Tim partially retreads the stuff that was already mentioned by various people in the industry (including Gabe Newell) but it’s by no means a bad thing - especially since he adds some personal stuff as well.
If anyone is interested in game design and history of the industry Tim’s channel is a great watch in general. There’s lots of cool stories and tips for aspiring devs.
His take was a breath of fresh air coming from reading askagamedev blog for years, where he said that you should pay 150 bucks for a used videogame from 30 years ago instead of pirating.
I got as far as the “ace mechanic” introducing herself. I’ve heard somewhere that the creators and directors behind anime, games, and other Japanese works that receive English dubs actually ask for this idiotic acting that isn’t even remotely like how real people actually speak, but I still hate it so much. That and the same 7 or so people doing the voice for every game and anime in existence. Somehow I’m wondering for the first time if it is the same in other language dubs. I don’t know any other language well enough to tell how realistic the voice work is. I generally play japanese games with japanese audio for this reason, but even that tends to be pretty different from how people speak after learning some degree of japanese. It makes me think back to how absolutely… ace phoenix/naruhodo and Maya/mayoi sounded in ace attorney vs Layton’s japanese audio only to become hammy even in japanese when they got their first voices in the main series. I actually learned japanese just because they said vs Layton and great ace attorney wouldn’t get English versions. They did in the end though…
Anyway hopefully the game will be good. I liked toriyama in the early days but after DBZ everything just felt like a DBZ reskin. Probably because of how long it went and having so many characters. When I played dqb2 with some friends we were calling all the characters by the names of similar looking past toriyama characters. Blue Arale, Hercule/Mr satan 2, etc.
I’m also kind of bummed by this but it’s looking great so far. On the upside it will be much easier to rope my friends with more… pedestrian tastes in videogames into it
Yeah… It looks great regardless but it’s quite different from the original helldivers. I’ll have to get used to not being able to see everyone on screen and the game being heavily balanced around friendly fire.
The shared-screen twin-stick design is fine, but Arrowhead has been doing it since Magicka. This feel like them getting their shot at making a wider-appeal, bigger budget game. Hopefully they stick the landing and managed to keep the feel of the original while expanding the gameplay.
All the numbered personas are independent from each other. There are some games that are basically fan-servicey crossovers (Persona 4 Arena, Persona Q), so I recommend starting with either 3(Portable), 4(Golden) or 5(Royal). You can pick just one and go!
Depending on how you’re feeling:
Persona 3 has an amazing moody vibe to it: I’m sadly afraid it’ll be a little toned down in the remake in favor of something more akin to P5. It can be grindy, but you can play it on easy if you can’t be bothered. Maybe it’s because it’s the first one I played, but I still deem it my absolute favorite of the tree.
Persona 4 is something of an in-between, but a banger nonetheless. It’s a game in which the usually upbeat soundtrack is placed in direct contrast to a mysterious foggy countryside town.
Persona 5 is, in terms of gameplay and fluidity, the absolute best. I highly suggest you NOT to start here simply because after you get used to the gameplay of P5, dealing with P3/P4 will be slightly harder imo; those are still highly relevant to play nonetheless: they all have very different stories, very different characters, some may be for you while others may be not. For me, P5’s story tried to be so grand that it failed in delivering the same “personal connection” that the player could feel with P3/P4. Or maybe I grew out of highschool settings by the time P5 came around, who knows.
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Aktywne