We removed it way before the pricing change was announced because the views were so low, not because we didn’t want people to see it.
(emphasis theirs)
I don’t believe that in the slightest. While yes, they did do that quite a while before the change took place, it was hosted there as an easy way to track changes to the ToS. I bet it was more of a “Any changes we make will stand out a lot more”, not realizing that any big change they make was going to stand out regardless (this whole thing being an example).
I mean come on, they could’ve at least tried with a better lie. I would’ve gone “Eh, maybe” if they’d said something like “Our legal team suggested that we keep it hosted in a central location, on our website”. But really, “not enough people looked at it”?? What a joke.
To be honest, in the face of how dumb that lie would be and how I have come to view stats-based decision-making (where companies favour decisions they can point to some KPI for because it makes them seem scientifically grounded over ones made “just” with human reasoning), I’ll invoke Hanlon’s Razor and say:
I absolutely think it’s possible some middle-manager looked at the view stats and decided they’d look better if they cut some chaff, never mind just what that chaff may be. Protests - if issued ar all - went unheard or unheeded, and the change went through because the numbers told them to make it.
It’s awful optics, in any case, but I’m willing to concede it may be dumb coincidence paired with dumb decisions, probably made by someone wholly uninvolved with the pricing change decision, rather than actual dumb malice.
(Doesn’t excuse the rest of their bullshit, of course)
I definitely wouldn’t completely discount that as a possibility for sure, but Unity sure is bad at damage control (as are most companies that make dumb decisions like this) - even if this is true, it would’ve been better to just not mention it, as it could only ever just douse fuel onto the already out-of-control PR fire that has erupted due to all of this.
No dispute on that front, it’s a dumb move to excuse a dumb move with a dumb excuse at a dumb time where nobody will believe that it was genuinely just dumb instead of malicious. And who knows, I might be totally wrong too.
My giving them this much credit is really just out of (possibly misplaced) idealistic desire to find alternate explanations before jumping right to accusations of malice. I’m not even entirety sure I believe it myself, to be honest.
Literally no one but legal should have the authority to remove a contract from the website, and allowing any other human being to do so is gross negligence at absolute best.
It should have sent a cascade of giant red flags the second it was touched.
Oh it definitely would be grossly negligent, but the amount of technical systems I’ve seen that somebody should have a stake in but wasn’t actually involved with… well, if Legal’s purview ends at writing up those terms, Compliance made sure they’re up in an appropriate place and nobody thought to put “make sure they are automatically involved of any change affecting this” on the checklist, all the boxes have been ticked and they won’t notice until the fallout starts hitting.
In an ideal world, any change to the master branch of that repo or to the repo itself should require the approval of a technically versed member of Legal/Compliance (or one of each, if they’re separate teams). In reality, that approval process may well exist only on paper, with no technical safeguards to enforce it.
I’m just sad. When I first played payday 2 it was on my crappy laptop. I had to turn everything to its lowest (even resolution) and turn off my internet (this really made it playable). I am sad to see that some kid will not be able to do the same one day.
Gamers have demonstrated the ability to accept and regurgitate absolute nonsense explanations from giant corporations so he probably figured game developers would be the same.
Just to echo what Marc said, we are so sorry for our earlier actions.
We are so sorry you took our earlier actions so poorly.
Genuinely disappointed at how our removal of the ToS has been framed across the internet.
Genuinely disappointed that our removal of the TOS was noticed and publicized across the internet.
This new Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. And Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
This new Runtime Fee policy will only apply beginning with the next LTS version of Unity, whereafter we will do everything we can to invalidate prior versions of Unity, and force upgrades on users.
We do have a fireside chat ongoing with Marc where he will answer some Q’s live
We do have a fireside chat ongoing with Marc where he will answer whichever Qs live we find convenient to our narrative, and ignore any that are not.
Please forget about our attempted greed, so we can try again in a stealthier manner in the near future, at our earliest convenience.
Marc’s response is true, you can stay on the terms applicable for the version of Unity you are using as long as you keep using that version.
Oh shit, our lawyers have just informed us (again, but this time I listened) that trying to change terms of service after they’ve already been agreed is actually not legal and could get us in trouble.
Yeah or just do something more interesting like making more specialised games. The idea well with history can be endless, I just hate that all the games are such a catch all.
I'm appreciative of some of the stuff they've done. Of the newer games I've only played Odyssey, but having an open world game that fully supports stealth is something I can't get somewhere else.
Other open world games feature very light stealth mechanics, but not to the degree that Odyssey deliberately designed its world and outposts to have spots to hide and maneuver in stealth. It's the only one where I've been able to actually play an open world game as a stealth game where combat only happens if I mess up (or it's one of the unique bosses).
The stealth genre is almost on its deathbed compared to the 2000s, so I'm glad there's a few big games still carrying the torch, or maybe just this series when it comes to the AAA space.
Haha, I can’t even read their bullshit excuse because I blocked unity.com and unity3d.com. On the off chance that I play something made in unity, I wanted make sure they can’t collect stats.
The CEO is a shitlord and the board isn’t any better.
I feel for the people doing the actual work on unity, may they find better jobs somewhere that is not such a dumpster fire.
Never happens to me, but is that like if a game you’d override outside the game and play inverted it’d be fine 90% of the time but then it doesn’t make any sense in some menus or maybe the map or whatever?
You have a few options.
On the deck, just use the joystick for one and the trackpad for the other.
Or use either mode shifting or action layers (I never remember which is which) so that behavior changes when you hold another button.
Think kinda like tab vs alt tab, but with like… anything on the controller. Want the joystick the behave differently when holding the left trigger or whatever?
games
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