Well. It's funny I read this. Since I just watched this video https://www.youtube.com/watch?v=t_rzYnXEQlE about refactoring the entire source code of Super Mario 64. It's insane how much effort modders put into those things.
Have you heard of the critically acclaimed MMORPG Final Fantasy XIV, which you’ll soon be able to play with an even further expanded free trial which you can play through the entirety of A Realm Reborn, Heavensward and the Stormblood expansions up to level SEVENTY for free with no restrictions on playtime?
I’m not sure the article convinces me this’ll be more than a reskin of stellaris, which is my most played game of all time, but given that this is my favourite IP of all time…? Can’t say I won’t buy it on launch day.
I don’t have a minimum, and my maximum is negotiable. I’ve played <5 hour games that felt too long, and >50 hour games that felt too short.
I generally shoot for 20-30 hours, but that’s because it seems like a sweet spot where most games with tons of filler are longer. I actually have a category for short games, because sometimes the 2-3 hour experience is what I’m looking for.
Those were all around 5 hours or less, in rough order from shorter to longer (just pulled up my Steam games by playtime). I have a few more on my list that I haven’t played yet but are likely about that length if you want more. :)
Thanks for the list. I was recently playing Limbo because it’s on the PS Vita and I know Doki Doki Literature Club is as well so maybe I’ll play that next. I also heard good things about Oxenfree before so maybe I’ll pick that up at some point.
You can bounty hunt, mine, trade, race, pvp or explore in a ship, in a ground vehicle or on foot. You can buy most ships and vehicles in game, the exceptions being the most recent ships and some capital ships.
There are also pvp events and the occasional pve event, but I prefer the player driven events like the daymar races.
I guess new locations, some more ships and a bunch of server tech like functional server meshing are what we’re waiting on.
Baldurs Gate 3 is a masterpiece, GOTY for me so far, but every other game this year I would rank below Star Citizen for me personally. Starfield especially just makes me wish I was playing Star Citizen.
You gotta lay off the copium, dude… 600M and 12 years without a release anywhere in sight?? That’s just unforgivable. If anyone else did this, they’d be torn apart for it.
Oh noes, 45 bucks is such a horrible gamble!!! What shall I do????
I've more than enough hours already in game to make the amount I spent (including all I've gifted over the Years) considerably less than If I'd gone to one movie a week for each hour I've played.
Once you get a job you'll be able to afford 45 bucks and stop coping yourself. I'm just sick of reading posts from people that saw some whine on youtube lie about the game.
> The highest budget ever for a video game
> 12 years of development
> Crowdfunding
> Microtransactions
> Still not enough money
> Still not complete
To you, I, by seeing that something is clearly wrong with this picture, am the one who is coping while you, who is vehemently denying what is right in front of you, is not?
Most ambitious massive multiplayer game ever and all businesses that remain open must continue to take in money. Perhaps a business class or two would help with the concepts involved.
It seems like nobody’s saying “damn I loved skyrim but hate this”. If you’re into that bethesda rpg “width of an ocean depth of a puddle” stuff it seems pretty alright.
I’ve been playing a lot of starfield and to me it’s fallout in space with some improvements (although still some classic fallout jank). Like there’s grappling which is great, but when you put stuff on shelves you’ll come back to them being half in the ground. I’ve got no complaints (aside from always wishing I could coop with my partner) because that’s what I was ready for. Honestly the least buggy Bethesda game I’ve played so far. I had one quest that I struggled with because of NPC pathing, but nothing game breaking so far. It’s not No Man’s Sky planet exploration. It’s not a space sim. It’s a dialogue heavy loot n shoot.
Cloud Imperium is not a tiny company. I believe it has about 1000 employees at this point, which means that the 600m has mostly gone to keeping the company going.
Chis Roberts is burning the cash rather than pocketing it. He loves his feature creep, and which forces devs to redo work. They've thrown most of the game out and coded it from almost scratch twice?
Every single Chris Roberts project has been like this. Development hell with new shit being added and no deadline in sight.
If you say so. And of course all any have to do is go on youtube or twitch to prove that isn't an accurate report of the state. But as long as it makes you feel better to say that.
