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Harvey656, do games w Switch 2 supports USB mouse controls, developer reveals
@Harvey656@lemmy.world avatar

Cool. Still not buying it.

superglue, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released

The kinect was near useless but I had fun with it. At one point I set it up to control Kodi with hand gestures. It was clunky but kinda cool. Good times.

Squizzy,

I have one in the attic becuase I saw a cool project to do with a raspberry pi…then I realised im shit at that so there it sits

Yermaw,

Mine still exists for almost exactly the same reason. Its excellent tech and it can be used for great things. One day I’ll learn how to do stuff like that and then I’ll be as a god. I mean not today obviously I got stuff to do I’m a busy man, but one day. Probably. Its nice to dream.

nogooduser,

I really liked the potential of Kinect as the first one had some good stuff for it.

I liked the fitness and dancing apps, I thought the Forza Motorsport integration was very subtle but good for immersion and the voice control of Mass Effect 3 was also immersive.

They were all promising improvements that could have gone somewhere with the second version. But then they fucked it up and it went nowhere.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

I liked almost everything made for it. Even the cute little game where you play with animals.

Kolanaki,
@Kolanaki@pawb.social avatar

Knowing how actually amazing the sensor suite in the Kinect is: It is far from useless. It’s just far better utilized in avenues other than video gaming. lol

Though I hella would like one for VR, as it makes for an excellent FBT unit.

Kolanaki, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released
@Kolanaki@pawb.social avatar

Is it because the whole thing was absolutely bullshit? The dude was trying to sell it as if it were an actual artificial intelligence years before LLMs were even where they are now (and they absolutely fucking suck rn).

Edit: lol “I want to sit down and smoke what I smoke, drink what I drink and not dance around like a twat.”

muusemuuse, do games w Switch 2 supports USB mouse controls, developer reveals

This could be the coolest thing I will never buy.

alehel, do games w Switch 2 supports USB mouse controls, developer reveals

I mean, Switch 1 also has keyboard and mouse support. Just not a lot of games support it.

kandoh, do games w Switch 2 supports USB mouse controls, developer reveals
@kandoh@reddthat.com avatar

Rip SteamDeck gg no re

kandoh,
@kandoh@reddthat.com avatar

Rip Steamdeck gg no re

What an embarrassing thing for the moderator to remove. Just an absolutely joyless person that mod must be.

grue, do games w Switch 2 supports USB mouse controls, developer reveals

MARIO PAINT 2 LETS GOOOOOOOOO

(Just kidding; I don’t give ever Nintendo my money anymore.)

drasglaf,
@drasglaf@sh.itjust.works avatar

You can always buy a used Switch 2 once it’s hackable.

nekusoul, do games w Switch 2 supports USB mouse controls, developer reveals
@nekusoul@lemmy.nekusoul.de avatar

On the other hand, I’ll be curios how far Steam Input integration will go. Assuming these don’t self-destruct every few weeks like the original Joy-cons, these might make a neat portable controller.

Noite_Etion, do games w Switch 2 supports USB mouse controls, developer reveals
@Noite_Etion@lemmy.world avatar

Wooooow.

Nintendo did it, they found the missing feature that will ensure great sales. How can I boycott Nintendo now, they have mouse support.

_cryptagion, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released

I was never interested in this, but I did enjoy the Connect, for nothing else but being able to control Netflix without getting up.

SolidShake, do games w Switch 2 supports USB mouse controls, developer reveals

The gimmick gets more gimmicky.

BUT. this is a good sign for emulators

woelkchen,
@woelkchen@lemmy.world avatar

The gimmick gets more gimmicky.

No idea why you’re so dismissive. Metroid Prime 4 with a proper mouse is a great outlook.

oddspinnaker,

This was actually my assumption for the mouse controller Nintendo showed.

The real feature is full pointer support! The built in mouse is a gimmick to introduce full pointer support.

SoftestSapphic, do games w Switch 2 supports USB mouse controls, developer reveals
@SoftestSapphic@lemmy.world avatar

Good for them trying to catch up to the rest of the market

I’m done with giving Nintendo money tho

lordnikon, do games w Switch 2 supports USB mouse controls, developer reveals

More support for all controls means better accessibility is always a good thing

Justdaveisfine, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released

Hardware being changed up makes sense. Feels funky that MS would pull a bait and switch for a game project, but its hard to say if that was MS or Molyneux being funky since they both have a history.

brsrklf,

Kinect being nerfed is something that was known.

The device was supposed to handle the movement analysis on its own with an internal processor, but they cut costs and had it processed by the console instead. Causing a lot of extra load on it, and because of that kinect games probably performed a lot worse than they could have, and were probably simplified quite a bit.

Stop Skeletons From Fighting has a good video about kinect : youtu.be/MmJ3LICVtsY

Of course, Molyneux is Molyneux, and just because of that, even with the superior kinect prototype, I’d call bullshit on almost all of the Milo demo.

