For me it was the other way around. With some very few exceptions I found the Skyrim quest boring and too afraid to do anything fantastic. Oblivion was way better in that regard, but lacking in dungeon diversity and action gameplay.
This also seems to be the general consensus among TES fans. Morrowind has the best roleplaying depth and potential, Oblivion has the best and most varied quests and Skyrim has the best level design and combat.
Have you played OG Oblivion? Are you okay with it? Then don’t buy the Remaster. It was okay, but it was still basically the original Oblivion in a slightly prettier wrapper.
Then as long as you're fine with the poor performance Oblivion remaster is excellent. It's Oblivion (almost) as you remember it, the main difference being the ability to sprint (which doesn't actually change) and fixed attribute points leveling (which I welcome because the original levelling system was stupid where you needed to level minor skills to get +5 bonuses for attributes).
I’ve always thought that the only solution to this problem is being able to reverse engineering central servers and thus being effectively being able to pirate online only games.
It’s an unreliable solution, because there’s no guarantee that even dedicated and talented individuals will be able to reverse engineer every online server, if that game has those individuals in its customer base in the first place. The solution seems to be either legislation, which this campaign is seeking, or for the market to outright reject online-only games, which it isn’t doing. I don’t even really have an alternative to online-only games in some genres, like FPS for instance, to send my dollars toward instead; sports games are in a similar position, since the sports organizations all signed exclusivity contracts.
The solution is legislation, as without that, we can’t expect companies to decide to release either the executables or source code for running the servers, other than a handful looking to get some attention and goodwill.
Ross mentions reverse engineering towards the end of the vid so it’s definitely top of mind now for the future of the initiative, bar rebooting it with someone else. Agreed that it’s really the only alternative when the industry is as steeped in back alley deals and skeevy dishonest commentary as it is.
Reverse engineering the server is reverse engineering the whole game. It’s going to require skilled engineers and a significant time investment. It may be possible, but not practical.
Also, the client will likely verify it is talking to a legitimate server by checking a certificate, so you may also have to hack the client too.
At some point you’re better off making your own game with hookers and blackjack.
For the fighting game nerds out there: an interview on IGN confirmed that there are KI breakers during active tags, and combos will be limited in similar ways to Killer Instinct, meaning a combo meter rather than hitstun decay. If you don’t know what that means, don’t worry about it; this comment wasn’t for you. These were the answers I was looking for, and now this is my most anticipated fighting game despite having no familiarity with the source material.
What was shown of the hotel reminds me of REVII. I’m not sure how it ties to Raccoon, aside from the fact that the protagonist is the daughter of a character from Outbreak, but Raccoon City post-nuke is an interesting setting to explore — and regular zombies seem to be a returning enemy? I’m not sure if they are planning to have flashback sequences during the outbreak, or if the zombies will make an appearance in the present day timeline).
Happy to see a new MC. Ethan was okay-ish but painfully bland, I hope she’ll be more interesting.
I thought it was actually going to be a novel take on arena shooter formats, with a moving game map that would bring in new parts of a stage over time as others disappear. But the more I learned about it, the less interested I became.
So if anyone is looking to make a Rubik’s cube arena shooter, the market is still open.
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