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ICastFist, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
@ICastFist@programming.dev avatar

Fuck you, Nintendo. Release a fucking decent Pokemon game instead of lawyering the competition that’s offering a more desirable product

SARGE,

It’s the capitalism way.

“The company with the best, cheapest product will come out on top… Unless the shittier company has more money and lawyers and then they sue everyone else into the ground for even attempting to break into the market.”

jsomae, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

Patents should last 10 years instead of 20, and digital patents even less.

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

I can see why patents are so long when you need to build like a billion dollar factory to make a product and mass produce it.

Digital concepts don’t take that much investment and once you have it you don’t need to invest in making more, it’s just there.

So yes, digital patents should be a fraction of the time that physical patents should be. Like 2 years instead of 20.

I_Has_A_Hat,

2 years seems like a nightmare for indie developers. Do you want a bunch of AI Chinese cash grabs pushing things out like Hollow Knight 2: Microtransaction Edition or Stardew Valley Romance Sims? Because without IP protection, indie developers will get creamed.

aesthelete,

I don’t remember all of the differences, but I think you’re conflating copyright, patent, and trademark here. Software patents should almost not be a thing, but copyright and trademark should still exist.

Aceticon,

Copyright if elements of the game such as 3D models, images and code have been copied.

Trademark if the name of the game is used (i.e. “Stardew Valley Romance Sims”).

Patents for game mechanics.

As a side note, personally I think that game mechanics shouldn’t be at all patentable

9bananas,

in most countries, afaik, you actually can’t patent game mechanics, for the same reason you can’t patent rule sets for boardgames:

because they are essentially just logical connections. it would be like patenting math, which is also not allowed, for very obvious reasons. (with some very specific, very niche exceptions)

japan is just plain weird and wrong about their patent system.

that’s why all of the lawsuits about this stuff are happening in japan; not just because that’s where the companies are, but because japanese copyright law is (especially) fucked.

jsomae,

I don’t believe those indie developers have any patents.

gonzo-rand19,
@gonzo-rand19@moist.catsweat.com avatar

You don't need a patent to protect the IP of a game. That's what copyright is for.

BlameTheAntifa,

Digital patents should not exist. Period.

jsomae,

For trivial software features like these, definitely not. I think patents start to make sense in the area of really advanced algorithms, like SAT solvers, ML, and so on. So conditional on patents in general making sense, those kinds of patents seem legit to me.

gradual,

Copyright and patent laws should go away entirely.

JoShmoe, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

Palworld dev dares Nintendo to sue. Nintendo sues. Palworld bends over. Seems like everyone got what they wanted.

ICastFist,
@ICastFist@programming.dev avatar

The first attempt to sue was over copyright. Nintendo figured it had no grounds, so it went for patent bullshit

JoShmoe,

Palworld picked a fight with a bigger fish. The law doesn’t care about morals.

rdri,

They didn’t start the fight. They were sued. If you think “picking a fight with Nintendo” is something you can do any time, and on your own volition, you must be missing something.

JoShmoe,

I finally decided to look into it. I didn’t find any statements matching my claim.

NocturnalMorning, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

Since when is flying on a monster patentable. What a bunch of bullshit. Nintendo has really used up the last of any good will the company had. I will not be giving them a dime from here on out.

Lightor,

Yeah, Nintendo seems to think they are untouchable. They can do whatever, charge whatever, not even innovate anymore with the Switch 2, and attack fans. I’m done with Nintendo, the only way I’ll ever play any of their games is on the high seas.

gamermanh, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

Cowards, you haven’t lost a legal battle yet so what the fuck are you doing

ICastFist,
@ICastFist@programming.dev avatar

Legal battles aren’t exactly cheap and they can drag on for years. Pocket Pair could end up bankrupt in the meantime from excessive legal costs, while Nintendo can keep that shit going for decades.

gradual,

Sounds like a system in need of reform.

Looks like people with money can just use the law to bully those without.

Copyright and patent laws need to die.

