Escape from tarkov was also one I believe they have been removed. I’m not exactly sure how it’s even possible though for games with names that already exist.
As someone else mentioned, there’s literally new games coming out with the same title as older games, so that’s not really an issue. The bigger issue is for a dev can just change their studio name and publisher name to match another? Because the orderly copied everything on the official Helldivers page.
Oh right I remember that. But I think that didn’t have an open world, while crazy taxi did. Another one was a game where you drive a taxi in like a post apocylpse new york or something, like in escape from new york. Oh right: Quarantine 1994 while Crazy Taxi and Driver is from 1999. GTA III came out 2002^*^
I believe the switch emulators support online local play. So if a game supports multiple switches connecting to each other without using the internet, then you can use this to play online instead with other emulator users.
However, if you want to connect to Nintendo’s servers that isn’t possible.
Neat, I’m with everyone here when I say this is the much better solution.I’d prefer it to be a bit more clear of a warning and a bit less of a company apology so people who do need the warnings such as younger kids are informed and not immediately put off by playing something almost immediately presented as ‘inexcusable’.
The people who tried cancelling the game are the reason it sold so well and that is hilarious. Everyone was talking about it, any advertising is good advertising
"It’s suggested that Netflix would only introduce ads to users who already see ads as part of their subscription, which is the case for users on the lower-priced ad-supported models."
I think people here either did not read the article or completely missed that sentence.
Honestly for open world RPGs I can see AI used for making the world feel more alive and creating side quests on the fly. But it really needs to be done right.
Side quests on the fly? That already exists. Oblivion, Fallout 3, Skyrim, and Fallout 4 had radiant AI quests. I would much rather have a game that was hand made by humans where the quests that exist are the quests that were designed. Or, in the case of radiant AI, heavily guardrailed randomness.
The only radiant quests I can think of in Oblivion were after you had finished the Dark Brotherhood or Arena quest lines. I don’t remember any other random quests from that one.
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