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newthrowaway20, do games w Yooka-Replaylee! | Reveal Trailer

So they aren’t updating the original? Just releasing a new version??

I kinda feel like they’re trying to make me buy the game again.

smeg, do games w Yooka-Replaylee! | Reveal Trailer

The original was a great game despite being a little buggy, so taking the opportunity to fix a few of them sounds great!

bionicjoey, do games w Yooka-Replaylee! | Reveal Trailer

Why does this game need a remake? It came out pretty recently. They could probably just release a graphics and content patch for the base game. Or a sequel. Why rerelease a game like this?

eutsgueden,

To me it’s kinda the perfect game to remake (hopefully it IS remade and not just rereleased) because it had a lot of potential that it just did not live up to. A graphics and content pack would not improve the game much at all, because the let down was the gameplay and mechanics. If they can re-tool that, they may have a solid game here.

MimicJar,
@MimicJar@lemmy.world avatar

Shouldn’t they just make a sequel in that case?

eutsgueden,

Maybe! I don’t think there’s a right answer until hindsight shows us how the game does. I can also imagine it has a lot to do with what the folks holding the money think will sell better, a sequel to a poorly received game, or a (potentially) lower risk remake?

MimicJar,
@MimicJar@lemmy.world avatar

I guess if we get new games in the long run I don’t really mind, it just seems weird.

I played Yooka-Laylee on release and it was overall an enjoyable game. As I understand they fixed a number of bugs a few months after release, but by then us release day folks had beaten it (and reviewers reviewed it).

The first level of the game was excellent, the later levels felt more rushed (or at least lacking the same level of polish). Maybe the changes will be to those levels, although level layout is key so I don’t know if you can just resize/move things.

I played Impossible Lair about a year after release and thought it was awesome.

Based on this trailer I doubt I’ll play the original again, but maybe I can be convinced.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

You mean another one? Impossible Lair was actually great.

MimicJar,
@MimicJar@lemmy.world avatar

I’d take another Impossible Lair over mainline game, but I’m not against a proper 3D collect-a-thon sequel.

Both were enjoyable, but Impossible Lair was better.

Matticus,

They probably are, but they decided to make it over in a new engine. Since they have to port the gameplay mechanics over anyways, why not release a remastered version of the original to help fund development of the next one.

Drummyralf,

Just speculation on my part, but perhaps they are using a different engine. The original was made in Unity, this one looks like it was made in Unreal.

bionicjoey,

Ah, probably another Slay The Spire 2 type situation then. Unity really screwed the pooch on that one.

Katana314,

I wonder how many tools Unreal has written to convert assets over from Unity setups…

Drummyralf, (edited )

3D models aren’t tied to Unity, so all 3D models could probably easily be imported to Unreal.

Unity also has a 3D model exporter, so they could have used that to get all 3D models positions into Unreal within minutes.

E: still stuff like animations and game logic obviously take more time. Not trying to say that porting a whole game can be done in minutes, just the 3D Models.

Katana314,

Yes, there are many basic file types that would be easy. That said, 3D models and raw image textures are only a few basic examples of game assets. Many like customized materials or maps just save in an engine-specific format.

Hence the comment suggesting they have tools that at least closely convert what someone has from Unity.

NOT_RICK, do games w Yooka-Replaylee! | Reveal Trailer
@NOT_RICK@lemmy.world avatar

I wanted to like this more than I did; I backed the kickstarter. Maybe I’ll check this out when it comes out

turkalino,

Sadly, I don’t think ray tracing is going to fix how boring this game is. I also backed the kickstarter because I’m a huge Banjo Kazooie fan. I started this game 3 separate times and could never will myself to get more than halfway. Not only is the gameplay uninteresting, the writing just doesn’t have the same charm as the BK games

catloaf,

Agreed. I wanted to like it, I really did. But it just wasn’t fun.

