Also worth mentioning that I learned from this video that Shift Up removed the Playstation region lock that caused the Helldivers 2 controversy universally, so they get kudos from me.
The other day I shared this video (Failure of Battlebit Remastered), which itself was uploaded by its creator only a week ago.
It’s great to see the devs coming back to it. Tbh I don’t think it’s my sort of game personally, but I typically prefer to see projects revisited and restored well instead of abandoned.
It’s not every other improvements, it’s basic features requested for years.
Dumb things like being able to edit your reviews or delete them without mailing the support. Having the ability to download old versions of offline installers instead of being forced to use their app…
It’s pretty obvious that I meant that this addition is welcome, but I critize their priorities.
Even GOG Galaxy for Linux. Forgot this still wasn’t added.
I never played the Plague Tale games and I still don't understand how this fits into the franchise. I thought it was about the plague and rats and stuff.
Sophia, this new game’s protagonist, is a pirate in the other games who throughout the franchise becomes a close friend to, and sorta takes the place as a maternal figure for, Amicia and Hugo (the protagonists of the original games)
This game is a prequel into her life set some years before the events of the plague.
I’m glad someone knocked some sense into these guys and convinced them to add a little bit to the name to make it searchable. Just “Mouse” would have just doomed them lol
oh heck yeah! as a patapon fan i finished the demo and i absolutely adore it! it feels like the natural evolution of patapon, we skipped a few games that’d make the transition smoother but the soul is there
This trailer is entirely cinematic. I don’t know what to expect from the game, what kind of RTS it will be (does it feature base building? Is it more tactical or grand scale? Is it MOBA-like with hero units being the main feature? Is it war-game-like?). This trailer literally tells me nothing.
The more time passes the more 5 and 6 begin to seem like temporary missteps.
I just wanna say me and a buddy played through 5 in co-op and had a great time. Chris Redfield can explode a fucking boulder with his fists and it’s great.
5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.
In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.
Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.
We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.
They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.
I absolutely love when games do that. Just a random, faceless dude for the second player that isn’t acknowledged at all by the plot. My favorite coop games growing up were all like that.
It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.
And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.
I beat 5 on one player. Wish I known it was a co op game. It sucked as ome player the Ai in the woman she take all the ammo and health potions. And no you couldn’t take them back.
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