Same here, Sim City 3000 and The Sims were my jam and I still listen to their soundtracks every once in a while, they’re so good. There was something truly magical about Maxis back then.
There is OpenRA. An open source engine to get those classic C&C games running on modern machines but it only supports C&C, Red Alert 1 and Dune 2000.
They are working on the next engine with Tiberian Sun currently under development.
If you’re interested in Dungeon Keeper, I highly recommend a similar project called KeeperFX. Play the game on modern systems, in higher resolutions, with game fixes as well.
This one and SimCopter took way more of my time than any of the other Sim games by a mile. I was especially surprised because SimCopter was full 3D and my old hardware could run it.
I don’t know how well a remaster of either would sell, but I’d buy them. SimCopter could even be a mobile game at this point.
Populous The Beginning! I never played the other populous games but I have some very fond memories of this one. As a kid I just loved using spells to reshape the worlds and mess with the enemy AI. Dropping a volcano in the middle of their village and watching them go nuts was always so much fun.
Looks like somebody is in need of cash 😂. But to be fair, these games were back in the day mighty good. It’s really a shame to see how both greed and ever growing ambitious killed creativity.
I’m sure most of them have already been available on GoG for quite some time, I don’t know what took them so long to port them over competing storefronts.
are already available through the classic game service GOG. But more choice is always a good thing. This is particularly true when it comes to making older games more accessible on modern platforms, something that’s becoming increasingly rare for all but the biggest titles.
They were on GOG, more access to more people and compatibility.
That’s not an explanation of why it took them so long.
It’s the article’s writer (not an EA representative, so it’s just the writer’s subjective opinion) saying “the games were already available elsewhere, but it’s good they are now available on Steam as well”.
are already available through the classic game service GOG. But more choice is always a good thing. This is particularly true when it comes to making older games more accessible on modern platforms, something that’s becoming increasingly rare for all but the biggest titles.
They were on GOG, and it’s for more access to more people and compatibility.
Article was only a few paragraphs, I thought Reddit was bad for people not reading articles, fucking shit lmfao.
Maybe go back to Reddit if your replies are that toxic. I read that. It’s the author’s opinion that he’s happy it’s on steam now. It is not the answer to the question, so I thought maybe you had some insight or I misread something. I gave another user (you) the benefit of the doubt that maybe I missed something. Maybe you’re in defensive mode from Reddit. It’s not needed here
Steam wins on market share. You’d think they would have started on steam if it was to make more money, or added them to Steam a long time ago. I’m sure their reasoning is sound, just curious what it was. Licensing deals, listing cost, whatever. Maybe they waited for all the true believers to get it on gog and now hope they’ll all buy again on steam for the achievements. By pride do you mean the Origin failure?
Steam takes a 30% cut of the profit last I read. EA tried to avoid this with Orgin to not pay that 30%. I assume Steam sales have to be pretty good VS Orgin numbers keep using Steam.
People hate using extra launchers, and EA has a reputation of being comic book villain evil. I assume any tiny bits of good will they get from customers is rare and this is low hanging fruit. People also love Steam to the point of not buying a game without it. The 30% cut probably seemed worth the trade for the wriggling masses running EA.
Maybe they had an agreement with GOG? This is all personal speculation, but GOG was primarily known as Good Old (Ol’?) Games for a long time, as they would put that under their GOG acronym back in the day. It was essentially a storefront that primarily dealt with classics and keeping them available to consumers before they pivoted and started also focusing a lot on modern games. Maybe my memory is flawed and I’m completely misremembering the old GOG and they’ve always focused on modern games as well, so anyone feel free to correct me if that’s the case.
Anyway, I wouldn’t be surprised if GOG struck a deal with a lot of publishers for selling all their classics exclusively. On the flip side, it could also be that the publishers just didn’t care enough about their old offerings to put any effort into porting them into other storefronts. Now that retrogaming is much more ubiquitous than it once was, some bean counter pitched this idea in a mid-quarter profit seeking brainstorming meeting and here we are.
I wouldn’t think getting exclusive access to 20+ year old games that are mostly obscure would cost very much, but who knows. It was just a theory either way.
This is a shame. But I'm honestly surprised London Studio lasted this long. I loved Blood & Truth, but I'm surprised that they were sustained on Sing Star games for two decades. I mean, I know from a corp perspective they want to buy up people to stifle competition and then they don't need the people because they never intended to utilize the output. But like, gosh, use what you've got. How bad could their fantasy London game have been for them to not only axe it but shut down the dev...
today is apparently just a bloodbath day in gaming generally. Deck Nine is also laying 20% of its staff off, and esports company ESL Faceit Group is laying off 15%
I never realized how stupid GeForce Experience was until I built a PC for someone and realized I’d have to explain to them that they need to register an account on a special software just to keep their GPU driver updated.
Even with the insanity of Nvidia on linux, all I have to do is sudo dnf install akmod-nvidia once and let dnf handle updates automatically.
Steam Link performance was terrible for me. Like half the frame rate and crunchy as hell. No idea why. I assume it was using CPU rather than GPU, or maybe using too much GPU…
GFE worked for a bit (until Nvidia killed it) but would often use the wrong monitor with no way to configure it.
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