ItalianSkeletonGaming, do games w NakeyJakey - In Defense of the 7/10 Games
@ItalianSkeletonGaming@mastodon.social avatar

@simple My favorite 7/10 game is Enclave by Starbreeze

The animations are broken, the enemy AI brain-dead, and bows and arrows are hit-scans, but man, the combat is just so much fun

PenisWenisGenius, do games w RPG MAKER WITH - Make Games with Friends Trailer (Nintendo Switch, PS4, PS5)

Rpg maker

not on pc

Wonder what big brain came up with that

Xantar,

They tried putting it on NDS and mobile IIRC. Same vibe

Auli, do games w Official Diabotical Rogue Trailer

Looks good but not for me don’t do online anymore way to much cheating.

ampersandrew, do games w Official Diabotical Rogue Trailer
@ampersandrew@lemmy.world avatar

I wish multiplayer FPS games remembered how to do LAN and split-screen, because this otherwise looks pretty cool.

ColeSloth, do games w Shin Megami Tensei V: Vengeance - Launch Trailer | NSW, PS5/4, Xbox Series X|S, Xbox One, Steam, PC

Wow. It’s on steam and on PC!

Zulu, do games w Shin Megami Tensei V: Vengeance - Launch Trailer | NSW, PS5/4, Xbox Series X|S, Xbox One, Steam, PC

Remember to wait for the golden ultra edition on PC at 50% off before buying or you’ll miss all the dlc and 2 different versions with 20% of the content they cut out of the base game!

NeryK, do games w Guild Wars 2: Janthir Wilds - Expansion Announcement
@NeryK@sh.itjust.works avatar

Erm, that’s quite the bare bones trailer we’ve got here, somewhat underwhelming. Not every trailer is going to be Long Live the Lich or War Eternal, but come on.

Paradachshund,

It felt like they wanted to focus on features more in this one. There was a lot to unpack I think for those who like to go through and theory craft.

I do agree that the ones you mention were much better cinematically though.

dinckelman,

I’ll reserve my judgement until I experience the new content, but it felt like a player-made machinima at best. I’m incredibly excited about the new raid

b3an, do games w Deep Rock Galactic: Season 05 - Narrated Trailer
@b3an@lemmy.world avatar

Drilling deeper? Just in time for pride season 🏳‍🌈🦄🫦

tomkatt, do games w Guild Wars 2: Janthir Wilds - Expansion Announcement

I dunno about this one. Waiting to see what the crowd thinks as far as reviews. Secrets of the Obscure was as mediocre as they come and I have doubts now.

lorty, do games w Guild Wars 2: Janthir Wilds - Expansion Announcement
@lorty@lemmy.ml avatar

It’s a shame their new format of yearly expansions doesn’t really allow them to make new elite specializations. Many professions still feel unrealized in certain ways that new weapons can’t fill.

Paradachshund,

I’m curious, what kind of niches do you see unfilled still? I already felt like some of the gen 3 specs were reaching a bit.

lorty,
@lorty@lemmy.ml avatar

I’m thinking mostly from a fantasy angle. I’ll give some examples from the classes I play:

Warrior: lacks a spec focused on the defensive juggernaut fantasy that you infer from the class description. Hammer Spellbreaker kind of fits here but it’s a bit of a stretch of what a spellbreaker should be thematically. Also lacking is a commander/captain support spec, maybe something built around shouts and/or banners.

Elementalist: why is the only spec not about going in and smacking people in melee tempest? And even then the best weapon is the sword. There’s a reason newbs go in and try to make staff work as a ranged weapon.

Engineer: turret spec please.

Mesmer: maybe mirage kind of fits the core mesmer fantasy, but I’m not sure if the ambushes fit there. The other specs don’t really fit since it’s mostly about doing away with your clones.

Paradachshund,

Those all seem like good ones to me, too. Honestly the defensive juggernaut thing doesn’t really exist period in GW2, so I guess it’s by design. At least not compared to other RPGs. Everyone is quite squishy.

You’ve made me realize that a mesmer fantasy I miss from GW1 is a domination magic mesmer. Something that heavily punishes certain types of gameplay and doesn’t do the illusion thing. Is that what you were getting at with the mesmer part?

I wonder if they would ever consider adding new specs to only some classes instead of all at once. On one hand people would definitely rage and whine, but I could imagine that making for much better designed specs over time.

xhieron,
@xhieron@lemmy.world avatar

The problem with a punishment mesmer, defensive juggernaut anything, and turret engie is that they result in degenerate gameplay. Turrets can’t be allowed to succeed in PVE (see: Lake Doric), and none of these class fantasies can be allowed at all in PVP.

