startrek.website

A_Random_Idiot, do gaming w It was a lively, bustling major city... of about 12 people and 1 chicken.

I always assumed that NPCs represented mroe than one actual citizen, because otherwise the world would become far to cluttered, and teh system requirements far to high to manage literally thousands of NPCs that exist for no reason.

amio,

Yeah, from a historical perspective it makes sense to cut down. Maybe not really as of Skyrim and later games, though. GTA games, including ones almost a decade older than Skyrim, manage to have a fairly reasonably high "population" of NPCs.

ToxicWaste,

GTA and Skyrim are very different games and therefore need a different approach. GTA has some key characters which drive the story. The other NPCs are ‘set dressing’: fairly simple, nothing interesting to say, don’t have a home. They are just spawned in where needed. Skyrim has a different approach. Except soldiers/guards pretty much every NPC has a ‘life’: they have daily routines, unique voice lines, a place to sleep and go there every night - except they are on a quest themselves.

GTA and Skyrim go for a different feeling, which is why they need different solutions.

vind,
@vind@lemmy.world avatar

It’s also been Bethesda’s MO that every named NPC has to have a quest associated with them.

Ravaja,

That’s just not true and I don’t know what dimension you pulled that out of

Gabu,

I can’t think of a single named NPC which is not a part of some quest in Skyrim. Can you?

Ravaja,

You’re aware nearly every npc has a name I wager? Those who aren’t are typically guards or bandits, half the NPCs in any given tavern have names but don’t have quests associated with them

CoderKat,

I recall ages ago having read a theory about this concept of compression. That most game worlds that we see aren’t literal, but rather are compressions of the world that characters experience. A city that we see might have just 5 streets, but that’s just the city being compressed to a manageable size. For what characters experience, there’d be hundreds of streets. And same thing for NPCs, as you put it. We mostly only see the important NPCs and a small sample of others, but there’s many NPCs that really are there for story telling purposes, they just aren’t shown.

It’s a really good technique if pulled off well. After all, it’s really hard to have cities in game. You have to do something to limit it. Either padding it out, making most of it unvisitable, “compressing” it, or… just not having cities. Every option has downsides, but at least the compression approach optimizes for gameplay and your time.

A_Random_Idiot,

Exactly.

We don’t actually want big, vast cities.

Starfield proves that with New Atlantis. Its annoyingly huge, spread out pointlessly (for gameplay purposes, obviously a capital city is going to be huge lore/realistically), and is all around irritating to find stuff in… As an example

We want cities that feel big and vast, while being manageable and navigable for players playing a game.

We want cities that feel that are full of life and bristling with NPCs, without actually having so many NPCs that that you’d need a cray supercomputer to process it all.

MentalEdge, do gaming w It's often the only good way for new generations to experience the classics
@MentalEdge@sopuli.xyz avatar

But how are we going to emulate proprietary online services for games relying on them?

Games preservation should be legally enshrined, and require client and server source code to be published if a provider decides to stop running the online services required to play.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

If you run for office on that platform, you have my vote.

dangblingus,

Not that most modern multiplayer games are worth preserving due to their toxic design, but this isn’t a huge issue. BF2 servers started back up thanks to Russians loving the shit out of that game. Warcraft 3 is still very much playable online and NOT on battlenet thanks to W3Connect. Fightcade made 90s 2D fighters playable online. Numerous console emulators support netplay.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Preserving an accurate record of human cultural history, isn’t going to be very accurate if we only save the good parts.

uphillbothways,
@uphillbothways@kbin.social avatar

RIP MAG. Never forgotten.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Personally I probably miss Battleborn the most. It got so utterly overlooked, it died fast.

And Gearbox in their infinite wisdom developed it so that even the story mode was online-only.

Though there’s some modding happening to maybe bring it back…

echo64,

This is a fairly lofty and unrealistic goal. Unfortunately, the right for companies to keep their source code private isn’t going to go away anytime soon and if they were legally compelled to release binaries, the setup for a modern cloud based online experience is not for the faint of heart.

A more realistic goal would be to say that all products should be usable offline (with exceptions for impossibilities like an instant messenger or something)

If the online servers don’t exist anymore, there should be a path to functionality without them. For everything, given the rise of iot especially. If there’s a path to functionality without the online service there’s a path to preserving the game

OsrsNeedsF2P,

Private servers are a thing for lots of big games. When the official servers shutdown or go bad, they tend to turn to emulation

echo64,

Private servers don’t really happen much or at all anymore, “here’s a .exe you can run” idea doesn’t scale on modern online infrastructure well

Emulation is typically a very difficult thing to do, often requiring cracking the original game to get it to work with non official servers and also mapping and building out all the online subsystems. It’s rare.

cm0002,

There are lots of examples of online services being REd to bring old games back to life, but doing it after the service has been killed off is A LOT of work

If more people captured network traffic of these services before they’re killed it’ll probably make REing the service much easier later

OsrsNeedsF2P,

I work with a community that’s spent the last 5 years trying to emulate at least one proprietary online game

2009scape.org

Crafter72,
@Crafter72@lemmy.world avatar

Well, if your games is popular enough some may start to do revival project or create these custom servers.

