Indiana Jones and the Crash to Desktop
Indiana Jones and the Extender of Scripts
Indiana Jones and the Softlocked Quest
Indiana Jones and the Corrupted Save File
Indiana Jones and the Codex of INI
Indiana Jones and the Bad Quality Control wait a minute let me do that one again Indiana Jones and the Bad Quality Control
I’m cautiously excited for this. The Dirt series was my first real intro to sim racing. As the main series went off the rails with 3 4 5. I was thankful to have the Rally series to fall back on. Man are those games brutal though! With Dirt Rally 2 getting on in years, I haven’t really found another competitor. GT7 does well enough on tarmac, but the off-road makes me want to throw a controller. Forza does better, but I don’t want to play car soccer or any of the other wackiness to get to the races I enjoy.
However, after seeing what EA has done to battlefield, I’m scared that codemasters is also a husk of what it once was. I’m not sure what to make about the switch to unreal engine from the ego engine. It seems like they’d be throwing out all the work they did for rally 1 & 2.
What happens if you buy that and then cancel GamePass? Do you keep the game? Just the upgrade? Or do you lose everything? Do you get it back if you resubscribe?
Well it’s just the upgrade that they’re buying. So they’d just have the DLC without the game. Kinda like if you bought a game’s disc, then bought the upgrade, then sold the disc. Basically no access to anything that requires the game to load up.
You’ll lose access to the game but you’ll still own the DLC/expansion. If you resub on gamepass then you’ll have access to the game and the DLC you owned again.
I’m curious to see how badly the 20 year old RBR dunks on this new game. Don’t get me wrong, I’m dying for any studio to put RBR to rest at this point but I just don’t see it happening with EA.
I’m sure Codemasters is still the team working on it but their games are still sorely lacking in the physics department. I understand the need for the game to be playable on a controller for mass appeal, but we really do need them to refine the engine to cater to wheel users. The cars have way too much grip. I don’t even mention how atrocious the tarmac physics are.
I had the same experience and was also curious how the rest of the game holds up. I had big issues with 15 due to repeatable side quests (I like to clear all sides quests before moving on to the next area) so I was super overleveled the entire game.
I’m 2/3rd of the way through the game… I put it on hold for BG3 and AC6. I’ll finish ff16 eventually.
Overall, I’ve enjoyed myself with 16. My biggest complaint is that the game “gets in its own way” so much. I think I’ve spent more time in cutscenes than I have playing the game. (It’s pretty telling that I have a friend that’s skipping through all of the cutscenes in NG+ and he’s having a blast.)
The story is alright. I’ve had fun with it (though I wish the cutscenes were shorter or less frequent). My biggest complaint is that it takes waaaaayyyyyy too much inspiration from Game of Thrones. There were plenty of moments where it became distracting.
Gameplay is fun. If you played through the second section of the demo, you should have an idea of how it feels for most of the game. There’s decent flexibility to it and i feel like it hit a good balance of letting me put together combos that felt strong but not too broken.
I’ve played and finished every mainline non MMO FF game and hated everything after 10, so I wasn’t exactly hopeful that I would enjoy it.
It’s the 5th best in the series for me after having finished it a couple weeks ago. I used to think the loss of Sakaguchi is what killed my love for FF but now I realise it was the lack of well written likeable characters that did it.
I will say one thing though, while a great game it’s not much of an rpg. There’s pretty much no variety in how you build Clive.
Aside from Square, MS seem to have a good relationship with most Japanese publishers at the moment. Bamco, Capcom, Konami and Sega all support the format with Sega seemingly all in on Gamepass (the Yakuza franchise has been a mainstay on there since I signed up four odd years ago). Capcom just put a game on GP day one.
If the opt for adding a GM mode and level editor they may just have the ultimate digital tabletop for D&D. Not only would it instantly be better than every other implementation I tried, the basegame additionally also managed to improve upon the D&D ruleset by adding Weapon skills for martial classes. They would not even need to add more content. There are already mods that add the missing spells, feats and subclasses.
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