I was I. The same position and dropped it. Then a friend told me to play through the first area and then judge the game. It took a long time to get there but eventually the game really comes together. But this was in a COVID game drought so I was willing to put the time in. That may not be everyone’s idea of fun which I totally get. However I still think about the gameplay and wanna pull it up to run some deliveries and fight some bt’s even years later.
What really sold me was the building part. Building roads and maxing out all contacts was the caveat that really made me stick with it. After all that was done I found the game to be very relaxing, just taking a nice walk in nature. It might have been due to covid but walking and driving is what made me finish the game.
Ultimately it’s a logistics simulator, like Euro/ American truck simulator or Snowrunner, but instead of hauling things around in trucks, you do it on foot, via motorcycle, and even sometimes trucks. In the beginning you grab a couple packages and hoof it in foot from A to B. The further you get, the more you can transport at once, and the more complicated the routes get, more difficult the terrain gets, and the more you have to strategize your overall route. A big portion of the game is exploring alternate routes and laying down tools to assist yourself in future deliveries or even other players like ladders, bridges, ropes, rain shelters, ziplines, canons, and more. It’s post apocalyptic, and so in addition to harsh weather and unforgiving terrain, you also frequently have to haul your goods through hostile enemy zones who will attack you and steal your cargo, or areas where you must sneak by the games primary antagonists, the ghosts/monsters known as BTs. A secondary focus of the game is the Dark Souls-esque “multiplayer” where the things you put down in the world can be used by other players or vice versa. You can make an entire side game out of DS by simply finding other players lost cargo in the world and recovering it/ delivering it for them, leaving helpful and informative messages and motivations, or even using stealth combat to sneak into enemy encampments and liberating other players stolen cargo for them.
If I had to distill it down into a single distinct vibe, think about post apocalyptic/ zombie type movies, I am Legend for example, where a lonely survivor/ wanderer has become accustomed to their new world and despite the hostile conditions is able to move around freely via the use of various tools and structures they’ve built up around the area to cleverly outwit the elements and whatever monster ended the world. Thats who you play in the game. You’re Will Smith in I am Legend but instead of being a lonely drunk locked away in a compound, you’re the neighborhood mail man.
It’s still very active seemingly, after making this comment I started a new play through lol.
Basically each sub region starts off as “disconnected from the network”, so your first expedition to a new area you’ll have no help from other players, only what you bring with you. Once you connect the region to the network, that’s when other players items can start appearing in your world and vice versa. Now it’s instanced so you won’t see everything every single player has placed, just a subset. Now there’s also a concept of “bandwidth”. When you first connect an area to the network, the bandwidth is low so only smaller, lower level things will show up in your game. You’ll start to see some conveniently placed ladders and ropes mostly. So you go from being 100% on your own, to having a little help here and there. Which each new completed delivery though, you increase the bandwidth available, and you’ll see more / bigger objects enter your game world. Bridges can that span a river, timefall unbrellas that let you wait out a storm with some music, watchtowers that can give you a Birds Eye view, things of that nature. When you get the bandwidth really high, you’ll start to see bigger structures like sections of floating highways allowing truck travel, and even underground bunkers that function just like private rooms do in the big locations. So the more time you spend in one area completing bigger deliveries that need to be delivered faster, the game very gradually adds more player support to the game. So the game retains its challenge when you’re first entering an unexplored area, but makes it less tedious to deliver follow up deliveries as time goes on. It’s really brilliant in my opinion. Because while it’s fun to man vs wild your way to new places, it wouldn’t be as fun to keep treading the same route the same way over and over. The way they’ve implemented this system keeps things relatively fresh.
Another factor is that the timefall rain will degrade both your and other players structures over time. So without maintenance, things placed down will eventually be destroyed. You can haul resources to both your own structures as well as other players to keep them repaired. Bigger structures require more resources and collaboration to maintain. You can also favorite certain players and then their stuff specifically might show up in your game more so than random players, so you can almost have an asynchronous “friendship” with someone you never see.
Tim partially retreads the stuff that was already mentioned by various people in the industry (including Gabe Newell) but it’s by no means a bad thing - especially since he adds some personal stuff as well.
If anyone is interested in game design and history of the industry Tim’s channel is a great watch in general. There’s lots of cool stories and tips for aspiring devs.
