The funniest thing about Apollo was, I hated his game - because of everyone apart from the man himself. Then, his name was disassociated from the two following games, but I really enjoyed his storyline in each.
There are accusations that new backstory for him was forcibly shoved into Spirit of Justice, but I disagree; when you’re playing a game in isolation, I think it just doesn’t work well to have too many lingering plot points to be resolved in future - it made sense to only feature story beats that will reach some resolution.
I liked Apollo Justice. Yeah, it was very disjointed and barely consistent at times, but it was still very fun to me.
The weirdest part of it was discovering how absolutely crazy Phoenix looks to anyone not in his head. Someone described it as talking to the version of Phoenix who chose all the stupidest answers in previous games, and yeah, it’s kinda like that.
It was rather surprising to see how much the following two games ret-conned from Apollo’s first game. Apollo’s back story was completely changed, the idea of jury/lay judge trials never went anywhere (ironically until the prequel series which takes place in the UK instead of Japan-erica - and I am aware it was shoehorned in AJ as Takumi advocating for jury trials in Japan), Apollo seeming to have a falling out with Phoenix off-screen then reconciling almost instantly, they just seemed to only carry over Apollo, Trucy and Klavier, and Trucy and Klavier didn’t even necessarily need Apollo to be there to be relevant. Fortunately the ret-cons worked out for the better for his character. I would imagine any future AA7 will feature at least one case in his office in Khura’in, and Athena will take over Apollo’s former role as Phoenix’s main protege/successor.
You should watch summoning salt on youtube youtube.com/He makes slighly longer form veraions of this sort of video and as someone who has never done a speed run or wpuld have any hope of completing one i find it fascinating.
Plus the background music is so good on his videos.
Thanks for posting the link and also for taking the correction in stride and fixing the submission removing the reference to summoningsalt. None of us are perfect and I’m always glad to see people work to conduct ourselves in a dignified, honorable manner.:)
Yes! Glad to see that others have an eye on this. This is made by the developers of Craftopia, and if you’ve seen that game, you’d have no doubts that they will at least try desperately to make the promised features work. It isn’t unlikely that it will be a technical disaster, but I’m sure it will be fun.
SBMM has the fatal flaw of expecting players to want to constantly improve with every match. Sometimes we want to play to relax, but that’s never on its mind.
Spend a year on Moonstone Island tending to your farm, crafting potions, exploring over 100 islands in the sky, taming spirits, unearthing hidden temples, making friends, or having a sweet romance — play your way in our adorable, upcoming adventure life-sim!
High magic stardew valley? Looks really neat! I like the look of the card battles, too.
Glad he liked the game. I enjoyed it but I was a little let down to learn I spent more time making custom graffiti than I did playing the game. It’s still worth picking up but maybe for $20 instead of $40.
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