Deep dip 2 is/was an amazing spectator experience. You could see across hundreds of hours how it broke the best players of Trackmania down, one fall at a time.
While I started watching because of Wirtual, I ended up being a Bren fan, his dead pan delivery, and no bullshit approach was just commendable.
Not to mention that it was a huge hit for the community, and Nadeo (developers) I’m sure that they sold a lot of Club Accesses within the last month.
Huge congrats to everyone involved in the project, and to everyone who dipped their toes in the tower waters, both Shallow Dip, and Deep Dip. o7
That was amazing! Watched the video with my Trackmania-crazy kid. I’ve played it a few times but I’m total crap at it. We couldn’t peel our eyes off the action. The first external shot of the track shows how insanely difficult it was going to be.
Aside from the gameplay of the recent Doom games being top tier I really enjoyed how they tied the original story into things. Was really cool to come to learn the tie in as I progressed through the game. This looks great I’m ready to rip and tear
This is the first I’ve seen of this game, but… this is definitely not what I expected from a game titled ‘Perfect Dark’. Maybe I just don’t remember the N64 game well enough, but this seems pretty far-removed, from a plot perspective.
It’s … something new. The original game used a game engine evolved from Goldeneye (N64), so while it did a lot of cool things back then, it was very limited in what it could do.
It’s interesting to see the Mirror’s Edge parkour system being implemented. It brings a fresh take on the typical gun and run fps formula.
But you could say it pushed the limits. It required the Ram Expansion Pak. I think only 3 or 4 N64 games required that. It was packed with weird game modes like counter op. The far sight gun as a weird experiment to see through walls. It really pushed the limits and tried to do a lot. TimeSplitters was a great spiritual successor to the Goldeneye/Perfect Dark series that continued the tradition.
I had an absolute blast with the farsight gun. But honestly, if they bring it back, I hope they nerf the fuck out of it. Because kids online will be fucking insufferable with it.
Back then, you were playing with your friends in the same room. If one of your friends was being a douche and griefing with it, you could just slap them.
It looks like theyre not only using elements from the N64 original, but elements from Perfect Dark Zero as well, which wasn’t the worst game ever but it wasn’t a masterpiece.
Perfect Dark was always like the woman-led version of James Bond with a high science fiction flavoring. It doesn’t seem to stray too far IMO.
Wasn’t the original Perfect Dark hard sci-fi with aliens and spaceships and things? It’s possible I just don’t remember it well. Either way, this doesn’t look like a bad game at all. Just not what I’d have expected.
The alien was Elvis. I hope he comes back. What I miss the most was multiplayer. Playing with four people and bots that you could issue orders to, all the multiplayer modes, the weapons and their second functions (laptop gun torrent), and I think it had multiplayer campaigns. Also all the extra objectives during campaign mode to unlock more missions. Fun times!
The art direction seems kind of off, but sometimes that can shake itself out in game.
The tone of the trailer is definitely not the Dragon Age vibe. Lighthearted Oceans-style crew selection to deal with what looks like some sort of world-ending calamity? Yeah, that’s not right.
Things could work out but I’m sure not feeling optimistic.
They’ve been slowly going in that direction with the writing since DA2, unfortunately. Inquisition definitely had more of it than the other 2, but this is almost fanfiction-levels, honestly.
youtube.com
Najstarsze