The channel has been renamed as “RMC - The Cave” at least two or three years ago. Neil was already shortening the channel name into RMC in his videos, so to him this was a fairly easy decision to make. The main reason to do the change in the first place, is that the “Man Cave” part was originally a joke from his wife (a sign above the door to his hobby space) and not entirely fitting a channel that is now made (semi)-professionally in a space outside the house. He even has a computing museum nowadays so he wants to do all this without jokes that could be misinterpreted without context.
At its core it is a sandbox war economy simulator in space with some bad (optional) story tacked onto it. It offers some tutorials but most things will be learning-by-doing. The battles are quite fun and you can participate with whatever ship you like, from fighters, frigates or corvettes all the way up to destroyers and carriers. Building your own stations to fill the deliberate shortages of the NPC economies is very satisfying and the station designer is easy to use. The universe is somewhat dynamic with warring factions being able to take over territory of other factions and the Xenon faction posing a threat to everyone although these changes are slow so you won’t be rushed into defending yourself (except if you setup shop near enemy territory).
It’s the only game that really does what it does, but it has a learning curve like a brick wall, and a combo of UI & certain mechanics that make it harder than it needs to be. I still keep playing it…
If you yearn for complex space logistics with some first person space combat sprinkled on top, and can tolerate obtuse mechanics and some bugs, it’s quite fun.
Well to be fair, only Cataclysm had decent writing. HW1 lived off its world building, but being a fresh setup it did a superb job with that.
Then HW2 mostly coasted on the success of HW1 in world building, bringing much of it down with its shallow design but eh, still good enougthe problem is that by now the world is known in large parts. Bow they need to bring in actual story, especially because we know from Cataclysm that they can do that.
I’m surprised Смута’s even been released unlike hundreds of such projects, but instead of dunking on this half-cooked product that can thank UE5 for it’s looks - the only thing reviewers mention in a positive light - one thought captures me more. That this game for some reason took the weirdest period possible for a hyperpatriotic game. I urge you to read about it, it has so much potential for the opposite. In my mind, a set of white subtitles flashes over black:
The mad king is dead.
Moscow is weak.
Would you be dare to take it?
After a stroke of psychotic and delusionary policies of Ivan IV, that country took a nosedive into a violent disorder when a lot of parties, including poles, several fake sons of a dead emperor and nobles taking their turn of establishing their rule, and the new dynasty of Romanovs who won in the end weren’t any better.
That makes an insanely good ground for a macchiavellian powergrab simulator as well as a sim of administrating a rogue land that’s fed up with that bullshit. A medieval New Vegas, if you will. With no laws but the ones you can establish.
That’s the least fitting setting for their imperialistic masturbation.
Since it’s easier for me to read vs watch a video I got a summary from AI.
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The video appears to be about a critical review of a role-playing game (RPG) called “The Time of Troubles” developed by the Russian government. The reviewer criticizes the game’s story, historical inaccuracies, and glitches.
Here are some details gleaned from the video description:
The game is set during the “Time of Troubles” in Russian history, a period of political and social unrest in the early 17th century. The reviewer criticizes the game’s portrayal of the era, claiming historical inaccuracies. The video mentions issues like bugs and glitches that the reviewer encountered while playing the game. The reviewer criticizes the game’s design choices, such as making a high-level class available early in the game.
And AI is wrong, what it failed to tell you is that this game is 3D with boring attacks gameplay and questionable storytelling because soon later the main character meets a female “hostile” and befriended her. YouTuber didn’t play it to the end because again, the storytelling wasn’t great. You can’t even explore the world either, very limited space to move. So, a working game but because Russia influenced it the studio(s) have no saying anything about the end result.
I’m really looking forward to experiencing the events of the older games in the new engine! (Though from what I understood it’s not the whole stories but just a few key scenarios).
Honestly this just looks like a ton of fun although the explicit branding iconography kind of makes it feel like it should be a bundle game. Still looks fun though
It doesn’t look any better. Stiff animations, no idea who thought Angela was supposed to look like that.
Like, I don’t even want to pirate it. I can’t believe I am saying this but Gans’ movie looks more faithful to the original than the remake. They changed like literally everything.
I mean, aren't stiff animations true to the source material in this case? The stilted nature of the player movement of the original SH games are a big part of why I loved them, because you're not some combat-trained martial artist who can backflip and parry attacks, you're just a dude, armed with a steel pipe and depression, so of course your movement is going to be less than graceful. That said, the combat still looks way more fluid than the original game, though it's not quite as action-hero-ish as the western-developed SH games were.
I'm more concerned with the visuals. It's really tough to make a judgement on them, since YouTube's compression really chews up anything with foggy graphics, but it looks kinda rough so far.
I dont mean that it looks janky because the animations are expected to be some sort of action game animations, thats not it at all. The animation quality itself is just not good. Like, the original had less stiff or awkward looking animations in some cases. Particularly in the transitions between animation states and some of the hit animations for the metal pipe, for example. The point of survival horror, and its main distinguishing point that makes it different from action horror, is that combat is not meant to feel good or satisfying. A good survival horror game will make the player more often than not choose to not engage in combat. Its better to save health and not waste time. But this remake just throws that out the window I guess.
Flesh Lips battle room is like 3 times bigger than it originally was. The locker room you get the bent needle in is needlessly larger than the original. The room you use the bent needle and hair to get the key in is no longer just a shower room but some random utility room with a shower in the corner for some reason. Marias leapord print skirt is gone, with her midriff covered and the important large butterfly/moth tatoo shrunk and moved up to her chest. All these random changes that were entirely unnecessary.
Have you seen what they did to Angela? They haven’t even shown Eddie. Not a single frame of Eddie literally anywhere. They have mishandled every face in the game, I am afraid of what they did to Eddie.
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