Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’
When you “make up” for something you’ve done, it’s not up to you to decide when you’ve “made up” for it. It’s up to the people that you crossed. What a presumptuous thing to say.
That’s because a lot of the reviews weren’t been read because they weren’t trustworthy, if you reviewed a game poorly (even if it deserved the poor review) the journalist wouldn’t be invited back to review the next game that studio put out or were still the publisher could blacklist you blocking you from potentially dozens of games every year. Nintendo do this all the time.
I buy maybe over a dozen games a year, but sometimes spend less than the price of two fill priced titles. Benefit of patient gaming, and leads to not needing the latest and greatest hardware as a result saving me more money.
So when people complain about optimization of recent triple a titles I have not yet encountered those issues due to being behind.
Yes, I’m also surprised it’s so low, if only because during sales you can get like 3-5 older indie games for $15. Those games are often shorter and have more controlled scope as well, meaning more folks would actually have time to play them.
On the other hand, it means folks are only buying games they’ll actually play, which is good.
You can price your game however you want. But it doesn’t mean I need to buy it. I still have a choice.
Not sure about the future where we will work for corporations for free and they will pay us with products we don’t want, because we’re heading this road pretty fast.
Video game budgets are still lower than film budgets and ticket prices for movies haven’t steadily climbed, arent anywhere near $60 a pop, nor have there been all these freaks coming out of the woodworks to say movie tickets should cost more.
That’s the thing, a lot of investors almost don’t like the idea that video games are low budget. They want to be able to double their funding and quadruple their success, like with a lot of growth properties.
At the time, 12 years ago, maybe that was the most expensive video game ever made. Like Avatar, it too has been eclipsed by so many others. A Call of Duty game now costs about $700M to make. A Sony blockbuster costs $200M-$300M; Concord may have been $400M.
I don’t know how universal it is, but movie tickets here have at least tripled since I was a kid, 20 odd years ago.
Meanwhile, me and 4 friends pooled our pocket money together to buy a video game that we could barely afford. Brand new video games are the same price now.
I’m not saying “they should increase their price”, but it is wild how somehow they haven’t in decades
they haven’t increased because the cost of production has drastically dropped. cartridges were expensive as hell to make; the hardware was like half to cost of the game. disks were cheaper but you still had all the extras like bespoke formats, copy protection and manuals. with digital distribution, the production cost is zero. even when you buy a physical release, you get an empty box with an off-the-shelf bluray.
Must be nice living somewhere where cinema prices did not climb. I can assure you its been different where I live.
You got to look at it relatively, a movie never cost even close to $60, so why would it end up there. It cost something like less than $10 but now the average is around $16. Games were maybe $60 and now could be $80, so it is actually a very comparable increase.
Edit: to be fully clear, I don’t think there should be a comparable increase between those two things. Buying a video game and going to watch a movie are two very different things to do. Just pointing out that movie tickets did in fact get more expensive. There’s also the “creative accounting” often being done in the film industry, I don’t think that’s a thing in the gaming industry. So many differences.
Can you elaborate? Would jacking up the graphics, animations, and sound mess with the atmosphere? It‘s been a hot minute since I‘ve played it so I‘m not sure what the issue would be.
Is a form of magic portrait as evil and in the best cases morally grey. Is also one of the most fun builds in DAO.
The more modern Dragon Age games don’t let you create truly evil characters; you’re mostly just a douche and morally grey options are scarce. I don’t think they would remove it in a remake, but they certainly won’t let you use blood magic in a new Dragon Age.
At this point, I doubt this will happen, because they’ve purposefully sunk Dreadwolf/Veilguard into the abyss, and probably wrote the entire DA series off, as a loss, all together
Founded in 1985, Rare is one of the UK’s most historic game developers, best known for Battletoads, Donkey Kong Country, GoldenEye 007, and Banjo-Kazooie.
Microsoft acquired Rare in 2002, and it has since gone on to create titles such as Kameo, Viva Piñata, Kinect Sports, and Sea of Thieves under the Xbox banner.
Says it all, really. Rare has been mismanaged into the ground for the past 20+ years.
Yea we loved that game. Overcooked 1 and 2, moving out. Currently playing Minecraft again, teaching our daughter to play it. RE 5 had a good balance of fighting and puzzles.
I don’t think he’s particularly strident here or anything in Japanese, but the headline here would have been better off sticking with the machine translated “nothing has changed” in the article.
There isn’t any optimism in Matsuno’s words here. I would have added “as always” to “economic disparity remains the same” and “again” to his comments about armed conflicts. He sounds tired of the cycle.
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