We are shown exploration but little to find besides landscape. We are shown building simple houses with prefabs. We see very basic npc interaction to your presence. But that's it. NMS biggest issue is that there isn't that much to do and it's depth is shallow. I'm seeing nothing here to dissuade that.
How to show you haven’t kept up with NMS and the company at all since No Man’s Sky released.
There is little reason to believe this will be the same, they’ve given the players more than what was promised and continue to vastly expand NMS, all for free.
It seems that you need a refresher. I suggest you rewatch those original pre-release trailers and then try playing the game to see if it looks anything like that. I did that a few months ago, and spoiler alert, it did not. Continued support is of course praiseworthy, but it wouldn’t have been necessary if Hello Games had actually kept their promises to begin with. It boggles my mind that gamers so vehemently defend a company that took a decade longer than it should have to deliver some (not all!) of what was promised and also wasted a bunch of time and resources on bloating the game with stuff that was never mentioned and that nobody asked for. Gotta be some form of sunk cost fallacy or Stockholm syndrome or something…
Needless to say, I disagree with you that there’s little reason to believe this will be the same. On the contrary, there is every reason to believe that. Due to my skepticism, I was talked down to by people excited by the trailers back then, just like I’m being talked down to by you now. Vindication felt very sweet first time around, so I’m looking forward to round two.
That’s also something I was told in response to my skepticism during NMS’ pre-release hype phase, and it’s a complete misunderstanding of what’s going on here. I’m not trying to stop people from being happy, on the contrary, I’m trying to help them avoid disappointment by getting them to stop huffing hopium in industrial quantities. But they don’t wanna stop.
It’s not a “misunderstanding” when you’re laughing about what you think is going to happen and getting excited about your “vindication”. You’re not helping anyone here. You’re just trying to get them to join you in your cynicism.
It seems complaining about Cyberpunk has also become downvote-worthy these days. I think people are just all in on a good redemption arc so when a game is finally good they’re willing to overlook all the early promises that will never be fulfilled.
I would say it is justified given the amount of support they gave the game in the aftermath, all for free. I would instead encourage people not to buy games at launch. Also, it’s not like this new game is totally different either from NMS, you can clearly see the back bones from NMS. So it’s obviously that they’re going to use everything that is good from NMS in their new game.
The same people are at the helm, and they’ve managaed to make a massive profit by making up a bunch of stuff, releasing a broken, unfinished game and fixing it over the course of nearly a decade. What’s to say they’re going to do differently this time. If anything, they’re more likely to get a pass releasing a broken game now since it will probably eventually be what was promised at launch.
Edit: and I also want to highlight the fact that by supporting Hello Games (at least until we’ve seen definitive proof that this isn’t a repeat) we’re very directly showing support for the practice of releasing broken games.
Thats only true if it comes out broken, which hasn’t happened yet.
I’ll treat it the same as every other, if after a couple weeks once the hype has worn down the game actually fulfills the general schtick and seems to have learned and integrated its NMS lessons, then I’ll consider getting it.
I got NMS for ten bucks at the NEXT update and feel like I’ve gotten far more than my money’s worth. This title hasn’t proven anything yet, and I’ll wait for the truth before purchasing it like I do with every other game. It’s been this way since like 2013 when the industry started pumping out incomplete live service nonsense with seasons and battle passes.
I’ll treat it the same as every other, if after a couple weeks once the hype has worn down the game actually fulfills the general schtick and seems to have learned and integrated its NMS lessons, then I’ll consider getting it.
I got NMS for ten bucks at the NEXT update and feel like I’ve gotten far more than my money’s worth. This title hasn’t proven anything yet, and I’ll wait for the truth before purchasing it like I do with every other game. It’s been this way since like 2013 when the industry started pumping out incomplete live service nonsense with seasons and battle passes.
Thats exactly my point. We don’t know anything about the game, and are supporting it by just assuming that its going to be a great game and exactly whats promised from a studio that had previously lied frequently leading up to its last release. Thats why you don’t feed into another ridiculous hype train, and don’t pre-order or make day-one purchases. If they’ve actually learned their lesson and reformed, make them prove it before buying the game. I’m not saying don’t buy the game, I’m saying don’t buy in to the hype.
