Beetschnapps

@Beetschnapps@lemmy.world

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Beetschnapps,

The movie is bonkers by definition! Kinda the whole point. Hopefully the game can make the same!

Beetschnapps,

I don’t want to go back to sega fucking up the hardware game that bad…

Beetschnapps,

Almost like they earned a reputation or something. Almost like it’s expected.

Kinda like doing something 10 times in a row so on the 11th time an assumption is made….

I suppose someone could think that “amazing.”

Beetschnapps,

Oh I like this one:

Press F to let your wife consult the zodiac and decide for you.

Press F to raise taxes twice.

Press F to set the record for most indictments & convictions of any presidential administration in history…

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

Beetschnapps,

I mean on the one hand you have a story of a father and son grieving over loss while finding themselves…

And on the other you have Kratos fucking bitches via rhythm-based mini games.

I really do wonder what he thought was so great about the character before?

Beetschnapps, (edited )

Ah yes “…Bethesda’s managing director, and Todd Howard, who is Todd Howard.”

Thanks for clearing that up AI writer.

Also how is it thrilling to “blast off” and “set foot on a new planet” when the game is more clicking through menus and fast traveling.

In No man’s sky you actually land. In star field you fast travel.

Beetschnapps, (edited )

Not necessarily but yea it trades the bespoke environments for generated ones that aren’t so dissimilar.

I think it makes for interesting comparison. Both space traveling games, one comprised of specially designed levels navigated by menus, the other less variety but you actually journey to them and given the sheer number you can actually discover and name a planet no one’s ever been to.

Both valid but I think starfield shouldn’t really advertise in exploration. Unlike NMS it’s far more narrative based.

Beetschnapps,

Totally it is but that’s the style. The game isn’t trying to simulate complexity, it’s more a kick back and relax game masquerading as a prog-rock album cover. Pressing X to let your ship land itself gives you just enough time to hit a joint and make a plan.

Beetschnapps,

“Press X to Pay Respects”

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