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Even_Adder, do gaming w Volt Tackle, the first official Pokemon x Hatsune Miku crossover song has released

This has to be the worst Hatsune Miku I’ve ever seen.

JackGreenEarth, do games w The games industry sucks

Indie game development works well. It’s really just that large companies suck in video games as well as all other areas, so not really news.

Potatos_are_not_friends, do gaming w Loop Hero - 🎴 Game Review

A tldr for us readers?

ProdigalFrog,

It has gorgeous pixel art, but the gameplay is very grindy, which can be a plus or a minus depending on the player. The reviewer ultimately felt the story was somewhat compelling, the gameplay was dull, and that it become repetitive a few hours in, recommending it in short bursts.

Potatos_are_not_friends,

Thank you op!

fhqwgads,

Tldw: it’s boring and grindy. Honestly the video isn’t great.

Since I played it when it was free from epic too:

Its a game whose tediousness outstrips its interesting ideas way too quickly. There’s a loop that starts blank that the hero goes around, and the player builds the loop up over the course of a “mission” by placing things like mountains and plains and swamps. Some of these tiles spawn monsters, some help the hero, and some do both. It’s the most interesting thing in the game and also the most underdeveloped. Eventually after placing enough tiles a boss spawns and your “mission” is over and the hero goes back to camp. Technically you can keep going through loops but there’s really no point.

Camp is made up of buildings that you build out of resources collected during the loop and serves as a sort of meta progression for the game. You build things and get new cards, classes, equipment and whatnot. They’re made of tiles but much larger and less visually distinct than the loop tiles - which is super annoying because much like the loop tiles layout is important but unlike the loop that you will place a million times, you only get one camp, so any mistakes are forever. Camp Tiles are built from resources gathered doing loops, so they feed into each other in a kind of rougelite way.

The main problem with the game is that the systems are interesting but they have so much tedious stuff attached that the entire experience is bogged down. Take for instance equipment: the game gives you a stream of equipment that functionally can be different, it might buff attack speed, defense, all kinds of things. But the game gives you like hundreds of pieces of equipment per loop, and it’s all random so you wind up babysitting the equipment section of the screen all the time so that the hero doesn’t become underpowered and die, but you also can’t try for a “build” because any equipment you don’t use is slowly deleted. If you want attack speed the only thing you can do is pray to rngsus that it pops up consistently (spoiler, it won’t). Or the camp itself - eventually you unlock furniture for each house, there are a million different ones, and they’re all things like +1%hp Regen.

But by far the grind gets the most real when you start looking at how many resources you need. Certain tiles grant certain resources that are given during the loop, which is a really good way to incentive players to not get stuck in a rut when building the loop - but the math is way off, and when failing to defeat the boss means that you lose 70% of anything gathered it just adds insult to injury. It’s supposed to be a push your luck thing, but you’re only allowed to leave once a loop and loops can be fairly long and … well like everything else in this game - random.

It kinda feels like I’m just crapping on the game, but I actually think under the tedium there’s an interesting game here. The first time you find a tile interaction (of which there are far too few) is a little magical, and the plot is kind of interesting even though it’s the most overwrought sequel to the neverending story you’ll ever read. Like an annoying amount of Devolver games, this kinda feels like it would be a really good mobile game if it was somewhat streamlined.

Prox,

Great review. This echoes my feelings as well.

Loop Hero feels like it’s on the precipice of being good, but the path to success with the gameplay loop is pretty hard to sus out. You do stuff, and it seems like you’re getting the pieces needed to progress, but then the game doesn’t really change at all.

Agreed that it’s fun in bursts. Worth playing for 10-20 min every few days. This isn’t like Enter the Gungeon or Slay the Spire, where you feel like you always need just one more run.

vrek, do games w Underrail: Heavy Duty Trailer

I thought this was a trailer for unrailed expansion and was really confused…

Frogster8, do games w The games industry sucks

Profit margin driven companies backed by a capitalist society where infinite growth is deemed viable sucks*

kagrocery, do games w Rise of the Triad: Ludicrous Edition | Available Now on Console and PC

I absolutely love that they got Civvie in there.

bloopernova, do games w Rise of the Triad: Ludicrous Edition | Available Now on Console and PC
@bloopernova@programming.dev avatar

Ludicrous Gibs!

scala, do games w Trackmania: Fall Campaign 2023 Trailer

this game is on steam now. I’m sure it still makes you sign into Ubisoft, doesn it also force you to use their launcher?

sheodox,
@sheodox@lemmy.world avatar

Yes, launching the game launches Ubisoft’s launcher and you have to sign into that to play.

