You play some more and get better. Nobody starts good at a game unless they spent that time getting good at a similar one. Probably right at launch will be tons of people at your skill level to learn with.
Nah, that’s not some inherent quality you have. I played fighting games regularly for basically my entire life, but it was only about 5 years ago that I started to really learn how they work under the hood and focused on how to improve. You can too! Also, “learning how to get good” is a skill that transcends any one genre, so I recommend you try it on one game or another.
This looks more like a Smash clone, which while technically a fighting game, is generally more accessible for people who don’t play fighting games. You can be pretty good just mashing buttons at random unlike Tekken or Street Fighter. Just FYI.
You are not the only one who hate that. I refuse to play any of those game because of that, as well as many other microtransaction games, especially those who exploit FOMO.
I put so many hours into this game without the map, before realising you are supposed to have a paper map. It was a bit impossible without the map. I really liked it, but it could have been a lot better.
Yeah that’s valid. Mascot horror kinda killed a lot of horror games for me.
I’m far more likely to support something if I know the creator is excited about it and you kinda have to be in order to post on a platform as small as Lemmy.
Who is this guy and why should I care what he says?
Edit: Since no one could answer it. He’s an indie developer and made a few games. Silver Falls, Clasherball, and Animelee. He also says he’s a consultant, based on the video, but I couldn’t find anything of him doing that.
So he’s slightly a step above a regular guy making some video complaining.
He says in the video. He’s been a marketing consultant for some really big companies. No one is better to talk about poor marketing decisions than someone who does it for a living and for big companies. And his iew point aligns closely with what most people are thinking.
Tbh you can decide for yourself how valid what he says it. Just watch the video. Its only short but it makes alot of sense.
I did watch the video. It’s why I asked. Anyone can say they are a consultant, and he doesn’t really mention much to back that claim. He doesn’t say anything novel either.
I’m not trying to be hypercritical, but if someone says that they are a credible source I want to know why.
But he is just giving an opinion. Sure if you want to scrutinise then his credentials matter but for the sake of this video we should take it at face value as its not like he is going to be taken seriously by sony. But echoing an opinion shared by many is important with the small platform he has.
Looking at his channel it looks like he makes games for nintendo. And it would appear he has done other work outside of that field.
If more people in the industry follow suit or if this gets more people talking about sonys terrible decisions then im all for it.
Toxic Positivity is a phrase that doesn’t refer to gamers online behavior in game, but rather the way that some will violently defend a product or company from any criticism like they’re shilling. Like how gaming media and online forums were trying to villanize the people criticizing Concord before that spectacularly failed.
Its like you aren’t allowed to say something that isn’t positive about games anymore (not even negative, even neutral comments are taken as “negative” and must be silenced at all costs). I mean, certain games like Star Wars Outlaws, Concord, Assassin’s Creed Shadows, etc.
Kinda like how the average Lemmy user acts with Linux.
Negative comments are fine but players are too black and white, they will say a game is “trash” because they don’t like one thing about it. Often they haven’t even played it. I think too many gamers are overwhelmed by choice or just spoiled.
With the state of modern gaming, I can’t fault anyone who jumps down the throat of anyone speaking positively. It’s such a fucking predatory industry at this point, full of shitfuckery, and personally I don’t want to give any positive reinforcement to any games that have invasive DRM, online-only, kernel-level access, in-game ads and microtransactions, 3rd-party accounts, 3rd-party launchers, 3rd-party EULAs, prolific data-mining, etc. All of these should be deal-breakers. Things are this way because we allow them to be.
I feel like this problem might be somewhat endemic to the US?
In my experience, US culture in general is a lot more positive about everything. Like, if someone from the US is not praising the living shit out of something, that means they didn’t like it.
Whereas here in Germany, it’s usually the other way around. If you don’t find anything to grumble about, that’s the highest form of praise.
Obviously, US culture isn’t one massive blob, the extremely positive folks are probably just those I notice the most, but maybe that’s also what the video author is fed up with.
Well, and then people from the US tend to also be a lot more positive about companies in general, presumably a remainder from Cold War propaganda. The journalists/entertainers from Germany and the UK that I watch, do criticize games quite directly…
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