatar

    Wouldn’t solve it, drift can affect regular joystick operation as well, where pushing it all the way to the side could show up as it being stuck in the middle.

    Minnels, w Weekly what have you been playing discussion - week of September, 4, 2023

    Started another modded factorio run. Here goes another couple of hundred hours.

    Send_me_nude_girls, w [Rumor] Nintendo Switch 2 reportedly uses Nvidia's DLSS to boost frame rates
    @Send_me_nude_girls@feddit.de avatar

    Ray tracing sounds like a stretch, but with frame generation nothing seams to be impossible anymore. Though I’d rather see them target consistent 60fps now.

    Amir,
    @Amir@lemmy.ml avatar

    Frame gen below 60fps should really not be used, the latency becomes too high.

    Toribor,
    @Toribor@corndog.social avatar

    target consistent 60fps

    I’ve been saying this for like four console generations at this point and they always end up aiming for ~30fps.

    Moc, w Factorio Friday Facts #375 - Quality

    Factorio is perfect quality

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