First thing that came in to my mind was Gears of War with its specific third person view and hiding behind covers. I don’t think it was the first game with that mechanic but the most influential one
TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: megacrit.itch.io/dancing-duelists
Maybe it will be interesting to someone: what you see on the left is an artwork of Aldis, biggest city in a tabletop RPG called Blue Rose. As opposed to classic swords & sorcery, Blue Rose is in romantic fantasy genre.
Yes. I’m not the biggest fun of the rules but I truly love the setting - it is very evocative and inspiring in many ways. Highly recommend to read. The artstyle is gorgeous.
If you like D&D 5e there is an official conversion for that ruleset. Haven’t played it though
What games popularized certain mechanics? angielski
I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry....
Day 28 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski
Still working my way through Old World Blues in Fallout: New Vegas. I passed by Higgs Village in my way to pick up some things for the quest
Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle (www.gamesradar.com) angielski
TL;DR the developers of slay the spire created a fun free card game within 3 weeks to explore and learn the Godot game engine. You can play it here: megacrit.itch.io/dancing-duelists
It was a lively, bustling major city... of about 12 people and 1 chicken. (startrek.website) angielski
New Steam RTS is basically a surprise Command and Conquer sequel (www.pcgamesn.com) angielski
I realise I should link the game to allow people to skip the clickbait title...