Apparently #steam now has a section for #games to show whether or not they are using #ai and in what capacity. This is taken from the section of Sins of a Solar Empire II
Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....
the worst kind of interactive loading screen is one that is fun on a game that loads quickly.
This is of course a problem that should only be complained about and never fixed, please don’t make your game load slower just so that i have enough time to press buttons
Pocketpair reveals specific patents featured in Nintendo's lawsuit against Palworld (www.gamedeveloper.com)
really robs the dramatic tension (beehaw.org) angielski
[alt text: text that says: “boss: kills me for the 20th time & takes me back to the unskippable cutscene before the battle...
The Red Cross partners with Tetris to encourage US blood donations (www.videogameschronicle.com) angielski
Interactive Loading Screens - High Hell angielski
Developing interactivity is effort and an investment. Most developers put up a simple loading screen, maybe some text like rotating tips, and a loading indicator. Until 2015 a patent on interactive loading screens may have made developers and publishers cautious and decide against developing interactivity....
What incremental games do you enjoy? angielski
I recently played through universal Paperclips. It was okay, looking for more to try.