I’m buying this partly because it looks really good, and partly because ThePruld is the cinematic director and that motherfucker is a genius. If anyone has played Dark Souls and not seen We Are The Souls, I can’t recommend it enough. Also check out his other animations, they’re much sillier and the frantic Italian just makes it better.
Apparently I was thinking of ‘Conflicts in Civilization’, which was just a scenario set for the base Civ II game. Tbh I sucked hard at that game back then but in my defence I was too young to really get good strategy and just enjoyed building wonders
Very cool, I have fond memories of playing this on the original Xbox. It had some features, such as the squad management, that were pretty advanced at the time. Looking forward to check it out.
Right? I’m not a huge gamer. I literally play maybe three games on rotation, and they’ve been the same games for years. But I’m super excited about this game. I might even buy it full priced. That’s how excited I am. Hats saying something. I don’t think I’ve ever bought a full priced game.
Budokai Tenkaichi 3 on Wii is my favourite DBZ game of all time, so I hope this lives up to it. That game had a massive roster, with the ability to transform and fuse characters mid-match, so I hope that’s still a feature.
I’m just worried that they’ll chop up the characters and release them piecemeal as DLC. Seeing Gogeta and Broly as pre-order bonuses makes me think this’ll be the case, but they’re just “early-unlock” so maybe they’re in the game anyway but the pre-order just gives you access to them from the start.
Let’s hope it isn’t. Even though civ 6 had multiple interesting aspects and in certain ways it was objectively better than 5, I just could not look past the ugly presentation.
Same. Civ 5 was nice to look at, for example the swirly white clouds for the fog of war. In Civ 6 that gets replaced with… an ugly brown parchment thing
Same. And I tried, even during a free weekend. But I couldn't even fix it because all the mods that changed the colors or unit sizes seemed to have been outdated and abandoned.
Hopefully Ara will be good, which at least looks to be very promising.
This is really surprising. I figured this game was lost to time because of licensing issues after Vivendi was absorbed into Activision.
It looks like more than just a remaster is going on here. I’ve been replaying it recently and there are some things shown in this trailer that aren’t in the original game, unless they just scripted some scenes to look cool for the trailer that aren’t actually going to be in the game.
I just hope they rebalance the boss fights. Some of them are ridiculously difficult in the original, to the point where they almost ruin the game.
The first game was funded through Kickstarter and a random Czech millionaire who really liked history. I don’t exactly blame them for not having the marketing budget needed to really make to first game as successful as it could’ve.
Hopefully, the amazing success of the first game can propell the second into being the Skyrim level RPG success they deserve.
AFAIK, modding is the main reason for Skyrims long term success. Sure, it did its part in inspiring people initially, but what keeps at least me coming back is my interest in trying new mods.
But it also didn’t start there with Elder Scrolls series. Morrowind, Oblivion, Fallout 3 and New Vegas use a very moddable predecessor of the Skyrim engine, and thus build the community up for Skyrim and later games.
Modability of KC:D was rather limited, so there isn’t a community around as big as the Skyrim one. That means with Skyrim, you get what you can mod into it, while with Kingdom Come, you mostly just get what you buy.
So I don’t expect it to be the next Skyrim, but never the less I am interested in it.
My prediction is that people will overhype it with lots of hopes for super complex systems, call it shit when it has fewer mechanics and civs than 3/4/5/6 with all their DLC, and then eventually decide it’s good after a couple years of DLC and patches.
You know, the usual Civ cycle. I’ll probably buy it day 1 assuming it isn’t actually broken, per usual, and dump a couple hundred hours in it, per usual.
The AI has never been great in the series for various reasons, but for whatever reason it just did not know how to play in Civ6. I’d either get crushed by the bonuses early on if I played on high difficulty or have the game firmly in hand by the Renaissance otherwise. Easily the worst game in the series for me as a result.
Yeah, it seems at a certain breaking point in the difficulty curve it becomes “catch up with the AI boni”, which made it a completely different game for me. And as you said, usually by renaissance you know if this is going to be a landslide victory (which at that point becomes a chore), or if you’re screwed.
Yes pretty graphics are nice, but I have never understood why it seems like all effort to make better game ‘AI’ just completely stopped.
Like I get getting game ai to act ‘real’ is/was virtually impossible, but it’s possible to fake it enough to make it enjoyable and has been for a long while and yet is always an afterthought.
And OP posted twenty fucking seven trailers in less than two hours. That’s positively excessive. Trailers are one of the least useful types of content here in the first place, but to fill everyone’s feed with them is completely unnecessary.
Weird. As a die-hard collectathon lover I thought the game was “ok”. I played it after all the patches. Some challenges were ridiculous and unfun, worlds felt empty and too big at times. Controls were okay. Still fun to explore the worlda and find challenges.
From the steampage:
MORE BEAUTIFUL THAN EVER – With an art and animations overhaul and enhanced performance and resolution, the favourite buddy duo has never looked or moved better.
NEW AND IMPROVED CHALLENGES – Improvements to existing in-game challenges and many entirely new challenges to discover and undertake!
NEW COLLECTIBLE CURRENCY – Capital B’s inept minions have dropped their hard-earned coins all over the place. Collect the official currency of the Hivory Towers to spend on video games’ most beloved sentient vending machine.
NAVIGATING THE WORLD – Now you can get lost in the game, not in the world! A brand-new world map and challenges tracker helps you know where you are and what needs to be done. Hooray!
VENDI HAS PLENTY TO OFFER – Tonics are back with all new flavours! With the option to equip multiple game-changing enhancements, you can truly customise your playstyle. And as if that wasn’t enough, Vendi has new lines of merchandise for the modern fashionable adventurer.
REVISED CONTROLS & CAMERA – A new tweaked move set allows you to combine moves more fluidly while the new camera controls makes framing the action a breeze.
A DREAMY ORCHESTRAL SOUNDTRACK – The original score from famed video game composers Grant Kirkhope (Banjo-Kazooie) and David Wise (Donkey Kong Country) returns but as a beautifully arranged orchestral score. Now seriously, clean out those ears
Especially like the addition of the map and the new collectable. We’ll see if the updated challenges get rid of/fix the terrible ones.
I’m optimistic, Yooka Laylee and the impossible lair was a very nice platformer so I would hope with more experience and budget they can make the original game much better. Still weird that they’re opting for a remake and not a sequel though.
Never realized that was the first FF to have the same sprites on exploration and battle. And the characterization in just the hit animations. Thanks for posting this.
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