This looks completely unappealing, and I say that as someone who likes 3D platformers. There’s even no replay with all of the attempts at once, I’d argue that gimmick did a lot of heavy lifting.
Would be great if the matchmaking world could set some criteria restrictions.
PlayStation controllers have a mic built in; make an expectation people will use it, and speak English. If people matchmake games, and then leave those games 45 seconds in, penalize them and prevent them from joining new ones.
I know those things are idealistic, but I also think with a very dedicated effort an online network could create that space.
The last Black Ops I cared about was 2. I could almost feel the developers of that one screaming that they wanted to break out of the COD mold. It actually had a lot of cool, if underbaked ideas. There were the sidemissions where you commanded an NPC squad ala Brothers In Arms, there were the pre-mission loadouts where after beating a mission set in the past you could go back and load up with future guns, there were multiple endings driven by choices in the missions.
There was a lot of stuff going on in that game which if it had been given a longer development cycle than the COD treadmill, and more freedom to stray from COD mainstays could have been something interesting. All of the above features could have really been pushed and refined beyond the small implimentation they ended up as. BO2 also tied the setting back to the cold war era roots, which makes it far more interesting that the cutout metal angular girder future design that is just the most generic looking thing ever. Call Of Duty Advanced Warfare was forgotten for a reason and it’s disappointing that Black Ops ended up eating all its aesthetics.
None of this matter of course, since no matter how many story trailers they release or how much people like me talk about what could make single player good, in the end the series is kept alive by tweaked out multiplayer addicts so I suppose it is all just a waste of time to think about.
I’ve been playing through Black Ops II again recently, what with it taking place this year. The story is such a step up from 1. From playing as Menendez to interviewing Woods, it feels like the main actors on both sides are fleshed out. The story is insanely prophetic.
I mean, if you had asked me if BO2 or MW3 was more realistic back in the day, I would have said MW3 hands down. Yet Black Ops II’s plot centers around advancement in tech due to rare earth minerals mainly owned by China, mass scale drone warfare, and a cult of personality grown through YouTube.
Realizing there were multiple endings was major for me as a kid, and I honestly get chills with every time I play it.
This one is a lame attempt to recapture what people loved about the first two games. That’s what 5 and 6 were as well. Plus, the return of Menendez really dampens any excitement I would have had. If they can barely write Woods well, how are they going to write Menendez well?
I think Black Ops 6 did a lot of really cool things for the story with a few open ended levels and a really cool segment in the middle won’t spoil. Story wise I think it is actually one of their better ones, it had the potential to be almost as good as Blops 1 if the ending wasn’t so rushed and failed to tie up the plot lines properly. I have a feeling it’s so that they could reuse the characters in Warzone which is a huge shame.
The original Titan Quest was one of, if not the last, physical game i ever bought. I never got it working on my computer at the time, but I will never forget it just because of the fact I still possess the physical case and disc.
That… actually looks pretty great. I love the Expanse universe. Both the books and the show were awesome and some of my favorite sci-fi of all time. I hope this turns out as great as it looks!
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