Here’s a link to the thread on nitter in case anyone can’t view Twitter.
But holy cow, that’s uh… I’m not even sure what to say about that.
Edit: Apparently the link breaks for some mobile users and Kbin users due to the underscores, [nitter.net/__silent_/…/1698345924840296801](I believe this one should do the trick).
I have been waiting for playable kobolds to be a thing to buy the game; I was not expecting it to be this fast! Guess I know what I’m doing this weekend.
This is pretty normal behavior in response to any game published by an AAA studio.
Intel is trying to break into the home GPU market, and you’re surprised that they’re trying to make sure a game that has a lot of interest is able to be run on their GPU?
People who buy or recommend GPUs expect to be able to use them to run any software that relies upon a GPU. It’s already a bad look for Intel that this is a problem. The article says you can’t even launch the game at the moment.
Imagine if Word or Excel or Chrome failed to launch because of the GPU you had installed?
They always do. The main reason graphics drivers are so fucking huge is that they contain tons of game specific patches. Nvidia has what they call “game-ready” updates which are supposed to increase performance of popular games or patch specific bugs.
Why? They do that pretty much with every major release, especially for demanding titles. People tend to build PCs specifically for a specific game, so the major GPU vendors want to fill that high end need.
In terms of looks, I will say the rocky textures are pretty nice. Also they managed to map actors faces without getting that weird bugeye effect so many other games suffer from.
The character models seemed pretty simple for such a demanding game. I was hoping at least major characters would be a little more detailed. Then again, this was from watching a stream on my phone, so maybe it looks better in person.
Aside from looks, the voice acting I saw seemed a little odd. It could also just be a poor script, but it just didn’t seem all that great.
But overall, the game seemed pretty good, but not something I’m dying to run out and buy. I’ll have some more time this fall, so I’ll probably wait for a few patches to land.
This is pretty common. A graphic card company bragging it can now run X game. Cyberpunk did this. Doom eternal. Hell, I remember when Dishonored 2 from a few years ago was the highlight.
850 grams is crazy and barely usable imo, the steam deck already feels heavy at 670 and puts too much strain on the wrists due to the controller layout + weight.
Yeah same here, i barely play with the steam deck anymore and im back on playing on the pc or the switch with the spit pad pro, not worth having something portable weight almost 1kg lol. I have been looking into the rog ally but its just like 60grams less than the deck.
It’s not a link; i was saying the Internet connection is only even mentioned because of the Bethesda.net service and access to the Steam Workshop; both are for getting mods, and Bethesda.net is also where you’d get paid cosmetics and whatnot if they have them. It’s not required to play, which is why it’s only in recommended.
Some of my friends were laughing at me as the 30-series was about to release when I got the 2070s. I was the one laughing when none of them could even get a 30-series a year later, without paying scalper prices! It’s done me really well, feel like we got in just at the right time before prices went nuts and availbility dropped.
Seems to be better now, last time I checked the prices weren’t overly-insane and there were plenty of units available.
I wonder if the devs are or rather the folks who set the vision that were skilled at keeping such a complex beast going since 2016.
The end product is wonderful, but the sum of something that long in the making had more than skilled devs. It had a chain of people with faith in them that what was being created in their creative process was worth trusting, for a long time.
GDC is always exciting because it’s a big conference of devs, mostly AAA devs, telling the technical details of their algorithms and systems. It really helps the game industry as a whole.
I can’t answer the first question, but developers and artists are expensive. Here is a quote I found online
As of 2020-12, CIG has a total of 695 staff. 512 of whom are developers. As of July 2023, 1100 CIG staff are working on Star Citizen, not counting third party …
At an $100000/yr salary, a team of 1100 people will cost $110mil/year. That excludes other business costs or any third party company they may contract for various assets, for example music.
They’re easily triple-A size without a single launched game lol. Yet despite the budget and expense of a AAA studio, they’ve put out less content then an indie studio. So what are these developers actually even doing
As a developer, it’s easy to get lost implementing things that “you might need”, and waste time on countless refactorings. This is why project management is very important, and to have capable people in the leadership that can give a direction.
I’ve seen some interviews with developers, and they definitely are building cool tech, for example procedural generators that can do very detailed models of buildings and interiors, but it takes time away from actually making the game.
A thousand percent this is bad project management. You can have amazing staff but if there’s poor project management there’s going to be huge costs and delays
I think the critical part here is that 3rd parties can cash out in-game currency, which makes money laundering possible. With big game publishers the money can only flow into their own pockets with microtransactions.
This game will run fine on a 2080, by the time it's been fully patched and optimised by the modding community. Honestly, can't wait till 2025 when I'll be able to play the finished game.
And a lot of the features don’t have a reason to engage with them. E.g. Vehicles. You get a spaceship at the start, so most of the vehicles you get later are very much a downgrade. And that Exo Mech which had an entire update dedicated to it. To me, it just illustrated why mecha are a silly concept, namely everything you can do with them can be done better with other vehicles. The game is basically a toybox, and none of the toys really keep my attention.
Just wanted to comment that land vehicles have their purpose because take off in the ship takes a noticeable amount of fuel (though not as bad as it used to be) It’s not bad but you can drive around to get resources in vehicle much easier (assuming you’re trying to explore a bit). Not saying you’re completely wrong or anything, once you get so far you rarely need to go resource gathering anyways.
Base building is kinda fun if you’re into it (plus you get to build the inside of your freighter like a base) and there’s lots of missions and a decent chunk of story somewhere in there. It’s pretty shallow but more like a wading pool than a puddle at least. It’s fun to relax with and wander but I tend to lose interest before I can find the new ships and all so haven’t even got a living ship yet had it since release.
I got really into for like 100 hours way after they fixed everything and then I see these cool updates but don’t really have any interest in touching it again
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