You must have rock bottom standards to not expect the most expensive game ever made to at the very least be feature complete after 12 years. And we are talking about a very healthy first here, development costs are more than twice as much as second place and growing every day.
I don't see a reason why the most expensive game ever should have to be feature complete after 12 years.
But if this particular most expensive game ever was originally announced to be released in 2014, then postponed last minute a couple of times and subsequently split up into two games to allow an earlier release of parts of it...
There's plenty of multiplayer live service games that show how it should be done. Yeah sure, add microtransactions and content updates and whatever else but make sure that bare minimum standards are met with regards to the game itself. When I click "Play" in Apex Legends, I don't clip through the floor and explode because it's a feature complete game. Still live service, still getting improved every day, but feature complete. The base game actually working is not optional like in Star Citizen.
I played it this year, and it is totally shit, the features that are already in games don’t work. Even comparing with other space games like elite dangerous that are way cheaper and already have a decent and less buggy gameplay loop
I played enough to see an empty city that adds literally nothing to anything, with every single NPC standing still on a chair. I played enough to crash two times interacting with shit to just restart ON MY FUCKING ROOM, why there is a server if it is unable to keep your quest state is beyond my intelligence.
Furthermore, I played enough to see corpses around the abandoned world, adding nothing but noise to my immersion, dumber quests, simpler ship controllers and simpler planetary bases than Elite Dangerous. Also, maybe I didn’t have played enough, but I had no SC player providing me with a decent endgame gameplay loop like ED, I don’t know how a game this old and this expensive can have less endgame than an actual indie game.
Literally the one thing that it is better in SC than ED is the ability to move inside your ship, that is dope but is not worth the cheapest ship or worse, your time. And I’m writing this comments to other ppl, not you Tigris, you are beyond any rational discussion, you probably have spent too much on this game to admit to yourself it is crap. If you truly believe that the game is good you would just talk about what we are missing and not white knighting and gaslighting anyone that disagrees with you.
simpler ship controllers and simpler planetary bases than Elite Dangerous
There’s plenty to criticise but this is just wrong. I’m really into space and flight sims and Elite Dangerous doesn’t hold a candle to Star Citizens flight model.
Bullshit. Star citizen is way more arcady. The physics make no sense at all. It might be more fun, sure. But from a simulation perspective Elite is a simulator compared to babies first flight model in star citizen.
Care to explain how the WW2 plane flight model of Elite Dangerous is less arcady than the newtonian flight model used in Star Citizen or do you just not understand physics?
Can you explain a little? For me, it was just an arcade game, I felt that a have so less control layers that I have in ED that I cannot get what you mean.
Elite Dangerous has a flight model where your ship behaves like it’s in atmosphere. You even have a throttle/speed “zone” where your ship handles best.
In essence this flight model is a very basic imitation a WW2 era plane, where due to the complex relationship between control surfaces and air speed they had ideal speeds for manoeuvring.
Elite Dangerous doesn’t model any of this using physics it’s all just fixed values and of course there’s no (or negligible) atmosphere in space.
Ever watch The Expanse where they’re going one direction full speed then they flip and burn the other direction? That’s realistic physics even if the engines being used are hand-wavy future tech.
You can do that in Star Citizen, though new players often miss that, as there are a actually two flight models.
The basic flight model is called coupled mode, where your direction of travel is “coupled” to your direction of forward momentum and has “drag” which is your ship slowing itself when you’re not using thrust, due to the chosen mode. This gives you a feeling of atmospheric control similar to Elite Dangerous.
The second mode is called uncoupled and is complete 6 degrees of freedom and your ship will maintain all momentum (it doesn’t slow down when you’re off throttle) allowing manoeuvres like the flip and burn mentioned above. This is very close to how things actually work in space though not perfect.
Oh and because atmospheric flight actually is modelled in Star Citizen, you can’t treat a dog fight in a planets atmosphere the same as a dog fight in space!
Well yeah, it is finished. It has reached state where people can say “yes, this is finished” unlike star citizen. And there’s a fundamental difference between a store and a game that at some point reaches the finished state, again, unlike star citizen.
How come baldur’s gate 3 didn’t need 10 years and 600 million fan funding to reach a release?
