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Bimbus, do games w Cyberpunk 2077: Phantom Liberty — Official Launch Trailer

Kind of unimpressed with 2.0 so far. Still buggy as hell (T-Posing, Car Spawn crashes / is undriveable, AI still easily exploited and stupid)

Perk changes are cool but its not at all the overhaul I thought it would be.

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

It’s back to T posing? Lmao CDPR is a fucking joke.

starlord2014, do gaming w Does CS2 Sub Tick Solve The Tick Rate Debate?

Why can’t we have the sub tick system implemented in 128 tick servers? I assume Valve wants 64 tick servers because it’s cheaper to host, but if you want a 128 tick serve, why not combine that with sub tick for even better accuracy of events.

Chewy7324,

The events that are sub tick (not all are) aren’t more precise with 128 tick, since they are already time stamped with the exact time.

128 tick still has advantages for game feel and things like peekers advantage. Altough the latter is mostly down to each player’s ping in the match.

The 4 reason’s I’ve gathered why Valve probably doesn’t want 128 tick servers are:

  • server cost
  • people with slow internet
  • people with slow computers
  • smoke lineups are different on 128 tick vs 64 tick

The last point is really annoying with CS:GO since I have to learn different smokes and have to remember for which tickrate they are. Since the physics are calculated tick by tick, it’s difficult to make smokes the same on different tickrates.

Kolanaki, (edited )
!deleted6508 avatar

Why stop at 128 tick? Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)? Eliminating as much time delay between 1 player doing something and the other players being sent that data seems to be the way to go; so what’s preventing it from being done that way? Bandwidth? CPU speeds? What?

Chewy7324,

Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)?

Updating the game state every millisecond on the server would cost too much resources without a tangible benefit. 64 tick to 128 tick doubles the CPU usage while decreasing the time between each calculated game state (tick) by 8ms. Updating every 1ms (1000 tick) would have 16 times your CPU usage compared to 64 tick. E.g. if you currently have 320 fps you’d only have 20 fps.

[what’s] preventing it from being done that way? Bandwidth? CPU speeds?

Exactly. If people currently have a varying ping or packet loss, increasing the tick rate would male their experience worse. It would also be worse for anyone matched with those players. This is already the case with those players that have jittering movement.

Moonrise2473, do gaming w Does CS2 Sub Tick Solve The Tick Rate Debate?

I don’t understand anything from that video

Chewy7324,

A tick is like a snapshot of the game state, i.e. where each player is, what they are doing, where they are looking etc. The tick rate describes how often this game state is calculated by the server and sent back to the clients (our PC’s).

The main reason why CS:GO 128tick server are so much better than 64tick server is because in Global Offensive the server doesn’t know exactly when each player pressed a button. The server only knows the tick in which a button was pressed or a head was shot. This leads to a tiny bit of discrepancy between what you actually did and what the server thinks you did (e.g. you were on the head but the game thinks you missed since in a single tick the player moved out of your crosshair). 128tick makes this more accurate.

Btw. this is also the reason why we need jump throw binds for smokes, since the jump throw only works if both buttons are pressed in exactly the same tick. Not even pro players can do this consistently.

CS2 provides the server with the exact time at which you shot, at which time your crosshair was on the target and at time you pressed a button. This means the hit registration is exact and doesn’t happen only every 16ms or 8ms on 128tick servers. Thus CS2 64tick hitreg > CS:GO 128tick. But there’re other factors in play which decide how the game feels, which is why 128 tick still has (minor) advantages in CS2.

Hopefully that helped. If not, feel free to ask and I’ll explain as far as I know. This topic is still developing and there’s much misinformation floating around.

falsem,

Buncha people think they know more about programming netcode than the developers.

Chewy7324,

This video explains how the netcode is better than some people falsely claim. It’s only at the end that they want 128 tick for Premier mode, but that’s not a good idea.

Another example of a video that debunks a video which claimed CS2 had an input lag problem. [1]

[1] www.youtube.com/watch?v=4jfo6sWhLFs

ShaunaTheDead, do gaming w Does CS2 Sub Tick Solve The Tick Rate Debate?
@ShaunaTheDead@kbin.social avatar

Very simplistic TLDR now every action will be timestamped and when the server processes a tick it will play out the actions it receives in order and decide if any actions should be ignored, like for example if that player should have actually died before pulling the trigger.

