I’ve not watched either, but this is probably the relevant extract from the wall of text that the UK gov put up.
If consumers are led to believe that a game will remain playable indefinitely for certain systems, despite the end of physical support, the CPRs may require that the game remains technically feasible (for example, available offline) to play under those circumstances.
I’m currently at work, so disclaimer: the following is an AI-generated summary.
The UK government has responded to the petition to stop game publishers from destroying players’ access to purchased games, but the response is complex and not entirely straightforward.
The government’s response suggests there may be some legal avenues to pursue, particularly around the requirement for clear information to be provided to consumers about the longevity of online games.
The key issue seems to be that most online games do not clearly disclose when their service will be shut down, depriving consumers of information needed to make an informed purchase decision.
Pursuing this angle through consumer protection regulations like the CPRs may be more promising than directly trying to prevent game shutdowns, which the government response suggests is not clearly prohibited.
However, there are many open questions about the specifics of how to report and pursue potential violations, including around time limits, penalties, and differences between UK and Scottish law.
The creator of the video acknowledges this is a complex legal maze, but believes there is potential to do “a lot of damage” to the industry if the right approach can be identified.
Gathering more signatures on the UK petition may help, but the creator is skeptical this alone will lead to legislative change.
Overall, the response provides some promising leads, but significant work is still needed to determine the best path forward and how to effectively leverage the apparent legal violations.
The creator expresses frustration at having to essentially act as “self-checkout law enforcement” to get the government to enforce existing consumer protection laws.
Despite the challenges, the creator remains determined to find a way to hold game publishers accountable and prevent the destruction of purchased games.
Basically, there probably easily legal case to answer especially for supposedly single player games that have online components, but it would be up to individuals to actually go about suing the game companies, the government isn’t going to get involved.
I sent it at the time, petition was badly done, it really should have just focused on keeping software products in general around after support is dropped by the creating company. This isn’t just an issue that affects video games, and get and by using video games in the name it allows the government to kind of just dismiss it.
Right. What does AAA even mean? Meta spent billions on their Horizons Metaverse, but countless Indie Metaverses are way higher rated some made by just one person. Clearly AAA does not mean the size of the team or the budget.
Always feel Talos Principle 1 and 2 deserve more praise than it gets.
Ignoring the complete insanity that this is from the Serious Sam developers: Talos Principle (1 in particular) is one of those rare puzzle games where things “make sense”. Mechanics are introduced and the vast majority (I want to say all, but it has been a minute) of interactions and “tools” come from that. Rather than “oh, but you see, if you had noticed the way this one picture on the wall looks you would have found the secret tool you needed” wanking.
And the story is interesting enough to motivate progress but not so vital that you feel bad about taking a day or two off before going back to the puzzle.
Baba Is You has some of the “ha, its a secret trick” nonsense but, by and large, is a similar vibe and approach to puzzle solving.
Any others you recommend? I enjoyed this and the witness, and love a story driven mystery game like obra dinn too but I really suck at physically using a controller so I can’t really do games where you have to have actual video game skills
The Witness is the other one that I’d compare then too. Other than this series and that game, nothing else of the same level comes to mind. There’s a DLC for TTP1 if you haven’t tried it. There’s also obviously the Portal series too.
Antichamber fits with these I think, and maybe Baba is You, though I only have like 15m in that so I can’t comment in how good it is. I think that’s pretty much it.
I agree, except for some of the bonus puzzles (particularly in 1) requires some out-of-the-box thinking, sometimes literally by breaking out of the puzzle you’re in taking puzzle pieces with you. All the basic puzzles I agree are straightforward, but some of the bonus tings require you to look for extra details that may not be part of the puzzle exactly. I think this is done particularly well in 1, as the story is about thinking for yourself so you have to start thinking about the puzzles in a different way. In 2 most of the bonus things are done exactly the same each level and you just need to figure out how to connect them to other things in the map. Usually they don’t require “breaking” the puzzles to complete, even though this is still possible and allows for other options to solve some puzzles.
Even those are generally “obvious” as level design makes it obvious there are interactables not inside a puzzle or that use tools that aren’t part of that specific puzzle. The narrative is what pushes you to think “… what if I take this out of the puzzle room?” but many puzzles outright teach you those skills with the kill fields.
As opposed to “You should have looked to the left while walking between these areas and realized that if you lined up the level geometry it would make an arrow”
I don’t own P3 Reloaded, but is this sort of like the additional content that usually comes in Persona 4 Golden and Persona 5 Royal? Shouldn’t this have been included in the P3 Reloaded release?
Episode Aigis (or The Answer in the west) was an expansion/epilogue to the base game. (In)Famous for its focus on combat and sparse story content.
The original release was pretty long (about 30 hours, I think) so I guess they thought it would be too much work to add it to base remake? Or they just wanted money, I dunno. It’s Atlus. They have a… special approach to game development.
But have fun! Kotone/FemC is great, I played her as my new game+ when I first played P3P, and it honestly made NG+ less of a chore because of how different her personality is compared to Makoto/MC. And her social links are great too (except…you know…)
The “dual protag” experience of Persona 2 and 3 is honestly so underappreciated imo. But Altus won’t do it anymore. I’m not bitter about this at all :clown emoji:
Yes the Ken romance is optional, you can max it without romancing him. But I think most of the playebase is usually disturbed at the fact that dating the 10 year old orphan is an option at all. I’ve spoke with a few Japanese fans about it, and while they’re more mild about the criticism, apparently it was still a bit “wtf” to some of them too.
But in the later games YOU get to be the adolescent dating an adult, so…uh…yay? I joke to my friends that Kenji from Persona 3 directed Persona 4 and 5.
Todd Howard? Wasn’t expecting that. Anywho, looks like this’ll mainly be in 1st person? That’s kinda neat actually, I don’t think we’ve had a 1st person Indy before.
Machine Games are pretty well known for their first person shooters (they made the modern Wolfenstein games), so it is kinda reassuring they're sticking to first person, even if they're clearly not going for a Wolfenstein feel.
The difference is that crossovers in fortnight work. They fit the style and vibe of the game. When you put Nicky Minaj in cod it looks like a meme mod. I think mtg has been doing the crossover stuff for ages and players have hated it always.
This is really exciting. I’ve liked everything about No Man’s Sky except the gameplay which I thought was boring. If they can replace that with exciting fantasy combat, I’m in.
Also this trailer felt weirdly very similar to the NMS one. The zoom out from water, panning over the landscape, and riding ships dragons over everything had all the same beats.
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