Things like these make might heart warm. They remind me of a time when video most games where about making a good experience for the users, not about endless MTX and soulless always online games that all try to be the same thing. Good to see that there are still some people in the industry, who carry own these principles.
well I guess it was because the person who spearheaded the game project was also someone who liked and knew what games were about. Now that it has become a lucrative industry, the whole dynamics has shifted to something else.
Most people have just two speakers, and if you have headphones a good stereo surround software can actually be even better than the surround from multichannel
It has had a lot of polish aince the beta last year, and the store stuff/season pass microtransaction hell was dialed down. The first season pass appears to be free, not sure how they will handle that stuff in the future.
It is still fun to play although all the flashy daily stuff and the awkward menu navigation is atill annoying.
I’m excited to get back into it. Is the game still unbalanced towards 1v1, though? My biggest issue is that it felt too easy to dodge everything that matches would last forever until someone gets hit.
Very few games do. So few that the ones that hold a high player base or even grow are anomalies. This one is making strange moves like being a fighting game that, at least at launch, can’t be played offline and costs $240 to stock with every character for local tournaments.
Just wait till next year for remastered X chronicles version with horse testicle physics and customizable skins.( $9.99) There’s a secretary outfit and a gangster with a Tommy gun and even a cheerleader one!
The battle pass auto expires if you miss 3 dailies in a row and every micro transaction directly donates 10 cents to the “build an Ai Cory Barlog” foundation.
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