I was originally in this camp from the very underwhelming launch it had. Now though, they’ve spent 7 years actually completing the game they started and beyond and its definitely worth the money. Incredibly, all of the content you see in the video is included in the base game, there’s no paid DLCs at all despite the years of work that’s gone into it now.
It’s been 10 years in development and as far as I understand it, you can get off the ship at certain sports but most of the time you’re basically just playing as a ship while at sea, not a pirate sailing a ship. I say you’re right, this game will be DOA with a game like Sea of Thieves around.
As soon as I remembered this was Ubisoft, I had zero interest. I’m sure I’m not the only one with this perspective either, so yeah, probably gonna be DOA.
It might be, but what would that change about the story? Unless Larian is paying other studios to say that they're panicking (which I doubt, for a million reasons), then I'm not so sure there's any difference to the situation.
Sites like IGN must follow gaming trends to survive. BG3 is a huge release and I've been seeing this story everywhere for weeks, increasing in frequency.
Duskers is fun but I feel like it would put it over the top of it was even more scriptable, like Screeps or Bitburner. Whenever I played it I always imagined I might be able to get to a point where I could write code to play the game for me, but I don’t think that was really the design goal of it.
This was a great feature video, I really liked that they are making utilities more than just something you have to do but potentially something interesting.
This was a great feature video, I really liked that they are making utilities more than just something you have to do but potentially something interesting.
I agree. As someone who enjoys playing factory and logistics games- (factorio, satisfactory, creeper world, ftb minecraft, etc…), I fully welcome the additional control over utilities, and the additional challenges and elements of gameplay.
Not to mention the automatic placement of water pipes when you lay down roads. That’ll save a lot of time and allow you to focus on the more engaging aspects of the game more
I played a few rounds during the playtest but I’ve been keeping my eye on it for some time. I don’t know what reviews you’ve read but the extraction shooter crowd is excited because ARC raiders gets so much right and is arguably better than the king of the genre, Escape from Tarkov. Tarkov goes for a different experience so people who enjoy Tarkov might not necessarily enjoy ARC, but there are objective things that make ARC better than Tarkov. For example the PvE enemies are not bullshit. They’re hard but you don’t need to pixel peek through a doorway to kill them. The audio is far better because you can actually use audio to locate people. Less useless loot due to the ability to recycle loot. The performance is more uniform (in Tarkov streets is still somewhat unplayable for some people). The only clear negative people have had with ARC raiders is the third person view but I would say that’s hardly a deal-breaker. The rest of the game is fantastic. I dig the art style. I dig the audio. I dig the ARC and I dig core gameplay loop. I’m seriously considering finding time to invest into playing ARC raiders because that’s how much I enjoyed the playtest.
But with all this praise it’s worth remembering that at the end of the day it is an extraction shooter and extraction shooters are not for everyone. If the entire concept of risking your gear to get loot doesn’t sound appealing then not amount of praise is going to make you enjoy ARC raiders.
I never played Tarkov, but it always seemed a little too heavy for me. And the cheating issues everyone seems to be complaining about, and the issues people have been having with the devs, it all put me off from playing it.
The reviews I’ve seen for ARC Raiders said that the game was doing a lot of things right, but everything could be a little better. One of them called it something like “pleasantly mediocre” which isn’t awful, but also doesm’t sound like a resounding endorsement.
If I find some people to play with, I may pick it up. It’s not the kind of game I want to grind solo or play with randos, but it looks like a good time.
It’s an interesting concept, but the pvp was a huge turnoff. Maybe it’d be different if there was an option to form an alliance or truce while above ground, but then it’s just PvE with one massive team.
It’s an extraction shooter. Not a game for everyone. For those that like that genre, it’s incredibly well-designed and a welcomed take on the genre. For those that don’t like it, won’t care for it.
The recent Server Slam had very limited progression enabled, which stunted many people’s first-time experience. The greatest thrill of extraction shooters is the moment you find loot your really want to keep and do whatever you can to extract safely. When majority of the loot was mediocre, there was no thrill.
I personally only play PvE. Played the hell out of Killing Floor, Deep Rock Galactic, and Helldivers 2. I was turned off by the PvP aspect of Arc and do wish they kept the game as PvE, but the more I played and listened to their design philosophy, I now acknowledge why they added PvP to their PvE game, the pure fact that it will keep players more engaged.
PvE alone can get very casual, which is what many dad-gamers want: something predictable to relax to. But by adding PvP, it removes the comfort and replaces with some of the most stressful experiences in gaming. It will lead to much stronger experiences at the cost of not targeting the casual market. It is definitely a deliberate decision and one that we shall see if it pays off.
They sure are. I can’t believe anyone still wants the name. It is clearly cursed. I mean, it is literally the brand that nearly destroyed all of video gaming.
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