I always thought that's how CS:GO servers worked, but apparently not! It seems pretty obvious and a very good solution that solves all of the problems between 64 tick and 128 tick servers in the past. Valve just continues to be a pretty amazing innovator in the world of gaming, you love to see it!

Chewy7324, (edited )

Agreed, it’s a good system and is more accurate than 128tick, even though it’s not perfect. E.g. the client still only shows the muzzle flash on the next tick, so up to 16ms after the shot was actually fired [1]. This is probably one of the reasons some people can tell the difference between 64 and 128tick, as the game might feel more accurate, even though the hit registration isn’t in any meaningful way.

[1] www.youtube.com/watch?v=4jfo6sWhLFs

PenguinTD,

But, Valve literally pick up and implement what Overwatch did and input buffering is not new as well since Rocket League used it for a long time, also partially thanks to Overwatch dev if you watch Psyonix’s GDC talk. So yeah, many game dev does innovate through out, and don’t credit everything when Valve implement what other did and maybe make other improvement along the way. That’s how everyone improve, by learning from each other.

Klystron, do games w Cyberpunk 2077: Phantom Liberty — Official Launch Trailer

Played female v when I first ran through the game, any reason against playing male v if I’m restarting? I’ve always heard female v was better but idk why. Only difference I know of is you can’t romance Judy.

citrusface,

Personally, I think Lady V is a better voice actor. So that’s why I play her.

Coelacanth,
@Coelacanth@feddit.nu avatar

Apart from who you can romance it’s only down to preference. Many people say Fem V is the better voice actor, but having experienced both I would say they shine in different moments. I probably like Masc V better as Streetkid/Nomad and Fem V better as Corpo. Also, for some of the most charged moments during the ending(s) I liked Masc V’s delivery better.

I’d say to Masc V this time to see the differences.

Kaldo,
@Kaldo@kbin.social avatar

Same here, corpo Valerie and nomad Vincent seem like the best match. Even in terms of romances, if you can stand going through Panam's lol.
They definitely give off different vibes so I'd say it's worth experiencing both for sure.

Sami_Uso, do games w The Biggest SM64 Speedrun Discovery Just Happened

Born too late to explore the planet, born too early to explore the galaxy, born at just the right time to see the pinnacle of SM64 speed running…

Caligvla, do gaming w The Legend of Legacy HD Remastered - Announcement Trailer (Nintendo Switch, PS4, PS5, PC)
@Caligvla@lemmy.dbzer0.com avatar

Now that’s one hell of a generic name for a game.

Scrof, do gaming w The Legend of Legacy HD Remastered - Announcement Trailer (Nintendo Switch, PS4, PS5, PC)

The game’s name sounds like a joke.

Katana314,

The Legend of Legacy of Age of Record of Prophecy of Guardian of Warrior of Journal of Lemons.

dan1101,

I prefer the Legacy of Legend.

SkybreakerEngineer,

Judean People’s Front!

DrQuint, (edited )

I showed this screen to someone else to make fun of the name and said it the way you did, then looked again and man, what they went with really does sound dumber.

Like, switch the words and it actually sounds like you’re giving a certain legacy a qualifier.

Aurenkin, do games w Dyson Sphere Program - Combat System: Rise of the Dark Fog Coming this December | TGS2023

So pumped for this. Put in a bunch of hours back when it first came out in early access then decided to put it down until combat came out. Super excited to jump back in!

Haui,
@Haui@discuss.tchncs.de avatar

Same. I also put in hundreds of hours in the beginning and barely touched it since then. I really like the game. It’s awesome for how cheap it was.

Potatos_are_not_friends, do gaming w Loop Hero - 🎴 Game Review

A tldr for us readers?

ProdigalFrog,

It has gorgeous pixel art, but the gameplay is very grindy, which can be a plus or a minus depending on the player. The reviewer ultimately felt the story was somewhat compelling, the gameplay was dull, and that it become repetitive a few hours in, recommending it in short bursts.

