It’s not every other improvements, it’s basic features requested for years.
Dumb things like being able to edit your reviews or delete them without mailing the support. Having the ability to download old versions of offline installers instead of being forced to use their app…
It’s pretty obvious that I meant that this addition is welcome, but I critize their priorities.
Even GOG Galaxy for Linux. Forgot this still wasn’t added.
I never played the Plague Tale games and I still don't understand how this fits into the franchise. I thought it was about the plague and rats and stuff.
Sophia, this new game’s protagonist, is a pirate in the other games who throughout the franchise becomes a close friend to, and sorta takes the place as a maternal figure for, Amicia and Hugo (the protagonists of the original games)
This game is a prequel into her life set some years before the events of the plague.
I’m glad someone knocked some sense into these guys and convinced them to add a little bit to the name to make it searchable. Just “Mouse” would have just doomed them lol
oh heck yeah! as a patapon fan i finished the demo and i absolutely adore it! it feels like the natural evolution of patapon, we skipped a few games that’d make the transition smoother but the soul is there
This trailer is entirely cinematic. I don’t know what to expect from the game, what kind of RTS it will be (does it feature base building? Is it more tactical or grand scale? Is it MOBA-like with hero units being the main feature? Is it war-game-like?). This trailer literally tells me nothing.
The more time passes the more 5 and 6 begin to seem like temporary missteps.
I just wanna say me and a buddy played through 5 in co-op and had a great time. Chris Redfield can explode a fucking boulder with his fists and it’s great.
5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.
In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.
Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.
We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.
They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.
I absolutely love when games do that. Just a random, faceless dude for the second player that isn’t acknowledged at all by the plot. My favorite coop games growing up were all like that.
It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.
And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.
I beat 5 on one player. Wish I known it was a co op game. It sucked as ome player the Ai in the woman she take all the ammo and health potions. And no you couldn’t take them back.
I didn’t expect it would enhance framerate at all without a game patch to be honest.
I was expecting something like new 3DS, where all games that were not specifically patched for it ran exactly the same. But I guess the difference is that new 3DS must have run in pure hardware old 3DS mode for those.
I felt DQB2 was already somewhat playable, but I probably never did very crazy builds. I remember people warning that destroying mountains on the main island for example was a very bad idea, because they were supposed to limit how much of the island the game had to render. Maybe I should check my old island on Switch 2.
It’s kind of the point I was trying to make though. They could have unlocked CPU speed for O3DS games by default, and they chose not to. I assume they didn’t because of all the games, there will always be the odd ones that behave unpredictably when they’re running on unintended specs. So they went for 100% compatibility unless the game was specifically patched for N3DS.
Even though this time it’s software emulation, they could have played a bit safer by emulating exactly a Switch 1, including clock speed. Turns out Switch 2 seems to have very good compatibility, with only a couple problematic games they are working on, so in the end, good that they did it that way.
I think it’s because the market changed around them. When the 3DS launched they were one of the only companies providing decent BC. Now, everyone does it and people expect games to actually play better on the new devices.
Still a surprise that Nintendo got the message, but with the dozen first party games that got free patches it was clear this was a new era for them. I’m playing Pokemon Violet right now after beating Scarlet a few years ago and it’s like a whole new game on Switch 2, all the performance issues are just gone.
That’s objectively incorrect though. It’s an entirely new chip based on a different architecture. Switch 1 games are actually run through a translation layer, which is why a small number of them still don’t work on Switch 2 currently.
On weekends it’s too much to ask, yes. Monday to Friday is perfectly ok. If we could reschedule this until Monday at the earliest, that would be greatly appreciated.
I know exactly what you mean. I started it 3 times before I got into it
In my opinion, a lot of the gameplay is fairly generic. Attacking a wraith feels the same as attacking a human
It really shines in the immersion and story, though. The first two times I played it, I was skipping all of the dialog and cutscenes (depression is a bitch), so I missed all the good parts
Once you get into the mindset of “hunting” one of the monsters and selecting the right oils and potions, it can be really fun and feel almost like “strategy”. For example, there’s a potion that turns your blood poisonous to vampires
I played through it once and really liked it but didn’t see myself going back because of the generic gameplay. Apparently, the hardest difficulty forces you to use all of your oils and potions depending on the monster/situation. I think that might solve the gameplay problem since that was pretty much optional in easier difficulties. Not to mention make it a lot more immersive since you have to strategize like the witcher
Character movement that is unrealistically limited without offering anything to make up for it
Fiddly object interaction problems (e.g. candles often getting in the way of more important things)
Bland combat mechanics
"Open" world populated almost entirely with copy/paste combat encounters
Little reward for exploration, since practically everything worth finding has a map marker
A tiny handful of side quests re-used over and over with different mini-stories to make the quests seem distinct while the tasks to perform are mostly identical
This game’s strengths are not the gameplay, but the lore, characters, and story. (All the things that could be had from reading the books, or maybe watching the live action adaptation.)
Oh, and Gwent. Gwent is remarkably well-designed for a mini-game within another game.
The live action adaptation took a steaming dump on the original story sadly, some episodes are still worth watching but it’s not made by people who understand what made Witcher special, no wonder Henry Cavill left
It depends on what aspects of an open world are important to you.
Exploration is at the top of my list, and Skyrim is a good example of doing it well. Its world is full of unique things/places/characters to find, whether through an NPC’s directions, or a roughly sketched map picked up while adventuring, or following your curiosity toward an area that looks interesting, or chasing a fox, or simply by wandering off the beaten path.
Map markers appear after you’ve already been somewhere so you can find your way back again, but since most of them are hidden until then, they don’t spoil the experience of discovery.
And, when you find something, it’s often genuinely interesting. Not yet another copy/paste monster fight or “hold the button to follow your witcher sense to the lost thing” quest. Not just checking off a task list item (or pre-placed map marker) so you can rush to the next one. The experience itself is rewarding.
Mind, I have criticisms of Skyrim, but it did exploration and environments (including soundscapes) very well, and I wish more open world designers would learn from it and build upon its strengths.
EDIT:
I would love to play a game that reached or exceeded Skyrim’s bar for exploration and environmental immersion, Breath of the Wild’s bar for freedom of movement and wildlife, and The Witcher 3’s bar for characters and story.
I feel CP2077 does great with regard to storytelling and exploration (plenty of nooks and crannies in and around Night City), wildlife is nonexistant though. A Witcher game played in first-person would be cool…
I think my favorite part of Cyberpunk 2077’s open world was that it was full of activity. The encounter variety might have been a little disappointing, but I was impressed with how they made the city feel dense and populated. It was much more convincing than the miniature towns full of locked doors and fake windows that are passed off as “cities” in so many other games.
What I appreciated with the first Witcher is seeing the story from all sides and I dont recall it feeling black and white. Humans were shown as hating elves for their attacks, but then you get to the elves and learn their part of why they were attacking. The writing feels raw with hints of racism, vulgarism and the like. It felt right for the setting.
The Botching story line (the barron) in W3 was probably my favorite in that game and that was a side quest. I didnt feel the same momentum going forward in the main story of W3.
I’d argue that there’s plenty of that in 2 as well, and by 3 it’s more about taking things to their conclusions as all the characters we’ve built relationships with start bouncing off each other but fair enough.
I remember it being in W2 as well. Its just been so long since I’ve played either, I really cant articulate it well why I liked it so much. I just know I did but didn’t feel the same way about W3. In the end, I loved each of the games because they all had their own thing going for them. I don’t have a favorite.
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