Ulrich, do gaming w Lies of P is getting difficulty options to make the Soulslike more accessible [VGC]
@Ulrich@feddit.org avatar

The difficulty is not a problem for me so much as the very slow movements. It takes like 2 seconds to swing a sword. Meanwhile the opponent is still attacking. Just can’t figure these games out, myself 😮‍💨

BorgDrone,

Don’t treat it like an action game, treat it like a rhythm game.

LuckingFurker,

Alas, I have no rhythm

BorgDrone,
YiddishMcSquidish,

That works for sekiro, but lies of p is a different monster.

theangriestbird,
@theangriestbird@beehaw.org avatar

have you swung a melee weapon before in real life, like maybe a baseball bat? Does swinging the bat happen instantaneously, or do you have to wind up the swing for momentum? Would a bigger, heavier bat be faster or slower to swing?

Souls games have slow melee attacks compared to something like Devil May Cry, but the speed is intended to be more realistic compared to those kinds of speedy action games. Just apply real life logic to it, and it should make more sense. If the weapon you are using is too slow for you, find a smaller, lighter one that would be easier to swing in real life. If starting out as a regular dude and then becoming more powerful is not appealing to you, or if realistic fights are not exciting to you, then maybe the Souls games just aren’t your bag.

Sas,

That is a really odd comparison because in real life, even 2 handed longswords are very fast and souls like games slow them down a lot. They are not meant for realism at all. A baseball bat is also not made for fighting but for putting as much force as possible into the ball and is very top heavy whereas a sword is balanced close to the guard and very quick, meant to outmanoeuvre the opponent

theangriestbird,
@theangriestbird@beehaw.org avatar

in souls, the 2-handed longswords that are a realistic size are realistically fast when you wield them in 2-handed mode. the ones that are slow are more anime sized.

baseball bat was not the best metaphor, i went with that because most people (including souls fans) haven’t swung an actual sword in their lives.

t3rmit3,

Every time I see someone say that most people haven’t swung a sword/ shot a gun/ been in a fight/ been in an accident, etc, I always wonder if I’m the one in the bubble or if they are.

theangriestbird,
@theangriestbird@beehaw.org avatar

it’s very comfy here in my bubble and i have no problems with that

Sas,

I still disagree. I’ve done longsword fighting for multiple years and in the time a souls character does two hits with a bastard sword i probably do about 6 and that’s fine. Souls games are designed so that you can react to attacks and not for realism. A falchion in souls is about as fast as a longsword meant for 2 handed irl if not still a bit slower

theangriestbird,
@theangriestbird@beehaw.org avatar

interesting. I was watching some videos comparing the two yesterday, and honestly i came away still feeling like Souls combat speed is fairly realistic. This bloke makes fair points about the true practicality of a huge greatsword, and swings at a speed that is maybe two swings per second. A DS1 claymore has similar swing speed, particularly in two-handed mode. The DS1 Zweihander is right on that line between “realistically-sized” and “anime-size”, and I would agree that they make that thing look heavier than a real zwei.

On the flip side, the longsword is barely any faster than the claymore, so I could see that feeling unrealistic. I guess my brain just likes to rationalize that sort of thing away, like “yeah that seems slow but maybe I would fight carefully like that too if I was fighting multiple people that were actually trying to actually kill me”. Do you disagree with that? Do you feel like you would still swing a longsword at two or three swings a second if you were in a life-or-death fight?

Sas,

Especially then. What souls gets realistic is the sizing up the enemy before clashing. Our flights usually were: pace back and forth together waiting for an opportunity/bait with an opportunity. Then execution of each person’s plan was over in a flash and either one landed a hit or you separated again, going back to pacing. But a plan of a person usually was not a single hit unless you were just probing for their reaction.

For example my favourite thing to do, was lowering the point of my sword (you usually start with tips touching uwu), baiting the opponent to attack the opposite side of were my tip was moving, the snapping the tip back up to hit the opponents incoming sword close to the handle, transferring a lot of kinetic energy into a fairly static part of their blade, thus moving their hands and influencing their whole arc such that their blade passes over me. Now i have to be very quick to attack them while repositioning into a new defensible line towards them to not get hit by their hit after recovery. This whole interaction would take about a second or less maybe.

Then there’s also the thing not really represented in souls at all which is driving your opponent through the hall. So if you attack and your opponent does only manage to block, you sometimes keep going to not give them the time to counter attack, and each swing carries you quite far which causes them to have to walk backwards very fast, to keep in blocking distance and not get into grapple range. This phrase usually has 3-4 hits a second and is quite tiring but being the one attacking usually is the winning move while the defending person has to get creative to get back into the attacking position.

I now realize that talking about sword fighting in English is quite tiring as i don’t know the terminology outside of German

JohnEdwa,

And the opponents wait for 2 seconds after finishing their attacks. Soulslikes are all about learning the patterns and finding the opportunities to hit between dodges, not about mindlessly hack-n-slashing your way to victory.

And different weapons work for different people, I have some I’m absolutely useless with because I just can’t work with their movesets.

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