Phen, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

They could simply have the pals hold on to gliders that the players can use and nothing would change in the gameplay…

Console_Modder, (edited ) do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
@Console_Modder@sh.itjust.works avatar

This lawsuit is so stupid. In my opinion, patenting, copyrighting, or trademarking concepts or mechanics in video games shouldn’t be allowed at all. The nemesis system in the Shadow of Mordor games was so cool, but we’re never going to see anything like it again. Warner went through the trouble to copyright (or something idk I’m not a lawyer) that system, and then let the series die out.

I’m waiting to see the headlines that any other games with a shooty thing that goes bang is illegal, and the concept of shooting a gun in a video game is going to be owned by either Rockstar/Take Two or the collective mob of Call of Duty developers. If the world is gonna get that stupid, I got my fingers crossed that Bubsy 3D owns the rights to jumping

Edit: Thought about it for 10 more seconds and I have questions. Is it specifically gliding using a creature that Nintendo has a problem with, or is it creature-assisted traversal in general? Can they sue Skyrim since you can ride horses? Palworld made the change so that you need to build a glider to glide around. BOTW and TOTK used gliders. Is Nintendo gonna sue them for that now too? I fucking hate all of this so God damned much

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m unconvinced that the Nemesis system would have worked well in too many other settings, but one game patent that had a tangible effect on the industry was Bandai-Namco’s patent on loading screen mini games. Remember how you could make the Soul Calibur II characters yell stuff while the match loaded? Funny that we didn’t see it again until Street Fighter 6, isn’t it? Conveniently after a patent would have expired. We went through an entire era of games with load times that could have benefited from mini games, and by the time the patent expired, we had largely come up with ways to get rid of load screens altogether.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

Well saying the nemesis system wouldn’t have worked well in other games is almost assuming that it wouldn’t be changed or evolved to fit other genres. People forget that the real damage some patents/copyrights do is not in their explicit existence, it’s the sphere of influence they exert on related concepts entirely. We weren’t just robbed of the nemesis system, we were robbed of anything even slightly resembling it.

And I feel like once you understand that you realize it can be adapted to greater things. Spider Man games could have used it. Assassins creed would have been an amazing place for experimentation with those ideas. Could be adapted to Star Wars games, dragons dogma, yakuza, borderlands. And it doesn’t need to be a central focus of these games like it was with the WB games. But even the concept of having enemies that kill you be leveled up in some way is now tainted.

ampersandrew,
@ampersandrew@lemmy.world avatar

Maybe it is a lack of imagination on my part, but that mechanic seems to rely heavily on characters that can be killed and come back to life with a vengeance on a regular basis, which I don’t think makes sense in any of the settings you listed except for Borderlands, with its New-U stations, funny enough. You could adapt it into something where both you and an enemy are defeated non-lethally, I suppose, but that’s a concept that strangely doesn’t have a common template in video games.

tarrox1992,

Spiderman and Batman are literally famous for not killing their enemies, so I think your first sentence is way more than a maybe.

GraniteM,

Horizon Zero Dawn would have been awesome with a nemesis system, especially if it was applied to the robo-dinosaurs. You could have the in-universe justification that a particular robot uploads its consciousness upon death and downloads into a new body, and now it remembers how you killed it before and it will adapt accordingly. Start having epic robots that know you, and you have to keep an eye out for them, but also upon being destroyed they could dispense better scraps.

SkyezOpen,

The tried to patent fucking MOUNTS. Someone get square and blizzard on the sue-train and ream Nintendo a new one.

supersquirrel,

Who the hell in their right mind would want to buy a switch after seeing this?

StonerCowboy,

All the nintendo boot licking neckbearded incels that you see defending the company like if its their own.

thermal_shock,

Children will, from their parents who don’t see these articles or care, just that their kid is entertained… Don’t be an ass.

StonerCowboy,

Lmao bro wut? The majority of gamers is in their 20s…found the neckbearded cheeto whose gonna boot lick for that switch 2 that’s weaker then a 1050ti and an Xbox series S lmao

Nintendo’s target audience is often young adults, with a large share of Switch players falling between 20 and 25 years old. And then 40 year old

Try again…

drbrandagency.com/…/nintendo-marketing-strategy/#…

thermal_shock, (edited )

I have already boycotted Nintendo, but nice try? I’m on PC and steam deck.

