Just because the Ubisoft CEO comes up with new flashy words to describe something, it still won’t make up for the fact that this is an awful, unpolished, and unfinished game, just like pretty much anything else Ubisoft released in the last decade, as a first-party developer
But that screenshot proves that no remake is necessary. Does that not look perfect already? Literally pictures of real people slapped onto 3D models. Photo realism, done. Perfected. No one else, besides the classic Mortal Kombat games, has had the courage to make a game out of straight up photographs of real people. Max Payne had the best graphics. The MOST graphics. THE PHOTO GRAPHICS.
I don’t doubt it… Nintendo is always years behind.
The PS5 came out in 2020 and this Switch2 is probably a year away. So that would make their hardware be roughly 4 years old in terms of power. Plus if this is roughly the size of the current Switch, it won’t be pushing more than HD-resolutions (current Switch is only a 720 display), so getting PS5-level graphics on a 1080 screen these days is not particularly complicated or expensive.
Current switch does 1080 docked already , so while I hope it’ll have at least 4k menus and 4k light games, I’d settled for 1080 again with some sorta more advanced AA for first party games
God of war 2016 PS 4 original setting at 720p on steam deck is about 30 fps. On ROG Ally afew frames less if you run it at 15 watts, at 45 watts Ally can probably do 720p at 50ish fps but less than an hour of battery. Ally is the top of line 2023 AMD tech apu and cost $700. Mobile technology is amazing right now, but it’s just not at a level where it can do 3 years old desktop graphics at a reasonable cost/power consumption.
They are. One of the game’s strengths, in my opinion, is the lack of empty filler and fetch quests. All the quests are voiced with original lines and they’re basically mini-stories, every last one of them.
I don’t like the combat system either, that’s why I always put it on the easiest setting, so I don’t waste time with it and just play it for the story. Let’s put it this way: Amazing story but bad combat? I can sit through that easily. Good combat with a terrible story? EW NO GET IT AWAY. Combat is like the least important thing for me in games. :D
I was the other way around (kinda). I didn’t mind the combat, though it also wasn’t anything special. The story was alright, but the 3-way split ending and how they used to pick which you got was complete horseshit, and it completely ruined the experience.
Add to that, I found the 2 previous games to be very disappointing as well. I don’t understand how the first game wasn’t a complete flop.
So CDPR has screwed me out of 3 games. Well, they owe me and they’re blacklisted until that changes. Unless they send me a free copy of CP2077 out of the blue they won’t see another dime from me ever again
I am not into FPS and CP2077 really clicked with me. The combat is pretty fun and versatile, graphics and soundtrack are amazing and the story is captivating.
In my opinion, there are two ways to deal with that (well, three, but the third is “shrug and find something else to do”):
Playing on easiest difficulty makes the combat a non-issue, little more than set dressing, and allows you to focus on story and exploration. The combat would still bore you, but at least it would be over quicker.
Playing on the second hardest difficulty makes combat challenging enough to scratch the same itch as Dark Souls et al. do for me, but that’s obviously a matter of personal taste. Full on Deathmarch is even better for that, but I’m not convinced it’s a good idea for a first playthrough.
If neither works for you, shame, but it can’t be helped.
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