For the fighting game nerds out there: an interview on IGN confirmed that there are KI breakers during active tags, and combos will be limited in similar ways to Killer Instinct, meaning a combo meter rather than hitstun decay. If you don’t know what that means, don’t worry about it; this comment wasn’t for you. These were the answers I was looking for, and now this is my most anticipated fighting game despite having no familiarity with the source material.
What was shown of the hotel reminds me of REVII. I’m not sure how it ties to Raccoon, aside from the fact that the protagonist is the daughter of a character from Outbreak, but Raccoon City post-nuke is an interesting setting to explore — and regular zombies seem to be a returning enemy? I’m not sure if they are planning to have flashback sequences during the outbreak, or if the zombies will make an appearance in the present day timeline).
Happy to see a new MC. Ethan was okay-ish but painfully bland, I hope she’ll be more interesting.
I thought it was actually going to be a novel take on arena shooter formats, with a moving game map that would bring in new parts of a stage over time as others disappear. But the more I learned about it, the less interested I became.
So if anyone is looking to make a Rubik’s cube arena shooter, the market is still open.
What does it matter what it was running on? This looks pre rendered and anything pre rendered will look good even on a potato. Case in point Blizzard’s old pre renders in warcraft and diablo.
Don’t get me wrong, i’m excited for new witcher, just be realistic on the requirements. I’d rather not have another cyberpunk ps4 fiasco.
Such an amazing game. I’m not into RPGs but somehow got convinced to play this.
I don’t understand how I even had the energy to play 100+ hrs next to work. I often played until 2 am on weekdays, or woke up earlier to play.
I understand the complaints of the gameplay or controls, but the story and the characters are what makes this game special. It’s a journey I will never forget, some memories and feelings from it will stay with me forever
The controls I thought were really easy but I played on PC so I could swing the mouse around and I don’t need to looks at the keyboard to hit almost any key. So for me I thought it was real easy to control contrary to what I read online
Then I played on a console and then I understood the hate for Witcher 3 controls. I remember it feeling very heavy. Weird to control the camera and Geralt
I tried it again recently and starts out tolerable but gets worse the bigger your city gets, even when you lower settings. It would be one thing if the game looked amazing and had these deep, detailed simulations… but it just looks okay and the digital corner-cutting trickery becomes obvious when you start looking closely. I feel like there is something fundamentally wrong under the hood of Skylines 2.
The old video game industry still blows my mind. Competition was so fierce, there were tons of high quality AAA games releasing each year until things suddenly slowed down in the PS4/Xbone era. Granted, a lot of consoles failed and a lot of companies went under but it must have been wild to see Counter Strike, Baldur’s Gate 2, Diablo 2, Deus Ex, Perfect Dark, Red Alert 2, etc. all launch in the same year.
The indie scene today is great, but the amount of AAA games coming out these years are much fewer, and there’s a 50/50 chance it’s going to be a total flop.
Even if the game is well received, if it doesn’t make more money than the last game, then the studio is shuttered, and you’ll never see an official sequel. You’ll be stuck waiting for an indie dev or original dev on kickstarter to come along 5-10 years later, maybe even more.
Indies are making now what would have been AAA back then. And as many great games as there were back then, we get more now. Back then, it was possible to keep up with just about every major release as it came out. Now I’ve got a backlog of 9 games that piqued my interest and came out this year that I haven’t had time to get around to yet, and it’s only April.
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