Man, I so wanted to love this game! Instead I just liked it. The graphics, the world, music, even the story are so well made and interesting to look at and explore. I loved the mining town at the beginning or the town with the ghost house! The only thing holding this game back is the somewhat stale level design between the interesting places you explore. They feel like flat 2d Zelda dungeons with a handful of frustrating design decisions to make them harder and take longer to finish. Still, I will probably get the DLC to show support for the devs and the interesting world they created!
Edit: Jesus fucking christ! I watched the trailer after commenting and didn’t see they made a Harvest Moon/Stardewvalley style DLC! Day one purchase!
I got tired a long time ago of games unnecessarily forcing phones and social media into them. They’re never done well, and real life social media sucks enough, we don’t need more of it in games.
Miss the size 64vs64 of Tribes II, miss runs with a loaded transport, Juggernaut on the back. Strike covering. I know it's playable still, I check in every so often.
I think an ideal game starts easy then ramps up the difficultly. At this point you gain abilities that make the game easier and make you feel more powerful. Then the difficulty increases again at the end for the final challenge portion, that way you as a player feel like your have to master your new found abilities.
Like going over a big hill then when you get to the valley on the other side you have to climb a mountain.
Such a good game. I picked it up during last year’s Winter Sale on Steam. I’ve got about 200 hours in it so far, and I’m playing up to Prestige 8. It’s pretty challenging at that level, and I’m not sure how to progress past it.
I’m glad to see the devs have announced 1.0, although the game has been totally playable since I first picked it up. I love the effort and work they put into every update, and I’m really gonna miss them adding and improving stuff.
I just busted the Lead Seal Yesterday. Fuck me is Pioneer hard. I don’t know how you’re supposed to do it on harder difficulties. It’s like the storm hits and then everybody’s negative 16 resolve, and I just start pissing away workers.
Part of it is just leveling up your citadel. Some is the game dripfeeds new systems and buildings to you that make things more complicated but also help with happiness. A lot of it is just learning what it takes to keep people happy.
Keep playing on difficulties that feel manageable, and when it starts to feel like you can handle it, then bump up the difficulty then.
Some towns are just going to fail if you’re unlucky… But you can set yourself up for success by learning which Services buildings to pick. Some like the Temple (reduces hostility) and the Guild House (increases resolve every time you buy/sell) can be instrumental to surviving harder difficulties.
I’m not convinced there are “unwinnable” settlements. They might be unwinnable for me at my current skill level, but there are people who play at Prestige 20 who I’m sure couldn’t possibly lose at the difficulty I’m playing at regardless of what RNG throws at them.
I encountered a settlement on Prestige 15 or so which had a base hostility at level 2… and a ~15% chance of villagers dying every couple of seconds starting at hostility level 2 during the storm, mitigated by access to services. First storm wiped out my town before I could really address anything 💀
Edit: But having played quite a bit this was a rare combination of bad effects
Make sure you have housing for everyone, upgrade your hearth, and unassign your woodcutters during Storm.
Citadel upgrades for essential blueprints of race specific housing and field kitchen will help keep resolve up in the early game.
Cornerstones the reduce hostility will help a ton in the mid to late game.
Edit: And don’t open a glade unless you have a reason to. Every glade you open increases the hostility level.
Personally I don’t open small glades unless I have a cornerstone that triggers off it or my humans or foxes have seen something there. I’ll spend the first 2 years building up my initial settlement, then start of drizzle year 3 break open a dangerous glade for those sweet event rewards. I’ll continue to open a dangerous glade every year or two afterwards depending on how things are going.
Much like how once you get comfortable with the difficulty level it’s time to increase it, once you feel comfortable with how your settlement is running it’s time to open a dangerous glade.
Hey so I’m not the only one. I was saying in another comment that I saw hype posts for sales were people didn’t get hype. The posts got deleted. I think Lemmy is starting to get marketing teams controlling content like reddit.
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