There’s a waste of time…zero gameplay for…the game they want us to play. Live action cinematics are utterly useless unless you like hyping your urself over lies from the beginning.
I was originally in this camp from the very underwhelming launch it had. Now though, they’ve spent 7 years actually completing the game they started and beyond and its definitely worth the money. Incredibly, all of the content you see in the video is included in the base game, there’s no paid DLCs at all despite the years of work that’s gone into it now.
It’s been 10 years in development and as far as I understand it, you can get off the ship at certain sports but most of the time you’re basically just playing as a ship while at sea, not a pirate sailing a ship. I say you’re right, this game will be DOA with a game like Sea of Thieves around.
As soon as I remembered this was Ubisoft, I had zero interest. I’m sure I’m not the only one with this perspective either, so yeah, probably gonna be DOA.
It might be, but what would that change about the story? Unless Larian is paying other studios to say that they're panicking (which I doubt, for a million reasons), then I'm not so sure there's any difference to the situation.
Sites like IGN must follow gaming trends to survive. BG3 is a huge release and I've been seeing this story everywhere for weeks, increasing in frequency.
Duskers is fun but I feel like it would put it over the top of it was even more scriptable, like Screeps or Bitburner. Whenever I played it I always imagined I might be able to get to a point where I could write code to play the game for me, but I don’t think that was really the design goal of it.
This was a great feature video, I really liked that they are making utilities more than just something you have to do but potentially something interesting.
This was a great feature video, I really liked that they are making utilities more than just something you have to do but potentially something interesting.
I agree. As someone who enjoys playing factory and logistics games- (factorio, satisfactory, creeper world, ftb minecraft, etc…), I fully welcome the additional control over utilities, and the additional challenges and elements of gameplay.
Not to mention the automatic placement of water pipes when you lay down roads. That’ll save a lot of time and allow you to focus on the more engaging aspects of the game more
I played through this series for the first time in the past couple of years, and I had no idea about this line, so I got to experience it fresh like everyone did in the early 00s. Absolutely amazing.
Wo-ooh, finally! I was going crazy replaying the same few missions from previous games and Project Wingman. I needed a new game so badly.
The story seems good so far! First time Sotoa’s on screen, as well. I’m a bit tired of playing as Usea again, but oh well, it is what it is.
Also the first time we have a second seat character on screen. They are usually brushed off as non-existent (despite being visible in the cockpit). It was one of the best features from Project Wingman and I’m happy it’s being carried over onto AC.
My main hope is a more fleshed out campaign with longer and more in-depth missions. After almost ten years, I really don’t want another short game with 20-ish small levels centered on some gimmick that get boring on replays. Gimme big, dynamic battlefields in the vein of Ace Combat 6 and Project Wingman, and difficulty options targeted at veterans of the series!
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