TL;DR They included battle passes to a game you already have to pay for monthly. People didn’t like it. They went the classic corporate route of empty phrases while including a subtle poke at the people who now boycott it, which made them like it even less (seriously, did this ever de-escalate things?).
In TTRPGs encumbrance seems to be the #1 rule that players conveniently forget about and GMs only ever seem to bring up when they want to fuck with the players. It’s probably one of the more annoying, unexciting aspects of TTRPGs to keep track of. I like the approach that BG3 has taken, you essentially have an unlimited Camp inventory, but your personal inventory is limited. Is it realistic? No, absolutely not, but neither are Bags of Holding, which are basically a GM’s way of throwing up their hands to say, “Fuck it, I’m not dealing with this shit anymore.”
Absolutely, but video game designers actually amplify the issue by making so much useless shit able to be picked up and adding so many mechanics into a game, where as TTRPGs are often more focused. Starfield (or any bethesda game really) has hundreds of useless items that people can sell, random loot drops, and resources for multiple forms of crafting. It's a fantasy future where we could just let folks "teleport" to a private satellite storage facility or something similar to a bag of holding. Instead we just make gamers focus on inventory management which I doubt anyone finds "fun".
I think there's a delicate balance and I don't think we've hit it. I would love to see some data about how much time people spend doing inventory maintenance in the course of common RPGs. It's one of those modern things like making expansive worlds without fast travel that just feels unnecessary.
It’s really not any different from the mechanic as it’s been used in previous Bethesda titles. The soft limit of depleting my oxygen meter rather than hobbling my speed is a little more forgiving, particularly if I’m still picking through a free fire zone.
And once I learned that I could sell to stores directly from my ship hold, my problems kinda dried up. It’s mostly learning what things in the field are worth hauling back to town when it’s not the apocalypse and duct tape just isn’t that special.
Absolutely, but you still have to learn that and it's still work. Early on I had no idea how many credits "a lot". Their defense/damage system is arguably unnecessarily complex in a way that adds to this. Do I need more corrosion protection, radiation, airborne, or thermal? Does it even matter?
Even with some of the advances, it still like an artificial problem that doesn't actually make the game any better. It doesn't really add any difficulty or challenge, and it's certainly not "fun". There's still a lot of streamlining they could do.
It depends. There’s a fine line between managing logistic and soreadsheet grade chores. Managing logistic can be interesting and it can bring a lot to the game. But if it is merely checking boxes and numbers on a spreadsheet it’s a chore that’s better left out of the game.
Zelda has a good system for this. You need to decide which weapons, shields, and bows you keep, but you have otherwise unlimited storage. It adds a degree of realism and management, without negatively impacting the gameplay.
To be fair, Cyberpunk 2077 came out in the peak of Covid GPU scarcity, I was still gaming on a GTX1080 at it’s release and the only way I could have a decent experience was running it at 50% resolution scale with 100% sharpening.
Holy shit I’m out of the loop. With as much respect as is possible has Jim sterling always been a woman? Like seriously I’ve seen the name a TON, but never actually watched a video lol
Now, on-topic, yeah, I agree with 100% of what she said, and said word for word some of the stuff she did just earlier today lol.
No she used to be a man. I used to watch his old videos on YouTube, and only a few month ago i remembered it, and looked if he had a podcast, so i started listening to the jimquisition podcasts and was really confused how he's not in it. Only then they said James Stephanie Sterling i finnaly got it. She seems to do fine, she's also a wrestler now.
Yeah I caught the introduction of “James Stephanie Sterling” and was like… -record skip- wait what? Not that it matters, just was a surprise, and I couldn’t find anything specific googling lol
I really love the game but optimisation and performance are a joke. I played it with 30fps on console and PC and it needs absurd amounts of power. Would it be even more worse with a multi release on PS5?
Yep, the linux driver issue is either crash on 535 or get a rock solid 26-31 FPS on 525 irrespective of settings with frame timings being so smooth you get a more pleasant experience chewing sand.
which is hilarious because the game plays better on a steam deck than on my 3080
I bought Baldur’s Gate 3 on launch day, within the hour, not even realizing the GOG version was DRM-free. We could’ve pirated the game but all four of my friends bought it.
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