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josefo, do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

It’s poorly optimized. At version 0.4 is probably the first thing that looked decent, with final art in place, but no QA or optimization done. My bet is that they had to launch earlier than expected due to the rumors, or they extended way past the due date and the money for the project ran out. If successful, probably optimization will take place, but they are waging on it.

MudMan, (edited ) do games w [Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems

Heads up, because I imagine the DF guys were too PC master race to notice, but you can smooth out a lot of the hitches by using framegen.

There's this weird implementation in the game where if you set frame gen to auto it seems to automatically turn it off if you're over the fps cap and then turn it on when you drop below and it's worth giving that a shot. It took some tweaking but I did end up finding a mix where between that and VRR with a low enough cap to maintain it most of the time but high enough to get acceptable latency the game is... mostly playable?

It was still a shock to go outside for the first time (most of the hitches seem to be around outdoors traversal) and it's still not perfect, but it did clean up a lot of it. Well, some of it. Your mileage may vary based on hardware and expectations, though.

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

Frame gen shouldn’t be a crutch, and by design it’s only supposed to enhance games that’s get above 60fps naturally. It doesn’t do anything good for the open world that constantly tanks to 45. It’s not a master race thing, it’s a poor optimization thing.

MudMan, (edited )

No, the point is the DF video never even tested framegen or upscaling before deeming the issue unsolvable in this video. I'm just trying to offer additional options to tune settings they don't cover in the video that may help.

Frame gen, for the record, is fundamentally a crutch. Specifically for CPU limits. It serves no other purpose. If you don't need it as a crutch you don't need it, period. It takes you from wherever you can get natively to hopefully closer to your monitor refresh rate. If you can reach your refresh rate then you don't need it in the first place.

Or at least it does that in the default implementation from GPU vendors where you're locked into uncapped, non vsynced FPS when using it.

I'm calling out that there seems to be a specific implementation here to use it with a frame cap. And with that fame cap if you can get yourself to, say 45-60 fps you can get a semi-decent 90 or 120 cap out on the other end that does trim down some of the stutters, especially if you also have VRR to eat a few extra miliseconds.

So it's not ideal, you're effectively locking the game to 90 or 120 and then trying to scrape by at 45-60 and double up with frame gen just so you can use an AI frame to slide in between the 45-80ms spike and eat the rest of the time difference with VRR. But hey, it kinda works, at least in my setup. Crutch or no crutch it makes the game more playable for me. I don't have the tools to measure exactly how much more playable, and I'd like to see DF test it, but at a glance it seems to help.

That doesn't mean they shouldn't look into the cause and patch improvements, but if it can take the game from unplayable to playable for some people on some setups that's a good thing.

ryven, (edited )
@ryven@lemmy.dbzer0.com avatar

IME framegen hasn’t meaningfully reduced the open-world hitching. It gets the framerate nice and smooth while standing still, fighting a bandit or whatever… until you walk a bit and the game becomes CPU-limited while streaming in new cells, at which point you noticeably hitch.

The performance in interior cells (including cities) is very good even on Ultra settings.

I suspect that this is one of the compromises they made by keeping the old engine running under the hood, because as DF notes this also happened in the original.

MudMan, (edited )

That is entirely possible. My setup seems to be in this sweet spot where the normal performance is high enough over the cap AND the framegen gets you enough extra smoothness AND the VRR is able to eat enough miliseconds off the hitches that it is noticeably improved (but crucially not perfect, so if you're more sensitive than me that may also be part of it). Still, even if it doesn't help for everybody it's worth a shot and not covered in the video.

I bet there is something to having to load the world in chunks in the underlying engine and then having to render the chunk all at once in UE5 that makes UE5's struggles even worse. Still, the game was a shadowdrop, you have to assume they could have taken some time to try to figure it out a bit better.

The worst case scenario is that further optimization isn't an option, but... I mean, even if it is related to what people think it's related they should be able to find some way to ease some of the load off. The observation that a lot of the performance hit is related to hardware Lumen alone points that way. Especially since having a faster base framerate does seem related to having smaller hitches. But hey, who's to say? I guess we'll see where they go from here.

caut_R, do games w The Crew 2: Offline Mode Update

I rly wanna know if it ll run on the Deck then… As I understand it, the anti-cheat is stopping that at the moment, no?

Tattorack, do games w The Elder Scrolls IV: Oblivion Remastered - Official Trailer (Available Today!)
@Tattorack@lemmy.world avatar

Can’t play the game. Just like Nightengale before it, it seems like Intel Arc cards still have issues supporting DX12 on Linux.

Game won’t launch because it complains DX12 is unsupported.

simple,

That’s unfortunate. Hopefully a driver update comes around soon

Tattorack,
@Tattorack@lemmy.world avatar

Likewise, but I seem to be having major issues with Unreal Engine games in general. UE5 games tend to complain about lack of DX12, and UE4 games run very poorly.

Meanwhile I’m getting pretty good performance on Cyberpunk 2077 with nearly all the settings maxed out.

Quetzalcutlass, do games w Euphoria Engine Introduction (Older than 2008)

Digital Molecular Matter, the DMM you mentioned in Force Unleashed, is just as interesting IMO. It calculated how objects would break under various types of stress and produced some of the best and most realistic destruction in gaming. It even simulated wood splintering vertically when twisted!

I’m guessing it had similar problems to Euphoria since I haven’t seen it mentioned since.

the_citizen,
@the_citizen@lemmy.world avatar

Absolutely, DMM is really interesting too. I have some ideas to make a detailed explanation of physics engines like Euphoria, DMM etc.