Turrets and juggernauts turn into turtling bunkers that either grind play to a halt or turn into raid bosses, and the only way to balance them is to essentially make the style of play unfun for the person who wants it. “Being unkillable” or “controlling this space” can’t be supported in a competitive game mode. Now, you can balance this by just splitting everything and making the specs unplayable or wildly different in competitive modes, but that means you’re now devoting the dev resources to build the thing twice (for both modes), yet players can only really enjoy it in PVE. From a design perspective, that’s a really poor return on investment for an elite spec.

Punishment mesmer worked in GW1 because you had much better defined roles in all game modes with less overlap, and there was ability parity between players and NPCs, so you could interact with an enemy mob essentially the same way you’d interact with an enemy player. In GW2, you can’t punish a playstyle because playstyles aren’t that well defined, and you can’t create a niche for hex gameplay because they gave everybody else the mesmer toys (see: Torment and Confusion). If you try to make a spec that depends on them even more than certain mesmer specs already do, the byproduct will be turning revs into gods (again). There’s also no energy denial in GW2, and you can’t give a player a bar full of interrupts because everybody already has as many interrupts as the game can support without being catastrophically unfun. GW2 is just the wrong kind of game for GW1’s mesmer–like a lot of things that were better in GW1.

If you ask me, we don’t need more elite specs. We need more non-elite specs–stuff we can combine more freely with what we already have–and we need the elites to be “de-elited” so that the power level of the vanilla specs have better parity with their elite counterparts. I know they’ve taken a pass at this before (or two or three), but it has clearly not panned out. The presence of multiple options for ranged elementalists, for example, is definitely something that needs to be supported.

Dremor, do games w Guild Wars 2: Janthir Wilds - Expansion Announcement
@Dremor@lemmy.world avatar

Honestly, GW2 is the kind of MMO I’d play on the deck if it was compatible with a controller. It has everything to make a great controller MMO… Except the controlller support.

natecox,
@natecox@programming.dev avatar

I set up a pretty workable controller config that I played with for like two months, but even with many hours invested in fine tuning it I just felt like I was fighting the game’s UI and I gave up.

What’s really frustrating is that the game is totally playable with a controller. ANet just needs to update the menus and it would be a fantastic experience.

Dremor,
@Dremor@lemmy.world avatar

Same. I tried, but gave up pretty quick.

tomkatt,

steam://controllerconfig/413080/2866090215

Try this config. I posted about it above. It’s worked well for me to the point I’m no longer even comfortable playing GW2 on a keyboard, I’m able to react much more quickly to everything with the gamepad setup. Most important thing is always use action camera for combat and general exploration unless you specifically need the mouse for something.

natecox, (edited )
@natecox@programming.dev avatar

I had a setup that turned on the action camera when I put my thumb on the steam decks left stick, so I was always in normal mode unless I was actively looking around or moving.

It was pretty natural and the best experience I came up with, but I still felt like it was a compromise I was frustrated to have to make.

tomkatt,

I’ve been playing it on a gamepad since 2012. I’ll see if I can get my Steam config link for you later.

tomkatt,

Here you go: steam://controllerconfig/413080/2866090215

Paste that steam link in a browser while Steam is open and it will pull up the controller config.

Control mappings have face buttons and R1/R2 as attacks, L1/L2 as button layer modifiers, Joystick mouse and more. F-keys are on the d-pad, and most mouse related functions are active while holding L1. Pressing L2+R2 heals. Back button is your "interact. L1 + R3 switches between “action” camera and regular mouse mode for aiming. Action camera is better for combat, and is the mode I use like 90% of the time. Dodge is on R3. L3 swaps weapons. There’s also key combos for all the mounts, special action abilities (N key, on L2+back)… basically, everything you could possibly want to do in-game, there’s a controller way to do it. You may need to remap some of the mount buttons, I forget if I did custom mappings for some of those, as I have a lot of mounts (everything except roller beetle and gryffon).

Hope it works for you. I think it’s a great config, but my perspective may be skewed since I’m highly accustomed to it from muscle memory and using it for years (with Xpadder even, before steam controller mapping was a thing). I’ve used this config for every single class in the game and dialed it in so I can play literally any class without issues, including ones that have a number of aiming skills like engineer and elementalist. Actually, elementalist is a blast for this, dpad was perfect for switching elements compared to fumbling with F-keys.

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