the article is mostly reporting on “a Q&A on the InstalBase forums” with “business journalist Christopher Dring”. The headline kind of makes the 80% figure sound like a bad thing, but I think it’s more meant to share info with the public that industry insiders already know about. No producer working at EA is shocked by this figure, but the headline is not for them. This info is still helpful for many groups, like maybe new devs who aren’t yet industry insiders, but need to know what they are getting into before they sign a shitty Game Pass deal with Microsoft.
Great - what am I supposed to do with this? Hope it’s not as shit as the rest of the UE5 games or Cyberpunk? Hope my hardware can run it? Have they learnt nothing from Cyberpunk? Like STFU and maybe show people things when it’s ready?
Nothing. Not every information needs to be actionable by its receivers. Do not get hyped up but know there will be a next installment and wait till they show something.
Yeah - and us consumers don’t need every fucking milestone painted out either. We didn’t back this. Show it to us when it’s time or get the fuck out of my feed. But watch how they’ll go down the cyberpunk route and build hype over 7 years again to deliver a broken piece of shit on launch. Why? Because they made so much money last time doing it.
I do understand the reaction somewhat though… It’s these kinds of news that gets people hyped for a game and leads to the sort of pressure that might make a launch fail as it did with Cyberpunk
Announcing a game is not over-hyping. If you can’t control yourself that a simple announcement that a game is in production makes you have a meltdown, then probably they shouldn’t be browsing the gaming community, where this kind of news is expected
Help me solve my dilemma - I do want to hear about new exciting releases/reviews of upcoming games but I also don’t want news of announced games which are 5+ years away. And especially don’t want to hear about every little morsel of info they throw your way in the 5 year build up only to launch disastrously and then keep us in the news cycle for another 2-3 years where they advertise how they are fixing their game only to turn around and ask for more money to sell you an expansion. How do I just focus on the good ones?
Cyberpunk runs on the RedEngine. This game will be the first for CD Project Red to run Unreal engine.
I agree however that Unreal engine might be a bad choice. We’ll have to see. They change engine because of money as developing an engine is far more expensive than using Unreal Engine.
That makes no sense 🤣 if they had done that then it would mean they would have to develop the game all over again in UE5. UE5 and redENGINE are two different engines and there is no “upgrading” from one engine to the other without making the game all over again in the different engine.
Digital Foundry did an analysis. It’s a mixed bag, some games may look better, some worse. The core problem seems to be the new upscaling technology PSSR from Sony (for haters its pronounced like “pisser”, oh I see in your other comment you are already aware of this lol).
Imagine paying a premium price of 800 Euros and then getting this. Fanboys will defend it no matter what, just like Apple fans defend if they purchase crap.
Every acronym should be run past a bunch of ten year olds. No idea how they thought this was a good idea, but then again, they greenlit Concord at about the same time.
As someone who works in gamedev, I’m sure that some of the people there are passionate about it and it is gutwrenching to see your work fail so hard. I’m sad for every project that launches after years of work and fails to get any attention or sales, and I’m definitely sure there’s someone losing sleep due to that.
I never worked in super-large projects, but I did work for a AAA studio and even there, you got people invested into the project.
From how I’ve seen it, you wouldn’t work in gamedev unless you are passionate about it, because you can get drastically better pay for the same job in other, more business focused, industries. So, if all you cared about is money, you have better options.
It has had a lot of polish aince the beta last year, and the store stuff/season pass microtransaction hell was dialed down. The first season pass appears to be free, not sure how they will handle that stuff in the future.
It is still fun to play although all the flashy daily stuff and the awkward menu navigation is atill annoying.
I’m excited to get back into it. Is the game still unbalanced towards 1v1, though? My biggest issue is that it felt too easy to dodge everything that matches would last forever until someone gets hit.
I just remembered that Redfall also flopped last year, and that was supposed to be one of their two big titles, along with Starfield, which got overshadowed, to say the least.
Wikipedia tells me the CoD release in 2023 was “the lowest-rated mainline Call of Duty installment on Metacritic”, although it seemed to have still printed them money with essentially no work invested, so I guess that’s good?
Diablo IV, I think, did reasonably well in its niche. I remember it being a bit overshadowed by Zelda.
Not sure, if I’m forgetting any other major Microsoft/Bethesda/Arcane/Obsidian/Activision/Blizzard/King games, but yeah, that doesn’t look too great…
Much as I am loath to admit it, Diablo IV did amazing beyond its niche. Anecdotally I saw soooo many people who’d never played Diablo or any game like it get onboard.
Feels like an understatement - this was the game that killed Arkane, because a majority of the team decided they’d rather fuck off than work on whale chasing live-service nonsense. And like, good on them, but it means no more Dishonored, no sequels to Prey, no chance of Arx Fatalis II, and it fucking sucks to see enshittification strangling good talent. I hope they’ll find success outside of MS’ looming shadow.
EXACTLY! Oh man. You wanna know what game doesn’t have steering wheel support? Crusin’ USA. It’s only available on the switch. Like wtf Nintendo. Give this to us!
One of the earliest pieces of media I can remember consuming was the mid-90s TV show Viper, where James played the main character. I remember very little about the show except James's face and that he played his character cool as fuck.
I've been replaying Alan Wake and Control recently, and I have such a soft spot for his roles in them because I loved that stupid show when I was a kid.
I rewatched Viper a few months ago, it’s on Pluto for free. For the first time since it aired in the 90s. I didn’t remember that he only did the first 2 seasons. I also only rewatched the 2 seasons he is in, since he was essential for this show. I may have dropped it also, when it aired that’s why i forgot it had more seasons.
Still cool as fuck, including the sparkling gloriousness of the 90s.
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