I haven’t watched his videos in years because I stopped watching YouTube like that. I’m so glad he’s still around and apparently is still laying good content.
The two weeks are only for sharing across accounts in a family, if you’re using the same account across two devices there isn’t a time limit. You could already play your games on both but before the secondary device needed to connect to the Internet every time you launched the game, and now it’s just when loading.
Hey, I’m sure it solves a problem for people, but the easier solution is still just the absence of DRM, as much as Nintendo would not like to do it, and it introduces exactly the kind of complexity that Sony mocked 12 years ago.
Interesting that the District 9 director is involved with the parent company.
I thought Game Informer had some cool stuff. I really liked the second opinion on reviews, that tiny box inside the full review. It was fun to pick a side when they were at odds.
I see the specific hate this game is getting is directed towards it not being enough of an RPG… even though it’s supposed to be an action RPG. Meaning light on rpg, focused on action. So it’s it people wishing this game was something is not?
Also, looks like someone is abusing sponsor skip on this video.
Our second Major Update has arrived, featuring the final confrontation of the surface route, one last Olympian and all his Boons, a new Animal Familiar to bond with, streamlined resource gathering, plenty of new music and artwork, and more! We’re excited to know what you think, and will be monitoring feedback in the coming weeks to ensure these latest additions are working properly.
Not full release. Just an update, bugfix and balance pass.
Think of it as a space tourist game. I like to inspect planets and build unique vacation homes. Main quest? Nah, I’m building an upside-down pyramid on top of a tiny island on a planet almost completely covered in water. Why? Because I want to.
That recycled yank-the-keycard-off-the-corpse animation, though…
It doesn’t look like they learned much from Eternal. I think I’m going to give this one a miss. All I’m seeing is more mechanic overload, and a really annoying parry system that’s just going to result in about 1/3 of the monster roster being, “The only way to deal with this guy is to wait for his green attack and parry it, then you get to hit him once. Other than that he’s functionally invulnerable.” Yeah, because the Marauders were totally the highlight of Eternal, and absolutely didn’t grind the entire game to a tedious three minute halt every time you encountered one and played its silly song-and-dance.
I will happily don my asbestos underpants and declare that I really don’t like the direction the new Doom games are taking. Whatever this is isn’t Doom; they could have just as well slapped a new original IP over top of it without any difference.
Totally agree with you. I was a huge fan of Doom 2016 but couldn't get into Doom Eternal. Will reserve judgement until this is released, but I get the feeling I won't like this one either.
I couldn’t get myself to finish 2016 but I really loved Eternal. I’m on the fence about this one though. I’ll probably just wait till it’s cheap down the line. No big rush.
The fact that everyone but 4 people like Taylor Swift make her music great. The fact that all but 4 people use Tik Tok make it a great social media app. The fact that all but 4 people voted for Trump makes him a great president.
Or…
Maybe…
Doom has a history and is shifting further away from it in an attempt to capture a larger audience, like the skibidi toilet crowd that needs 24/7 overstimulation and nearly has a stroke when they need to use more than two neurons to perform an action…
2016 was good enough. More of that wouldn’t alienate anyone.
Someday I’d like to hope our game design sensibilities evolve enough that we can stop deflecting every negative review with “git gud”. There are absolutely things that hard games can design badly that don’t add to the overall enjoyment of the game.
Except they’re not. Most people like them and agree that they do add to the overall enjoyment of the game. Hell, I loved that part in the DLC when you fight two of them. It’s literally just a couple of people who are mad about them. So, yeah, git gud.
And here’s the thing with the Marauders, too. They were just in the wrong game.
If having to play silly distance and timing games with solitary enemies were Doom’s jam – If this were ever Doom’s jam – it would be one thing. But it’s not, and it never has been. The fuckers would fit right in the Dark Souls universe and nobody would even notice. But that’s just not how the rest of the game is structured.
The telltale heart thumping under the floorboard here is that the game feels the need to literally give you a popup that pauses the action the first time you encounter one for the explicit purpose of teaching you how to work the fight. If your mechanics are so non-discoverable that this is necessary, maybe that’s a clue that a stop and rethink is in order.
Doom Eternal was actually really bad at that across the board. You will recall that almost every new mechanic was preceded by an action stopping popup and in some cases an incongruous teleportation to a tutorial room to force-feed you the correct course of action (and the only correct course of action, which is my other gripe) for that monster or situation. Very few of its mechanics beyond stick-shotgun-down-monster’s-throat-pull-trigger are organically discoverable, and even the ones that could have been aren’t because of the tutorial popups.
I guess at least you can turn them off… If you know about them in advance.
I maintain it was more an issue with basing their fight around spacing, than teaching via popups. I didn’t even mind the many enemies that had unintuitive concepts like feeding them grenades. Once you attune to them, they’re simple enough.
Even after they teach you all that about Marauders, it’s not just a matter of how to shoot them, and when - but when NOT to. Plus hoping for their AI to act reliably as described.
Yeah, it also puts off people like me who are crap at games but still want to enjoy them. I am in my 50s and missed a couple decades of gaming. Recently got a steam deck and been trying to catch up. Recently finished bioshock! And I’m about halfway through doom 2016, enjoying it a lot. But I know I’m shit, I’m playing on little bitch difficulty and I still got stuck on a boss for two frustrating weeks.
My point is that some of their market is going to be people like me who don’t have time to put hundreds of hours into learning the mechanics but just want to have fun for an hour here or there and blow up some monsters.
I liked it. It was fun with friends too. It feels like almost everything wasn’t a controversy, though especially since the game has at least an element of satire. The real controversy was the misinformation and straight up lying of several YouTubers and Nintendo patenting the most generic bullshit.
I have about 100 hours in Hammerwatch, 200 hours in Heroes of Hammerwatch (mostly coop), but only 20 hours in Hammerwatch 2 (big miss for me). So for Heroes of Hammerwatch 2 I played the demo and was sold right away, played the demo again in coop and it was awesome as well.
This is the review I was looking for. Huge H1 and HoH fan but H2 was a big swing and a miss. So glad to hear HoH2 is a return to form. Thanks for sharing.
You take the role of a single character to explore the whole world. You can take quests, follow rumors, explore fortress mode forts that you made, etc. Combat is controlled directly, you can target individual body parts with wrestling or weapon attacks. And more.
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