They sure are. I can’t believe anyone still wants the name. It is clearly cursed. I mean, it is literally the brand that nearly destroyed all of video gaming.
I’ve always really loved mechanics that encourage players to manage risk, especially where it relates to HP systems.
One that I enjoyed, in Cosmic Star Heroine; when your characters’ HP reaches 0, they remain on their feet for their next turn. If their HP is healed to a positive number that turn, they can continue, but their healing is halved to make that difficult. On the other hand, while in negative HP, they can also perform an attack that deals double damage - after which they’ll be KO’d.
Fatal Frame has an item that will automatically revive and full-heal you one time when you would otherwise die. However, you can only hold one of these at a time. So, if you’re playing with heavy use of healing items, burning through all your film (ammo), you might find a second one, which will make you wish you’d leaned on the first one a bit more by not bothering to heal quite so often.
Another random example: You’re in a JRPG, and going against a boss enemy that has a brutal spell that reduces people’s HP by 3/4ths. However, they have pretty limited options for actually finishing you off. At some point, players will realize their advantage, and stop spending so much time healing people to full. A similar example is a boss in Final Fantasy X. It habitually casts Zombie on your party members, meaning healing spells will damage them, and revival spells will kill them. She then frequently casts “Revive-All” on your party. If everyone’s a zombie, that means you die in one turn. However, if you stop healing, and let party members die to basic attacks, she may accidentally bring them back to life for you - and no longer zombified.
Yeah, even if the monetization is okay not some gacha bullshit the game will still make you play it everyday with some dailies bullshit. Really hoping they move past that type of shit.
It’s a conundrum, as being free-to-play is why the silly fanservice exists, T&A sells. But should China move past this shit with premium releases, they could end up buckling to the pressure to appeal to the modern audience and tone things down like everyone else, thus destroying what makes their designs so appealing in the first place.
That was whelming. I recently replayed the Prime series but couldn’t remember why I had no memory of playing Prime 3. I had fun with 1 and 2, but gave up on 3 after the first few wii-mote gimmicks and getting orders from the marines or something.
Is it just me, or do the characters look distinctly less Toriyama-y? I guess it makes sense if this was made after he died, but I thought maybe they’d still stick to the style since it’s so iconic and synonymous with DQ.
While many where complaining about having to wait for silksong, I’ve been awaiting this game from when it was announced… 2012… even before the original kickstarter of Hollow Knight!
Looks absolutely fantastic though and still well worth the wait.
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