Patrick Breyer and Niklas Nienaß submitted questions to the European Commission on the topic of killing games (the latter in contact with Ross and two EU based lawyers).
EU won’t commit to answering whether games are goods or services.
EULA are probably unfair due to imbalance of rights and obligations between the parties.
Such terminations should be analyzed on a case-by-case basis (preferably by countries rather than EU).
Existing laws don’t seem to cover this issue.
Campaign in France seems to be gaining some traction. Case went to “the highest level where most commercial disputes submitted to DGCCRF never go”.
UK petition was suppose to get a revised response after the initial one was found lacking. Due to upcoming elections all petitions were closed and it might have to be resubmitted.
Also in UK, there’s a plan to report games killed in the last few years to the Competition and Markets Authority starting in August (CMA will get some additional power by then apparently).
No real news from Germany, Canada or Brazil.
Australian petition is over and waiting for a reply. Ross also hired a law firm to represent the issue.
This is a simplified version of simplified version.
EU won’t commit to answering whether games are goods or services.
I think I’d have a category for both.
You can’t call an SNES cartridge a service, but similarly, you can’t call, oh, an online strip poker service a good.
I suspect that most good-games have at least some characteristics of a service (like patches) and most service-games have at least some characteristics of a good (like software that could be frozen in place).
I think that the actual problem is vendors unnecessarily converting good-games into service-games, as that gives them a route to get leverage relative to the consumer. Like, I can sell a game and then down the line start data-mining players or something. I think that whatever policy countries ultimately adopt should be aimed at discouraging that.
Visually maybe but not gameplay wise. They are very much Metroidvanias (that genre isn’t called that by chance) where you collect gear to open up the maps more and more and shoot aliens on the way.
I really loved Prime 3 on the Wii. One of the few shooters that played well on there. I got the trilogy when that was ported but got stuck somewhere in the first game. Was too proud to look up a walkthrough.
Halo is more “figuring out how to defeat this room of enemies IS the puzzle” whereas Metroid’s puzzles are platforming and figuring out how to apply this new item to the areas you’ve already visited, and there just happen to also be enemies to fight.
Jauwn is a treat, and he makes such cool intros. He adds a nice perspective to the crypto games market. Open about his views on what it’s used for, but still willing to give it an honest try and look at it as a game alongside everything else.
Don’t have an Xbox but I remember these games really fondly. This looks cool, but like, kind of insanely polished for a Fable game? Interested to see what the vibe of the finished game is like.
It’s be nice for social networks to have features where you can just pattern-match off of idiot dogwhistle comments like Sweet Baby and automatically block users bringing them up. I have to do it for YouTube and thankfully the incel videos have toned down a little, but every once in a while I get a “Men are OPPRESSED”.
I’d venture to say that ID has not yet released a bad DOOM game, however they did almost make Call of DOOM. Under Microsoft’s leadership I’d say they’re at risk of making the worst DOOM game ever, but we’ll have to wait and see
Ditto. tbh after hearing Ben Starr in the first few seconds of the trailer, I was hooked, but the style and gameplay showcased definitely impressed me even more.
I found this game broken back In the day. I would test my team and they would be human, then within a minute (not leaving my sight), one would turn into the thing.
I’ve played maybe an hour or 2 on my PS2 maybe a year or two ago and the mechanics sounded so amazing, but in execution they don’t seem to work as intended like you said.
They didn‘t show any of that so unless there‘s been an interview with more info, a new region and new pals and gear is pretty much all we know for sure. It also seems like they scrapped the dark comedy bits that put it on the map in the first place and go the „epic fantasy“ route instead like most anime style games. Just judging by the trailer and it‘s tone, I think they take this thing too seriously now.
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