Potatos_are_not_friends,

Thank you op!

fhqwgads,

Tldw: it’s boring and grindy. Honestly the video isn’t great.

Since I played it when it was free from epic too:

Its a game whose tediousness outstrips its interesting ideas way too quickly. There’s a loop that starts blank that the hero goes around, and the player builds the loop up over the course of a “mission” by placing things like mountains and plains and swamps. Some of these tiles spawn monsters, some help the hero, and some do both. It’s the most interesting thing in the game and also the most underdeveloped. Eventually after placing enough tiles a boss spawns and your “mission” is over and the hero goes back to camp. Technically you can keep going through loops but there’s really no point.

Camp is made up of buildings that you build out of resources collected during the loop and serves as a sort of meta progression for the game. You build things and get new cards, classes, equipment and whatnot. They’re made of tiles but much larger and less visually distinct than the loop tiles - which is super annoying because much like the loop tiles layout is important but unlike the loop that you will place a million times, you only get one camp, so any mistakes are forever. Camp Tiles are built from resources gathered doing loops, so they feed into each other in a kind of rougelite way.

The main problem with the game is that the systems are interesting but they have so much tedious stuff attached that the entire experience is bogged down. Take for instance equipment: the game gives you a stream of equipment that functionally can be different, it might buff attack speed, defense, all kinds of things. But the game gives you like hundreds of pieces of equipment per loop, and it’s all random so you wind up babysitting the equipment section of the screen all the time so that the hero doesn’t become underpowered and die, but you also can’t try for a “build” because any equipment you don’t use is slowly deleted. If you want attack speed the only thing you can do is pray to rngsus that it pops up consistently (spoiler, it won’t). Or the camp itself - eventually you unlock furniture for each house, there are a million different ones, and they’re all things like +1%hp Regen.

But by far the grind gets the most real when you start looking at how many resources you need. Certain tiles grant certain resources that are given during the loop, which is a really good way to incentive players to not get stuck in a rut when building the loop - but the math is way off, and when failing to defeat the boss means that you lose 70% of anything gathered it just adds insult to injury. It’s supposed to be a push your luck thing, but you’re only allowed to leave once a loop and loops can be fairly long and … well like everything else in this game - random.

It kinda feels like I’m just crapping on the game, but I actually think under the tedium there’s an interesting game here. The first time you find a tile interaction (of which there are far too few) is a little magical, and the plot is kind of interesting even though it’s the most overwrought sequel to the neverending story you’ll ever read. Like an annoying amount of Devolver games, this kinda feels like it would be a really good mobile game if it was somewhat streamlined.

Prox,

Great review. This echoes my feelings as well.

Loop Hero feels like it’s on the precipice of being good, but the path to success with the gameplay loop is pretty hard to sus out. You do stuff, and it seems like you’re getting the pieces needed to progress, but then the game doesn’t really change at all.

Agreed that it’s fun in bursts. Worth playing for 10-20 min every few days. This isn’t like Enter the Gungeon or Slay the Spire, where you feel like you always need just one more run.

moonsnotreal, do gaming w Loop Hero 🎴 Game Review
@moonsnotreal@lemmy.blahaj.zone avatar

I really wanted to like loop hero but it just becomes so grindy. There’s just a wall where progress almost halts after act 2.

watson387, do gaming w Loop Hero 🎴 Game Review
@watson387@sopuli.xyz avatar

I’ve played the shit out of this game but have hit a wall of no progression so I must be doing something wrong.

Nilz,

This is actually everyone’s complaint about the game. It’s frustrating because the game has a lot of potential otherwise.

mindbleach, do games w Starfield HD Reworked Project 1.0 - Release Preview

Yeeeesh. They really did start working on this right after Skyrim.

Does Epic still have a patent on “detail textures” from Unreal? Like, the first one?

520,

Nah, that game is over 20 years old. Patents expire after 20 years.

dodeca, (edited ) do games w Lies of P - Official Launch Trailer

Every time I see the cover art I read it as ‘Lies 17 of’.

Mr_Buscemi, do games w SAND LAND - Story Trailer

I am really really hopeful for this game to be serviceable.

This was one of the first manga’s I ever read. I remember getting the first shonen jump they released in America, which had this, around then and getting addicted from then on lol.

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