To be fair, Ubisoft isn’t in a good position right now, to be able to experiment or do whatever they want. So the cancellation is understandable, if they expect it to be controversial and flop because of that. In the end, its the fault of the people who had political issues with prior games. I wish people would stop, so that companies can experiment and be more creative.
Which does not change how logical a decision from a company is. To me, the decision to cancel the game makes sense. I wish they would not, but I understand why. And my understanding is not affected by my feelings about how much I like or dislike the company.
They have gone the safest path for over a decade now, making reskins of the same three games over and over to the point where Assassin’s Creed and FarCry which used to be real innovations in their fields are now just boring copies of copies. They haven’t taken a single risk since AC2.
They got negative feedback to including Yasuke - a real historical figure who did exist in the era the game depicts - and now they’d rather preemptively cancel their own game than tell a story about freedom and rebellion from an unusual perspective.
Nintendo and The Pokémon Company filed a lawsuit against Pocketpair in Japan last year, alleging that Palworld infringes on three patents that are related to monster catching gameplay, including summoning Pals by throwing Pal Spheres, and using Pals as vehicles like gliders.
Indication of how protective vs aggressive Nintendo uses it’s patents.
How similar vs novel do you feel pal world is to Pokemon?
“Typically, when a customer purchases a hacked console or the circumvention services, Defendant preinstalls on the console a portfolio of ready-to-play pirated games, including some of Nintendo’s most popular titles such as its Super Mario, The Legend of Zelda, and Metroid games.”
Yeah, that’ll bring the hammer down every time.
We can argue about the legality and morality of mod chips all day long, but building a business on distributing pirated software (and software that’s still being actively sold, at that) is a legal slam dunk.
Nintendo might have still tried something, even with just the mod chips, just to try and strongarm someone into submission. However, distributing the games just seems incredibly dumb to me, and might be the main reason they were able to get this settlement.
TL;DR future versions of the digital console with come with only 825GB of storage but still cost the same as the current version which has 1TB of storage. AKA shrinkflation.
And a really shitty one, price difference between those two for a manufacturer ordering things in massive quantity is barely anything. Sony saves $5 per console, users lose 20% of their storage.
The ceo is the son of one of the founders of Inuit, the turbotax/quickbooks company. Hes even on sliptgates board.
The owner is pure nepo and will never face any consequence for failure. Its pretty easy to see why they dont care about killing the company and fucking the employees.
It really is. I would go as far as to call it a clickbait article. The title is intriguing but the only addition to the statement is that that the era is over because every game doesn't need to release with something new. And that's essentially the whole article as the rest is just filler.
I am pretty sure the “every game doesn’t need something new” era had already started in the mid-80s. And new mechanics, and new takes on old ones, still happen.
The reason that games are even hosted on “official” servers like these is to ensure the company can take the game down once the devs run out of time o the contract they made for all the IP’s they use in said game. Otherwise its possible AND has been done before to let the players machines spin up a server each match.
That could be one reason, at least in a game such as MultiVersus with different IPs being used.
But they still lock down servers to their own shit when they own it all anyway and it’s because they also sell you crap to have in the game. If you had your own server, you could just give yourself the stuff they sell since all those things are still in the game somewhere and the only barrier between you and the content is their servers checking to see if you paid for them.
Wouldn’t a game mechanic/animation like that be equivalent to a stunt in a movie?
Like, imagine if a film director wanted to blow up a car in his movie, but was getting sued by Paramount because Michael Bay already blew up a car in Transformers.
Won’t they, though? Even disregarding the option of piracy, while new games will be $70 or $80 or whatever at launch, they go down eventually and Steam pricing has always been better than console.
videogameschronicle.com
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