Also if you use Proton it doesn’t auto close the launcher when you quit the game so it’ll run up your play time while the launcher is minimized to the system tray.

scala,

Oof thanks for the heads up.

Klystron, do games w DLC Teaser Trailer The Lord of Nothing | Pathfinder: Wrath of the Righteous

Wow, I’m surprised they’re still releasing stuff for this. I think typically the dlc for these games hasn’t been great but I’ll always support crpgs.

stanka, do games w Riders Republic: Free Weekend Trailer

Is this only a free weekend for ps+extra? I dont see it on base ps+

zuch0698o, do games w Riders Republic: Free Weekend Trailer

Love the game. Performance this last update has been poop though.

greedytacothief, do games w Counter-Strike 2 - Launch Trailer

I’ll be honest, it’s taken me like all day to realize people weren’t talking about cs:go

Daefsdeda,

Same tho. Was so confused why people called csgo cs2

MossyFeathers, do games w Counter-Strike 2 - Launch Trailer

Valve’s shooters be like

https://pawb.social/pictrs/image/07dec14c-8e26-4285-b78e-a9117b36e7c2.jpeg

I wish we’d get another Left 4 Dead, and while I don’t feel like TF2 really needs a new game, it could probably do with a fresh coat of paint (like PBR materials).

bitteorca,
@bitteorca@artemis.camp avatar

Day of Defeat is beneath the pool

MyDearWatson616,

DoD was the first FPS I ever played that had mouse aiming. That sounded dumb to me so I just camped in crowded areas with a machine gun and waited for people to run into my crosshairs.

maniacalmanicmania,
@maniacalmanicmania@aussie.zone avatar

I cannot aim and also have a crap mouse (don’t really want to spend money on anything gaming related) so I alternate between MG and nade runs. Small maps are great for nading all night long.

ivanafterall,

I spent more time on this one than any of the others.

wookiestackhouse,

If there’s one good thing that Back 4 Blood did, it’s remind me how good Left 4 Dead was, so I went and played that instead.

all-knight-party,
@all-knight-party@kbin.run avatar

Goddamn, for real. Left 4 Dead 2 is one of my favorite games of all time, maybe even my favorite. Everything that's there adds to the experience and is finely tuned and crafted. It just plays so well that it's the only game that Ive played for over 200 hours and still go back to that has no meta progression whatsoever, aside from achievements I don't even chase.

llii,

that has no meta progression whatsoever

That’s one of the reasons I liked it. Everyone has the same experience, there’s no FOMO. It’s just so pure.

chiliedogg,

I was among the millions to cry foul that LFD2 came out so soon after the first game. It seemed like it was just gonna be a $60 map pack.

But goddamn they brought their A game and really did improve everything about the original.

big_slap,

playing cs2 makes me REALLY want a left 4 dead 3 with this engine 😞

ummthatguy,
@ummthatguy@lemmy.world avatar

Remember Valve’s cardinal rule: We can’t count to 3.

https://media.tenor.com/IYa1U-HcsOEAAAAd/valve-valve-guy.gif

Xyloph,

I like how Half Life is entirely missing 🤣

MossyFeathers,

I mean, half-life recently got a new game. It wasn’t Half-Life 3/HL2:EP3, but it was more recent than L4D and TF2; which tend to be forgotten about until people start complaining.

Duamerthrax,

When you gate it behind VR, most people aren’t going to play it. It’s also a prequel and wont address the cliff hanger ending.

Lenny, do games w Counter-Strike 2 - Launch Trailer

Happy to see the game moving forward, and thrilled that so many players are happy about it. Idk why but CS stopped feeling like CS to me with GO. I’ll definitely try CS2 out, but I wish I was excited about it too.

Does anyone know if the custom server/maps community made a place for itself with GO? My peak CS experience (probably mostly due to my ages at the time, was 1.6 with the wacky custom maps, WC3 servers, super hero severs… And then in Source the zombie servers were so fun, especially the ZE (Zombie Escape) maps. Few things in life are as memorable as successfully escaping the mines of Moria from a hoard of player zombies.

const_void,

I always loved the ‘surf’ maps

Lenny,

I sucked at those so bad! But I loooved the jumping puzzle maps.

Pratai, do games w LORDS OF THE FALLEN - Overview Trailer

Sooooo…… another Dark Souls clone.

spacecowboy,

Yawn.

Pratai,

My thoughts exactly.

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