Also a lot of these concerns were not major issues when the switch 1 came out. So I don’t really go off the switch 1 ownership results since Nintendo seems to have done some serious damage to themselves in the past 1-3 years alone.

samus12345,

Even that group is a tiny minority. Most buyers are people who just want to play Nintendo games and don’t care about anything else.

MagnyusG,

most consumers don’t care, that’s why they’re consumers. Switch 2 is gonna sell gangbusters and no amount of frivolous lawsuits is going to put a dent in that.

Plus you still have people mad at Palworld for no reason other than they think it “copied” Pokémon, like the guy getting downvoted into oblivion.

ICastFist,
@ICastFist@programming.dev avatar

I won’t, unless I can buy one 2nd hand AND there’s a way to jailbreak it

ICastFist,
@ICastFist@programming.dev avatar

It’s the using a creature to glide that’s the specific problem this time. Not the “using a creature” per se, but “pressing a button to instantly summon a non-player-controlled game-creature to allow for gliding, which is instantly dismissed once the player touches the ground” or something like that in the patent

NightFantom,

Which is equally insane, no?

ICastFist,
@ICastFist@programming.dev avatar

Yes, the more you read the patent the more you just want to grab whoever approved it and force them to explain how and why it deserved it, despite lots of prior implementations.

Yermaw,

As far as I understand patent law, if nobody has actually patented something someone can just say “mine lol” and scoop up royalties and block shit for spite.

BradleyUffner,

Introduce a .5 second delay before dismissing the creature upon touching the ground.

Caesium,

it’s even more stupid because that’s not how the mount works in Pokémon anyway

brown567,

It’s how it works in Legends: Arceus, isn’t it?

ICastFist,
@ICastFist@programming.dev avatar

As described in the patent, yes. You press one button, you start riding said mount. If it’s glider mount, it automatically changes to the stag once you touch the ground OR to the fish if you fall to the water.

Palworld never had this “automatic change from one mount to another”, at best it was the glider pals that you didn’t have to manually summon in order to glide and went away once you touched the ground or water. I’ve skimmed the patent a few times, but I don’t recall it having a case for going from creature-assisted-gliding to back on foot

Lojcs,

Iirc sony has a patent on an input device having two separate data streams. It seems you write the most general thing you can on patents and patent offices don’t care

Lv_InSaNe_vL,

Amazon has a patent on the “one click purchase” button…

JcbAzPx,

Unfortunately, at least in the US (and from the sound of it, probably Japan), the patent office has the viewpoint of ‘patent everything and let the courts sort them out.’ The courts, on the other hand, defer to the patent office because ‘it’s they’re job so they must know what they’re doing.’

CileTheSane,
@CileTheSane@lemmy.ca avatar

patenting, copyrighting, or trademarking concepts or mechanics in video games shouldn’t be allowed at all

It’s not allowed at all in board games. There’s a known issue that someone could completly copy the mechanics of a board game, and as long as they don’t copy the art or the exact text of the rulebook there is no legal means to stop it.

Boardgamers are aware of this, and agree that it is better for development of future games than if someone could own the idea of “rolling a dice”, so if knockoffs do come around they tend to quickly get called out and not purchased.

I don’t know how videogames managed to get different rules.

JcbAzPx,

That’s probably Richard Garfield’s fault for setting precedent with his collectable card game patent.

ICastFist,
@ICastFist@programming.dev avatar

I don’t know how videogames managed to get different rules.

A lot of people in those offices really don’t understand the technical mumbo jumbo that can be summed up as “doing something that already exists, but on a computer”

Like scanning a document on a printer and immediately sending it as email. That was patented

NONE_dc, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
@NONE_dc@lemmy.world avatar

I mean… Patents in general are bullshit just for things like this.

DeathsEmbrace,

There’s a parasitic egg layer that uses leaves some get put into birds and then get shit out? Why isn’t Nintendo suing these insects for using birds to fly around?

