It looks pretty good and I’ll most definitely try it once it’s out of early access. It kind of feels like the Renaissance of survival games or something. Especially since Blizzard just axed theirs. They’re the type of company who would completely stumble and break an ankle over a trend like this one.
I put a couple hours into the demo a few weeks back! Really enjoyed it! I tried every weapon and tower available and did a few different runs, and liked how different they all felt. Had some feedback, which I think I gave in Steam community 👍
The game came out of the blue for me, but I picked it up yesterday. The singleplayer experience so far is pretty nice. It’s not too difficult so far, the story is a bit basic but acceptable, and so far it runs great. I haven’t experienced any bugs so far either. I did see in the reviews that the multiplayer needs some balancing/tweaking though.
As someone who has never played Dragon’s Dogma, but loves Dark Souls, but is “meh” on Monster Hunter, but loves Shadow of the Colossus, but isn’t generally a fan of JRPGs, do you think I would enjoy this? Those are all the things it seems similar to.
I fit into most of those “categories” you just listed except I do like some jpgs, that aside this is nothing like a jrpg. The first is like a western RPG just made by a Japanese developer and is a fucking great game. I expect this to be equally good.
I haven’t watched the linked video but have seen a bit of gameplay and it seems like it is more of the same, I definitely think you would enjoy it!
The first one is still great, it has its quirks where it is a bit older now but I highly recommend pirating it (fuck capcoms retroactive drm) and giving it a go to get a feel for the kind of game this is going to be whilst you wait for it :D
I haven’t actually tried, I just knew they were retroactively adding it to games and DD is a pretty popular one so presumed they would’ve added it to that as well. So maybe they haven’t I can’t confirm :)
The first game goes on sale pretty often (it’s about $5 right now on Steam and GOG) so you could also try the first game if you’re interested enough (on PC).
Probably. I can’t imagine they will fuck up dd2 based on dark arisen and ddon.
Somehow they made a game with the most generic fantasy creatures quite good. The original and the now dead dd online both had their share of jank, but probably my favourite monster climbing mechanics which I still think are better than any mh game I have tried, and hands down the most enjoyable and rewarding spell casting mechanic, especially the ddon version. The quest handling is more traditional than fromsoft’s figure it out yourself approach and I don’t remember anything particularly bad about it. A lot of the dungeons and caves in ddon were just cut and paste segments that you start to recognize after a while, but I didn’t find it bothered me really. Rather than that I expect 2 will have more unique and purpose built environments.
I’m really enjoying it! It has some skyrim vibes to it and the building mechanic is what I’ve been craving for so long.
One thing I don’t like is the gated progression - you need to upgrade your altar to make areas covered in “deadly shroud” turn into normal shroud and become passable. Personally I’d remove that - I want to get my ass kicked by a level 30 enemy when I’m level 5, or to sneak around them to get to the only chest that’s away from enemy routes, there is no need to put an insta death barrier before the higher level areas
I’ve been enjoying it on Bazzite OS. When it first launched it took some tinkering to get it running stable with no black screen flickering. After a few hot fixes it started again no matter what I did until I switched to X11 instead of Wayland. Now it runs amazing. The gameplay is rough in areas but what they have so far is great. I’m looking forward to whatever UI and game mechanic improvements they introduce.
Waiting for the reviews on this one. The hard stance against fast travel turns me off. I only have so many hours in the day and slogging for 30 minutes to an hour between locations does not sound fun.
I love the combat from the first one though. Jumping on the bosses just felt bad ass.
I have avoided the trailers for spoilers reasons but the first game has a fast travel component it’s just not standards. There is teleport stone at the main city which you can go back to and you can place(?) A couple in other places. Generally when you have to travel for main quests between places it’s as part of the main quest.
I do respect your stance though obviously if a game is directed in a way that you don’t vibe with there’s no reason to force yourself to play it
I play it in that async multiplayer they support with friends, both against each other and semi-allied with bots.
It’s cool. I love the variety, I love how that works against the sameyness these games usually develop, and it has just enough techncial qualities like pretty graphics and okay netcode to never get in my way. Plus hey, async MP! Always a huge plus to me, and sadly way too rare overall.
I can see it become boring if one players singleplayer generated maps religiously, but I got Against The Storm to scratch that itch, personally.
As far as the gameplay goes, it’s mostly the usual 4X fare, of course. Differences, if you’re not used to Age of Wonders games:
Magic is strong, to put it mildly. The games take their inspiration from the old Master of Magic game after all, and as such leader-cast spells can wildly swing battles even when your units are outnumbered and outteched. Likewise, strong summoned units and stacked buff spells make terrifying army stacks even out of tier 1 units (in fact there’s a spell tome specifically for that!).
The way you learn more magic makes for a nice little variety. You get 3 spells offered to research, you can reroll but it’s costly. Every few researched spells you get to pick a new tome of spells from which to research, and every few tomes you get to advance a tier and pick higher-level spell tomes.
From tomes + some other effects you have to “unlock” certain empire upgrades, and unlike other games some of these upgrades are instead instant effects, so at the right time they could swing things wildly (like healing all your units on the entire map to full).
There’s less focus on building your own empire - as you can only have 3-5 cities max anyways - and more on each city expanding in a huge sprawling network of influence and vassalizing more cities you take over, then getting tribute from them and hiring units with a resource specifically for that + empire upgrades.
Random encounters and events with decisions are way more common than in other such games. They’re not terrible meaningful 90%+ of the time (though cool ones do exist!), but it’s neat to get something shown so often, and sometimes you have replies that are unlocked by your specific empire attributes and setups.
The race/faction creator is something I’ve not seen that way since Master of Orion 2, not even when Endless Space 2 tried to go wild with that with later patches.
Now you made me want to play it again! But I have issues staying interested when I have to control more than one core army and one core city. Any advice?
Hrm, that’s tricky. I suffer from the same, if I knew how to overcome it I bet I’d play more 4X games.
Somehow it works for me here, I guess because I mostly play it in MP, and mostly async. Means I never spend more than a few minutes on a single match at a time.
If city building is also your thing, check out Against The Storm, a really clever roguelike take where you only spend 30-60 minutes or so on each village you build.
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