Not that interested in Indiana Jones as a franchise, but I'm curious to see what MachineGames can do with it. I could see some interesting traversal and combat gameplay with the whip, but I guess we'll learn more next year.
Indiana Jones and the Crash to Desktop
Indiana Jones and the Extender of Scripts
Indiana Jones and the Softlocked Quest
Indiana Jones and the Corrupted Save File
Indiana Jones and the Codex of INI
Indiana Jones and the Bad Quality Control wait a minute let me do that one again Indiana Jones and the Bad Quality Control
I’m cautiously excited for this. The Dirt series was my first real intro to sim racing. As the main series went off the rails with 3 4 5. I was thankful to have the Rally series to fall back on. Man are those games brutal though! With Dirt Rally 2 getting on in years, I haven’t really found another competitor. GT7 does well enough on tarmac, but the off-road makes me want to throw a controller. Forza does better, but I don’t want to play car soccer or any of the other wackiness to get to the races I enjoy.
However, after seeing what EA has done to battlefield, I’m scared that codemasters is also a husk of what it once was. I’m not sure what to make about the switch to unreal engine from the ego engine. It seems like they’d be throwing out all the work they did for rally 1 & 2.
What happens if you buy that and then cancel GamePass? Do you keep the game? Just the upgrade? Or do you lose everything? Do you get it back if you resubscribe?
Well it’s just the upgrade that they’re buying. So they’d just have the DLC without the game. Kinda like if you bought a game’s disc, then bought the upgrade, then sold the disc. Basically no access to anything that requires the game to load up.
You’ll lose access to the game but you’ll still own the DLC/expansion. If you resub on gamepass then you’ll have access to the game and the DLC you owned again.
I've been feeling like console generations don't need to come as often as they do now and this only strenghtens my view. Rather than making new consoles as tech evolves, since we are facing diminishing returns, they are making them larger and more expensive. Given how the economy is, and how much people can afford, if they expect to keep making future consoles increasingly more expensive, they'll find quickly that there is a limit to how much people are willing to pay for an entertainment device.
Not to mention that the production costs to keep up with the graphics potential of these extremely powerful consoles are also increasingly unsustainable. It's time to focus on game design above anything else.
I don't think that is going to work as well for consoles as it does for phones. People can just keep playing older games. Living in a third-world country I know that too well. And if they try to sabotage the consoles, that might drive people away from console gaming entirely.
Apple doesn’t force you to upgrade. They have the longest support length in mobile. What they are fantastic at is convincing you that you need to upgrade.
Don’t they stop giving updates to slightly older devices. Also, I read reports of them slowing down older models as an incentive to upgrade. Late Stage Capitalism
They of course stop updating old devices. The 5 year old iPhone XR is getting updated to iOS 17 this month, and they are still putting out security updates to the 9 year old iPhone 5S.
They started limiting the CPU clock on older devices that had poor batteries in situations where it would try to draw more power than the battery could maintain. Identical devices with good batteries were not slowed down. Literally the opposite of planned obsolescence, but they failed to communicate what was happening which very likely lead people to buy new phones instead of getting their batteries replaced. At that time I had an iPhone for personal use and a Galaxy S5 for work. The S5 started doing the exact thing that Apple prevented when my battery started wearing out and random apps would crash the phone. However, unlike Apple where I could pay them $99 to fix it, Samsung and Verizon essentially told me to go pound sand and wouldn’t even sell us an official battery. We resorted to buying some sketchy thing off Amazon that never seemed to be as good. Kinda funny how Apple got all the hate, yet Samsung was the one that let me down.
New consoles don't come out in response to new technology, though. They never have. The next console generation comes when people stop buying the last one.
They still need a reason for people to buy them. The usual one being "look how much prettier it is!", but they are getting to a point the leaps of graphical fidelity enabled by technology are smaller and smaller, but the costs of making everything higher definition are skyrocketing.
I’m curious to see how badly the 20 year old RBR dunks on this new game. Don’t get me wrong, I’m dying for any studio to put RBR to rest at this point but I just don’t see it happening with EA.
I’m sure Codemasters is still the team working on it but their games are still sorely lacking in the physics department. I understand the need for the game to be playable on a controller for mass appeal, but we really do need them to refine the engine to cater to wheel users. The cars have way too much grip. I don’t even mention how atrocious the tarmac physics are.
I had the same experience and was also curious how the rest of the game holds up. I had big issues with 15 due to repeatable side quests (I like to clear all sides quests before moving on to the next area) so I was super overleveled the entire game.
I’m 2/3rd of the way through the game… I put it on hold for BG3 and AC6. I’ll finish ff16 eventually.
Overall, I’ve enjoyed myself with 16. My biggest complaint is that the game “gets in its own way” so much. I think I’ve spent more time in cutscenes than I have playing the game. (It’s pretty telling that I have a friend that’s skipping through all of the cutscenes in NG+ and he’s having a blast.)
The story is alright. I’ve had fun with it (though I wish the cutscenes were shorter or less frequent). My biggest complaint is that it takes waaaaayyyyyy too much inspiration from Game of Thrones. There were plenty of moments where it became distracting.
Gameplay is fun. If you played through the second section of the demo, you should have an idea of how it feels for most of the game. There’s decent flexibility to it and i feel like it hit a good balance of letting me put together combos that felt strong but not too broken.
I’ve played and finished every mainline non MMO FF game and hated everything after 10, so I wasn’t exactly hopeful that I would enjoy it.
It’s the 5th best in the series for me after having finished it a couple weeks ago. I used to think the loss of Sakaguchi is what killed my love for FF but now I realise it was the lack of well written likeable characters that did it.
I will say one thing though, while a great game it’s not much of an rpg. There’s pretty much no variety in how you build Clive.
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Aktywne