I wouldn’t put Blasphemous in the same category as Gris or Monument Valley, but it might technically be in the same category as Neva. However, jn my opinion, that game sucks. I’d recommend Hollow Knight above it.
I’ve tried Hollow Knight 3x now and given up on it. I just can’t get into it for some reason. Loved Ori and the Will of the Wisps. HK goes in the bucket with Outer Wilds, universally loved games that didn’t click for me.
It’s a different genre but take a look at No Redt for the Wicked by the same studio that did Ori and the Blind Forest and Ori and the Will O the Wisps. It’s an isometric souls-like game, so very different but absolutely well done. It was their passion project after the Ori games.
Yesss! I so wish I had picked that up during their launch sale when it was cheaper. I’ve been holding off cause of the comments while in Early Access but it looked phenomenal at launch. Seems like it just needs a bit of polish. It’s on my list for the next sale.
The year is 3256. The Switch 2 is delayed until next year. Mario Kart 8 is still selling like hot cakes. Phil Spencer XXIII promises games are coming to Xbox. Humanity has yet to create a better Tetris than Tetris DS.
Skyrim is ported to RealityV3. It is still buggy. Hackers have successfully run Doom on a hydrogen atom. Gamers are shitting and yelling that someone put a Martian as a playable character in Red Dead Redemption MCMVII.
Tetris Effect: Connected was it. The Switch version is janky as hell but the real version that makes a PS5 run hot is one of the most sublimely beautiful and enrapturing games ever. And it’s still just Tetris.
Oh shit yeah! I hope it’s good, I heard this expansion was 100% made by Gearbox, and not by Hopoo, so I’m a bit worried it won’t have the same great feel of prior content.
I know that Gearbox worked directly with Hopoo on the prior expansion, but still… it’s Gearbox.
Rival Schools is a strange omission given that Project Justice is in here, but otherwise, this collection is awesome! Capcom probably could have gotten greedy and charged more for the likes of MvC2 and Power Stone, but these collections are knocking it out of the park in value.
I hope they’re also looking at providing Steam Deck support for the original game too, otherwise there are going to be a lot of disappointed potential players looking to try/revisit the original. Like me:/
Never did manage to finish it, stuck on the last boss. Pile of shame.
Raytracing/pathtracing gets a bad rap imo. It’s a really cool effect that, while costly, improves the scene dramatically. Really wish more companies were pushing it, because now that Nvidia has moved on to “AI” I’m worried that it’ll die out a bit.
Most AAA companies are, but raytracing is super taxing on the hardware that they’re only viable for high-end computers. See: Cyberpunk, Alan Wake 2, Black Myth Wukong
I’m curious why people assume PM is incapable of delivering on promises. Like, I know he has a history of overhyping games, but surely he must also have some games where he actually delivered an awesome and complete game, right? Like the first 2 Fable games were pretty amazing.
Back then, I think he has someone telling him “no” and filling out the rest of the game with sensible stuff.
Now, he just throws ideas at the wall (see en.wikipedia.org/…/Curiosity:_What's_Inside_the_C… ) and sees what sticks. Since he went on his own, he hasn’t fully delivered a single game, and the ideas are wacky at best and horrible at worst.
And unlike Hello Games, when Molyneux overpromises, he doesn’t spend years implementing every promised feature.
BTW, the exaggeration goes all the way back to Fable, the launch of which was plagued by lies that Molyneux and his team told about the state of the game and the features it would have. That doesn’t mean it wasn’t a great game, just that it wasn’t what he promised.
I mean already Black And White wasn’t up to what he promised. And for Populous I don’t know, because I wasn’t following gaming news then, but needed to learn to read first =D
Director of the game, Jonathan Rogers (who isn’t in this video), has outright cited Elden Ring as inspiration for the design of combat for Path of Exile 2, and this video reiterates that.
For devoted exiles, this promo doesn’t reveal anything new, but it is happening in front of a larger audience. I’m looking forward to more class reveals.
I really hope they keep the power creep in check. Everything they’ve shown looks great, but if player power is even a fraction of what it is in PoE1, it’ll just be a neat bit of trivia that if you intentionally hold DPS and let bosses live they all do unique things.
I don’t know how much you’ve been following the game, but we do know the combat is slower and more intentional in 2, with monsters telegraphing their attacks and a greater need to combo multiple skills together. Skills are designed to be more narrow and situational, given you can have more than two six-links now.
Gameplay we’ve seen shows white mobs being seriously dangerous and flasks no longer recharge when killing them. Streamers who have been invited to the preview events in GGG’s marketing tour have stated the game feels harder.
Jonathan says he still wants to let people make crazy and powerful builds, but these changes suggest they’re killing off the one-button facerolling PoE 1 is known for.
Exactly. I give it 50/50 odds that this video is something people will look back on and laugh about how much effort went into bosses that were functionally removed from the game, much like PoE1 boss mechanic guides. I genuinely want to be wrong here, but the game I want PoE2 to be, and the game GGG wants to make, is something the community is viciously opposed to. The PoE community absolutely despises anything resembling gameplay.
youtube.com
Aktywne