I played this as a kid. I loved the game except for the fights. I would press ‘0’ to sucker punch every time. I don’t even know what Indy Quotient is, why should I care about it going down?
Highly abbreviated summary:
New story mission chain.
Further additions to biome assets, new star system type with different styles of terrain generation.
Many QOL updates.
It’s nice and sort of funny to see that they’ve restored water to some planets’ moons. Wild to think it’s been maybe around 8(?!) years since that was abruptly removed. Always get some mixed vibes from No Man’s Sky updates due to this awkward back and forth between removing and restoring parts.
This was a hilariously toxic game by the way, coming from someone who played and enjoyed it as a teen. Seriously, even the developers were completely insane
Wonder how this will do, MOBA has got to be the toughest genre to break into with both LoL and Dota 2 completely owning the market. I know HoN has some pedigree and brand recognition but even back then it was never that huge, and it’s biggest claim to fame at the time was that its engine was much better than running as a WC3 custom map (since that’s all Dota was at the time) - it was basically seen as Dota 1.5 and when Dota 2 came out most people jumped ship. At least that’s how I remember it, it’s been a while.
Not happy about these Indiana Jones type of system requirements. I was coping that DOOM: The Dark Ages won’t have mandatory ray-tracing, even though I knew they’ll be using either identical engine or some “minor” variation of it, because. well, id software, idetch engine, etc. Fitting name!
DOOM (2016) and DOOM: Eternal ran extremely well on my GTX 1080 paired with Intel i5 3470. Now I won’t be able to run the new title with same GPU paired with Ryzen 5 5600x. There’s a lot of people in the comments in various places saying it’s totally fine or just arguing with people that are not in favor of such demands.
I think it’s because they’ve started designing games that use PS5 as the minimum standard for hardware requirements.
I don’t mind about Ray tracing being a requirement in theory I just think that they’re doing it about 5 years too early. If they just waited until Real-Time Ray tracing had been around long enough that some cards had hit the second hand market it wouldn’t be so bad
Wouldn’t have been that bad if the push for ray-tracing didn’t come together with a higher price. Isn’t the point of ray-tracing to make things easier for the developers to work on lightning and shadows and such? Apart from the obvious graphical fidelity.
There’s absolutely nothing good about it. I’ve been reluctant to get into RT because it just doesn’t offer that much to me and seems to have launched us into the upscaling and frame generation era of gaming because the oh-so-wonderful ray-tracing capable GPUs actually need some crutches to deliver their killer features. And mandatory ray-tracing now, alongside the mandatory DLSS to see any benefit from a 5000 series card from Nvidia are absolutely going to contribute to me doing my best not to buy into ray-tracing for even longer.
I know it’s lost battle because of how many have either happily or silently jumped ship, but it’s now a matter of a principle. It’s not even that kind of situation when one is not enough until there’s one too many to ignore - it’s just me not feeling right about it; even less right than before.
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Aktywne