BombOmOm,
@BombOmOm@lemmy.world avatar

Japanese ones are particularly worse. In the US a successful defense is prior art, there is no such defense in Japan.

t3rmit3, do gaming w PS5’s three best-selling digital games in April 2025 were all Microsoft titles [VGC]

For anyone wondering:

The Elder Scrolls IV: Oblivion Remastered, Minecraft and Forza Horizon 5

Look at that complete lack-of-an-Oxford-comma just sitting there, mocking us.

Midnitte,

I’ve seen those English dramas, too

prole,

I would say it’s completely unnecessary in this example. Or are you worried that someone might think that, “Minecraft and Forza Horizon 5” is a single game?

t3rmit3,

the capitalization of the game names is also completely unnecessary in this example

is it fine to disregard writing conventions just because its possible to understand the meaning without them

s

Midnitte, do gaming w PS5’s three best-selling digital games in April 2025 were all Microsoft titles [VGC]

Microsofts endgame: Winning the console wars by shaming Sony.

smegger,

I always thought console exclusivity was a wasted opportunity for more sales. Especially when it comes to selling a PC version.

dormedas,

Console exclusivity of games is a way to provide an incentive for purchasing your console.

Imagine you’re a business and you spent millions on the R&D, manufacturing pipelines, shipping logistics, marketing, etc for this cool new console but you’ve got nothing on it by default that people can’t get elsewhere. In this situation, the first console to launch in a given generation would win. If you profit off of the console (you should), any exclusive that converts a user is price of console + price of game gross revenue.

This helps explain why we’ve had exclusives, but the winds are changing. These game companies which make both games and consoles see the short-term profits from your aforementioned wasted opportunity as more valuable nowadays while largely ignoring the fact that a lack of exclusives will make their consoles less desirable.

IMO the PC is going to basically cannibalize the console market (everything goes there and goes on sale, emulation included) and PC hardware can be made to last for a very long time despite a higher initial investment. If Valve can get a Console-like experience that’s plug-and-play with a TV, then Sony and Microsoft are in a bit of a bind.

Wahots, do games w Codemasters confirms layoffs as EA-owned studio shifts focus away from beloved rally games

Ea kills everything it touches.

fleg, (edited ) do nintendo w Nintendo has changed its eShop charts in an apparent move to hide shovelware | VGC

Every time I open up eShop I am astonished how the main place where I am supposed to pay money to Nintendo is literally the slowest, most annoying and unresponsive thing on Switch. I am literally astonished at how they have managed to make it that bad.

xyzzy,

God help you if you page too far into the results. Eventually it will just run out of memory and crash.

slimerancher,
@slimerancher@lemmy.world avatar

Let’s hope they improve it for Switch 2.

Walican132,

Yeah. And the lack of a decent option off device. I was trying to check if a first party game was on sale on the Mar 10 day sales and it a nightmare from my phone. If there is a way to just look at “Nintendo” games I could not find it.

uawarebrah, do games w Codemasters confirms layoffs as EA-owned studio shifts focus away from beloved rally games

Can EA stop making F1 games and let another studio do it now please?

CrowyTech,

We said that with C&C but instead of stopping letting someone else take it on, EA just stopped 😕

Jayk0b, do games w Codemasters confirms layoffs as EA-owned studio shifts focus away from beloved rally games

Dirt 3 will always have a place in my heart.

ChuckTheMonkey, do games w Codemasters confirms layoffs as EA-owned studio shifts focus away from beloved rally games
@ChuckTheMonkey@fedia.io avatar

This is a sad day for racing fans. Codemaster's games were the perfect balance between simulation and arcade. I wish MS/Turn 10/Playground could somehow acquire them.

Cethin,

The good news is the developers are still alive. Hopefully someone has enough money to spin off a new studio free from EA and makes even better versions.

uawarebrah,

I’ve got to disagree. I won’t pretend the Rally games didn’t have their hay day but F1 has been an abomination for years.

ChuckTheMonkey,
@ChuckTheMonkey@fedia.io avatar

Right, F1 has been rather forgettable. Honestly, their non rally titles are all mediocre at best.

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