BigBananaDealer, do games w The Elder Scrolls IV: Oblivion Remastered - Official Trailer (Available Today!)
@BigBananaDealer@lemm.ee avatar

looks like im not finishing avowed 😂

rimjob_rainer, do games w This is the E3 trailer of Half Life (1997)

Complete overhaul within a year. Would take 5 years nowadays.

the_citizen, (edited )
@the_citizen@lemmy.world avatar

Absolutely. World is progressing backwards in some ways.

sugar_in_your_tea, do games w The Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours)

So… is Elder Scrolls VI ever happening?

acosmichippo,
@acosmichippo@lemmy.world avatar

hold your horses armor buddy, they still have a few other elder scrolls games to remake first.

TachyonTele,

When Daggerfall stops being free you know they’re about to destroy it’s charm with a modern take.

TachyonTele,

Bethesda didn’t make this port.

Skua,

After this they'll remaster Morrowind. It'll be Elder Scrolls III 2, and two threes is six, so that'll be Elder Scrolls VI

Imagine what it'd be like if halfway through this livestream they just shift the "I" to the other side of the "V" and reveal VI as well though

sugar_in_your_tea,

Honestly, I wouldn’t be mad if ES VI was just Morrowind reworked into the modern era. It’s a great game, and it could use a few more pixels and updates to the combat and leveling systems.

But yeah, an ES VI update w/ some kind of target release date would absolutely be welcome (even if it’s just a year).

Montagge,

That’s some mighty fine Steiner math!

Stovetop,

As another user already said, this remaster is being done by an outside studio, so it shouldn’t be significantly affecting any ongoing work at Bethesda.

While Todd Howard is full of shit half the time, I do believe him when he talks about their development roadmap. When Elder Scrolls 6 was announced, it was under the disclaimer that it was not an active project for the team at the time, and would not enter full production until Starfield was done. Starfield released in fall of 2023, so Elder Scrolls 6 should have been in full development for about a year and a half now.

Kolanaki,
@Kolanaki@pawb.social avatar

They literally have a teaser trailer for ES6 they officially released years ago (in 2018; similarly to how Cyberpunk 2077 was teased way the hell back in 2012). They said it wouldn’t go into major production, though, until after Starfield released. Which has also already happened.

sugar_in_your_tea,

Right. Yet there’s zero timeline for release, and I’d like a timeline for release. You can’t just tease something and have pretty much no updates for 7 years…

Stovetop,

My copium is maybe we get a little update with this announcement. Not thinking it likely, but this whole Oblivion shadowdrop move would tie in well with a statement that ES6 is still coming and this is their way of tiding people over until then.

sugar_in_your_tea,

Yeah, that’s what I’m hoping for. I don’t need gameplay or anything, I just want to know more-or-less what the status is. As in, are we likely to see a release in the next couple years? Or is this a 5-years out situation?

Kolanaki,
@Kolanaki@pawb.social avatar

You can’t just tease something and have pretty much no updates for 7 years…

Todd Howard thinks he can. 🤷🏻‍♂️

madame_gaymes, do gaming w Oblivion Remastered Images Leaked from Developer's Website - IGN Daily Fix (Makan: Thoughts on the Oblivion remake?)
@madame_gaymes@programming.dev avatar

This may be wishful thinking, but it’d be neat if they used this release as a public beta of sorts to hone the engine and mod support, which would hopefully translate into TESVI. Especially if they put it for $20 or $30, I’d be OK with it even if they half-assed some of the remastering.

Otherwise, I’m more interested in Skyblivion. I’ve played the demo mod they have for it, and for what it is they were already heading in a great direction. I can only imagine what it will be like when it releases. Like another Enderal situation maybe. They say 2025, but nothing concrete yet.

Viri4thus, do games w Star Wars Zero Company | Official Announce Trailer

Huh, did EA just got me excited for a Star Wars game!? Whoooot?

Itsamelemmy,

It’s still EA. Can’t find anything previous from bit reactor. First game? Sounds like ex civ devs. Might be good, but definitely approaching anything EA with lots of caution.

Erasmus, do games w Hell Express - Official Gameplay Trailer

This looks fun as hell. No pun intended. Cannot wait to try this out on the Steamdeck.

arudesalad, do games w Deep Rock Galactic: Rogue Core - Closed Alpha Gameplay Trailer

ROCK AND STONE!! I signed up for the alpha as soon as the triple-i livestream showed it was open!

RobotZap10000, do games w Deep Rock Galactic: Survivor - 1.0 Release Date Trailer
@RobotZap10000@feddit.nl avatar

Neat! I got the game two months ago, and I’m having a lot of fun! I learned of it from the “OG” DRG, which I’ve had for a lot longer (and played much, MUCH more), but it’s great when I just want a fun, quick and simple game to play. I’m still dumbfounded how this game rips off most of its assets, mechanics and even weapons from its predecessor and STILL be completely different, while also actually being fun!

SacralPlexus,

I’m a huge DRG fan but wasn’t interested in Survivor because that’s not the type of game I usually play. A friend bought it for me so I felt obligated to try and it and holy heck it is so much more fun than I thought it would be. It is my go-to game when I’m on my Steamdeck.

Durandal, do games w Marathon | Save the Date Trailer
@Durandal@lemmy.today avatar

😠

very_well_lost,

Shouldn’t you be laughing?

Durandal,
@Durandal@lemmy.today avatar

They need their vent cores frog blasted. 💥🐸💥

killea,

If I had a rocket launcher…

llii, do games w The Duskbloods Reveal Trailer (FromSoftware) - Nintendo Switch 2 Exclusive

Not interested in PvP, sadly this doens’t seem to be a Bloodborne 2.

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