If memory serves me right, this was supposed to be a “Steamboat Willie” game originally. When the copyright expired this was one of the trailers I remember making headlines. It looks like they decided to make it their own. Honestly it looks so well done, I’m happy they just decided to do their own thing.
That might be more suited to me, I feel wrecked by Ratatan already because it wants me to keep up a beat and control my herald for my Ratatans outside of the beat. That might be more than I can handle haha.
hah same, it was the first thing i did after getting some emulators. and yeah the emulation gives some lag that’s normally not noticable, but in rhythm games that require perfect timing it can make the whole experience miserable
I’ve got well over a thousand hours in Hitman: WOA across PS5 and PC. I’ve put thousands and thousands across the entire series. I am also obsessed with James Bond and know far too much lore.
The level of hype I have for this game cannot be understated. Like… Deltarune type shit.
Not worth going through the trouble of installing this unless you only have games on Steam. The best thing about the Ally is the compatibility thanks to windows. If it offered better performance, then it would be worth it just to play steam games.
Yes but that defeats the point since you still have to go into desktop mode to install the other games. And more importantly It doesn’t support Gamepass.
For the Ally there’s just not enough benefits to go through the effort, I’ll reiterate.
yea I think people where expecting a new DLC for it, but it seems they were also cooking up an entirely new game. Should be good, their CRPGs are always worth it (so far), even if they are not perfect.
this unironically makes me wonder if there are any games with the gameplay being just painting a wall, especially since I know there is that House Flipper game
I suppose I will use the same “supporting indie devs is a good deed” justification as when I purchased Blue Prince on launch day for this game.
La Belle Epoque inspired game that is reviewing at 92/100 on OpenCritic with several mentions of it being a GOTY contender? And the themes are about wrestling with hope and optimism in the face of nihilism and hopelessness? (Disco Elysium my beloved)
I loaded it up on my Deck last night for a few minutes using the default settings (low preset) and was getting what seemed like a stable 30 fps running around in Skingrad. Other people have reported sub-20 FPS when in the open world on the Deck, so it’s probably not the best choice unless they patch it
I’ve seen people get pretty good results but i don’t think i had the right settings so i wasn’t able to make it run. I have a 3090 wich is pretty much the minimum for that XD i also tried to run the game in 8K just to see how it would look with no luck. I ended up playing at 4K medium settings for now. I’ll definitely try again tomorrow with someone’s UEVR injector profile.
That is still the big question for me. I am all for modernizing the engine and don’t care if that means Unreal Engine 5, but if it doesn’t have comparable mod support to other Bethesda games, I feel that will end up hurting it pretty badly.
But as long as they don’t pull a Blizzard and replace the original game with the remaster, the original game and all of its mods will still be there to be enjoyed, at least. And maybe that means we might someday see an OpenOblivion similar to OpenMW if all else fails.
I don’t think there’s a shot that there is zero mod support. It’s Bethesda’s bread and butter. What I’m wondering is will old mods be compatible/portable? Rumor is the game is running old gamebryo engine logic alongside UE. Looking forward to seeing what this actually is tomorrow
I’m guessing not likely, if only because we’ve already seen mod compatibility take a hit for less drastic engine updates (Skyrim vs Skyrim SE, Fallout 4 vs Fallout 4 next-gen). The work they’re doing seems more extensive than those examples, so I wouldn’t expect old mods to work, but maybe they could be recreated or converted through community effort.
I think the gaming community severely overstates the amount of people that mods their games. I wouldn't be surprised if less than 20% of Skyrim's players have ever used mods, and I'm damn sure having mod support or not wouldn't have any considerable change on their sales.
So the combat and leveling systems have been reworked, but aside from that it’s largely unchanged mechanics wise, from what I can gather. I just booted it up 5 mins ago so I can share more impressions in a few hours
I’m hoping for remake. The game needs to abandon (or at least rework) their level scaling. It’s by far the worst implementation it that I’ve ever seen.
Then make everything less orange, shiny, and bulbous.
Don’t think we know yet. Based on earlier leaks, the thought is that Unreal Engine 5 is involved somehow, but there is uncertainty about whether or not it is full-on in UE5 or if UE5 is just being used as a rendering layer. If Bethesda’s own engine is still used as the core of the game, we don’t know if that means simply reworking the original Oblivion code, or if they updated everything to the latest version used for Starfield.
What we can assume is that, even if the original engine is used, there will need to be a good deal of work done to update it regardless, since it is still a 32-bit application that would need to be rewritten for proper 64-bit support. And a lot of the game mechanics, physics, movement, etc. would need to be updated to work with the UE5 rendering layer if that is indeed how it’s working.
They can’t just be rendering on top, the visuals would clash with collisions. Some of the assets we’ve seen in captures are different enough from their legacy counterparts that they would cause all sorts of issues while playing. Also, they wouldn’t be able to increase the forest density, because trees have collisions. So it’s at least a remaster within gamebryo (which seems most likely to me, because it’s tailor-made for this kind of game) or a more profound remake within another engine (needless troubles, if you ask me, most unlikely).
It wouldn’t be the first sort of game that Microsoft has remastered in that style, though.
The Halo 1 and 2 remasters used a separate rendering layer over the original game which included updated art assets, and a setting to toggle between the original graphics and the updated ones on the fly. For the most part it was fine, but there were a couple of (primarily out of bounds) areas where the original collision did not always align with the updated geometry.
But I am hoping that it is more than just a simple rendering layer over the original game, because like you said it would require more hands-on work to improve things like forest density and interior clutter. It would look odd if they just increased the polygon count of foliage while still leaving it as sparse in places as the original. At least based on the leaked screenshots, the side-by-sides do give the impression that things have moved slightly and additional objects have been added, so extra rendering layer or not, my guess is that edits to the original game are also still involved (and likely means there won’t be a Halo-style graphics toggle button).
Every leak points to a remaster, using gamebryo for the game's logic and UE5 for the rendering part. Some leaks also mentioned it'll have an updated HUD, archery, stamina and blocking mechanics, but we don't know anything else.
Booooooo… So not today. I’m doubting the same day drop. Knowing marketing asshats they’ll want to run a week or more of advertising first especially if they’re calling this a reveal. :/
Don’t even for a second think those articles from ‘games journalists’ (marketers) were organic and that things ‘leaked’ - this has been a marketing campaign.
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