Same, though interested is an understatement. Prey is one of the greatest games I’ve ever played. I enjoyed Weird West, but it left me feeling more like a POC of what the studio wants to do than anything up to the actual standards of Arkane’s best.
If WolfEye fills the void of Arkane’s deplorable closure, they’ll get all the support I can give.
So long and thanks for the early lockdown memories! Warzone was never more enjoyable than in those first few months, when everyone was just messing around, wins meant something and the ‘meta’ wasn’t something that everyone looked up on YouTube after every patch.
This article is almost entirely non-news. ES6 is a long ways off, was likely announced prematurely, and they have nothing new to say.
The only nugget in the article that seemed relevant to me was that in the engine work for Starfield, Bethesda was mindful of including future engine requirements from ES6.
The rest was just what you’d expect the ES6 project lead to say: “We want it to be amazing, of course!”
It was only announced because people were foaming at the mouth for any info at all, so they said “Yes, it is coming.” and people got bent out of shape that it isn’t already out even though they never hinted that it was soon.
Don’t forget the games that were already pulled. This includes every Valve game that isn’t Portal: Still Alive (which is arguably a better version of the game than the version that came with the now-delisted Orange Box but whatever) and Portal 2, as well as other major titles like Skate 2 and Jet Set Radio.
Microsoft has the money to figure this out, they just don’t actually care enough to. I mean for fuck’s sake, they own Bethesda and we still can’t even play Quake 4 on modern Xboxes. What’s the excuse there, Phil?
After years of dealing with his PR statements one after another, I just switched back to PlayStation for the first time since around 2015 since they don’t yank my chain about features. I still think they’ve put less effort and freedom into their platform, but they never say something positive like this and then just forget about it.
I could take one look at those models and animations and tell you it wasn’t cheap. Then probably a lot of money went into those CG cut-scenes that were intended to be rolled out weekly.
Just heard the story. Apparently it cost 200m by the point they presented the alpha and it was absolute crap. So Sony put another 200m into outsourcing the work asap to fix it.
videogameschronicle.com
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