Oh for sure, definitely not going to hype it. I am going to follow it though and see what they show off.
I’m curious if they’ll be more open with their development process this time around, and if the company that has had issues in the past with four player connectivity can pull of server meshing.
Step 1: Release a shit game early that's nothing like its trailer and produce a shit ton of publicity through its consequential shit storm.
Step 2: Spent development time on it that you had originally planned for it anyway to fix things up a little bit, without ever reaching the state of the original trailer and get all the praise for being a shitty company because you've apparently done some magical redemption arc.
Step 3: ???
Step 4: Profit - and then do it all over again because people are gullible idiots.
You can apply the same shit to CP2077 and other games btw. At this point it is beneficial to just release a game in a shitty state because now you have the opportunity to use it as some PR mechanism of how great you are as a company for still caring for your games even after a shitty launch.
It really drives me crazy people defending the CP2077 debacle these days. Like I get it that it’s a fun game but that’s not what anyone is complaining about. We’re complaining about how it’s not and never will be the game they promoted in countless hours of previews in the months leading up to release.
Or simply the terrible the state it was in. Took them to 1.6 to finally fix the stupid framerate degradation, at least partially. And things like the story will obviously never be fixed.
Hi there Dark thoughts! I'm just curious as to why you've downvoted every single comment I've ever made on Kbin. Is this something you do to everyone who downvotes you one time? Seems a little extreme and immature don't ya think?
I do it with obvious lurker / alt accounts that are otherwise not active and apparently just exist to downvote other people. Legit accounts and especially those who could actually provide some valid counterpoints aren't receiving this treatment. This also includes a block, so consider this message a friendly courtesy of mine, but also the last thing you'll hear from me, as I have better things to do than argue with internet trolls. Have a nice vote manipulative day.
What the actual fuck? One downvote is all it took and this dude thinks I'm a troll. (Make that two, lol) If anyone else is reading this, I'm very real and this is my main account. Lol. Jesus Christ.
No, but the fact that the shots we see in the trailer already exists in NMS gives me hope that they can do what they claim this time (outside of Sean’s vague hints at server meshing allowing all people to be on the same earth) in terms of gameplay.
Networking code and their version of server meshing is the biggest wildcard here. But they have already proven they can make a procedural world with gameplay loops and multiplayer like the trailer. Nothing is out of the realm of possibility, and they have the entire NMS development/update experience to lean on now for making their second game.
But yeah, poach some SC devs to help you make the server meshing portion of it for sure.
I am quietly really excited for this to come out. The original space marine was such a fun game. Honestly even if this just plays like a doom eternal reskin, it would still be a 7.5/10 for me.
Oh, I'm glad something good came out of me doing that annoying internet thing of using an abbreviation without explaining what it means (for which I apologize).
It's kinda funny to call Space Marine a TPS since while, technically, it is, you kinda spend 60% of the time mashing the melee button, which is very much not doing the "S" part.
I’m going to be able to cut down swathes of ‘nids with a heavy bolter so it’s gonna be at least an 9/10 for me. I just wish they’d let me play as a death company, I’m sick of Ultramarines.
It’s Bonnie and Clyde. Bonnie and Clyde were crappy criminals but they were quite famous for their media presence. I think this one will have the protagonists be social media star criminals, and it will come back and bite them. Also, one dies, iirc.
As someone who grew up with block graphic games and sprites on a 320x240 pixel screen in 16 colors, this looks impressive. Not my kind of game or genre, but still well done.
Vice City was my favourite, the soundtrack alone was amazing. I have literally skipped V after IV was too big, and never finished rdr2, depsite rdr being one of my favourite ever games. Hoping for a tighter, tastier VI, not just “more”
same here, it already looks full of crowded places and tons of cool stuff jammed into this huge city, but most of them were animated cinematic Instagram looking stuff so I guess we have to wait 4 years to see.
Does it improve towards the end? I was playing it and got about half way but stopped. The world is beautiful but the quests are boring af. It’s a movie with repetitive actions from time to time.
It gets a little better in its last 3rd, but only story wise. It is a remarkably bland experience compared to the first game. If riding around on a horse and chest-high wall cover-based shooting wasn’t fun for you after the first hour, there’s nothing for you later on either.
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