Back in late 2000s I rememver my brother who used to play WoW on private server (which unaffiliated with Blizzard) and mostly these unofficial server are popular for MMOs game back then.

Nowaday, you can have something like OpenSpy which emulates GameSpy servers runs by communities. It is all depend how deeper you want to venture each games.

What you can’t preserve is the joy of playing on period correct experience :)

half_fry_doctor, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.

At least we were happy back then

ZeldaFreak, do gaming w How can it be so bad?
@ZeldaFreak@lemmy.world avatar

I find the video from LTT kinda hilarious with the 96 core threadripper. Breaking records in cinebench but Cities Skylines 2 still runs like shit (in a 1mio pop city).

SkyeStarfall,

Because chances are the 7800X3D will be faster due to the cache.

Real-world applications often can only be parallelized so and so much, before you start hitting diminishing returns for many reasons. A lot of it is about the actual technical design as much as it is the technical execution (you can’t parallelize two operations if one depends on the result of the other).

Sylvartas,

Also cache optimization has been a huge trend in games programming in recent years

Shorn,

I’m not sure the 7800X3D would even run a mil pop city. They were using 64 of the 96 cores running Skylines 2.

Sylvartas,

That’s the point I think. I haven’t delved into the specifics too much but the 7800X3D favors big cache sizes (at all layers iirc) over cores/threads quantity. So, it should fare better with games that aren’t very optimized for multi threading (ie, most games)

Blackmist,

Teeth don’t render themselves, buddy.

Zealous, do gaming w I believe in you!
@Zealous@lemmy.world avatar

I haven’t played the recent games, but isn’t it impossible for a Pokémon to switch in cursed or confused?

Revan343,

I dunno about cursed, but yeah switching out removes confusion

rImITywR,

No. They are both volatile status conditions. They are cleared when the mon is withdrawn or the battle ends.

astraeus,
@astraeus@programming.dev avatar

If the opposing Pokémon have abilities which cause curse and/or confusion when a Pokémon enters the battle, then it is possible

xkforce, do gaming w I can't live like this

To the people who prefer the y axis be inverted I have one question: who hurt you?

SzethFriendOfNimi,
@SzethFriendOfNimi@lemmy.world avatar

Grew up dreaming of being a pilot. Pull back to yaw up.

First games that were flight sims did so. So now it’s just what I’m used to.

hemmes,
@hemmes@lemmy.world avatar

Yeah it was always a reference to flight controls. But in the 80s and 90s, even 1st persons would take that approach.

Omgarm,

At some point it was inverted by default.

brap,

The original Rainbow Six had it like that by default and now 25 years later it’s here to stay.

mundane,

Think of the stock on the controller as a head with your hand on top. If you pull the hand back, in what direction does the eyes move?

ivanafterall,

Or instead of complex mental gymnastics, just up = up, down = down.

TheBananaKing,

You’re moving the viewport, not the crosshair.

poweruser, (edited )

There is no up. There is left, right, forward, and back.

Pushing your head forward points it at the floor. Pulling it back makes you look up

Fal,
@Fal@yiffit.net avatar

Except you’re wrong. The controller is on the BACK of the head, you know, where you’re looking. So both x and y should be inverted. Anything else makes 0 sense

umbraroze,
@umbraroze@kbin.social avatar

Well the analogy doesn't perfectly work with pad controllers.

It does work with flight sticks. Vertical controls pitch (up and down), horizontal controls roll (tilt left and right). You've got pedals/stick twist for yaw (turn to right or left) or the hat/thumb stick for view angle change.

Fal,
@Fal@yiffit.net avatar

No I think it does work perfectly with controllers. It’s why Mario 64 had lakitu as a metaphor and had the correct, inverted x and y controls.

Maestro,
@Maestro@kbin.social avatar

Eh, that would also mean that X is inverted as well. I can't play inverted X.

echo64,

Elder millennials and cooler gen x’s grew up on Goldeneye 64, y axis inverted

magic_lobster_party,

I got familiar with it from TimeSplitters 2, but that’s basically same devs.

Edit: not sure how the control schemes of the FPS sections in Banjo Tooie were, but I could have acquainted myself with it back then. I guess it’s similar due to being a Rare game.

EmergMemeHologram,

That game is a top 10 all time fun game.

It’s awesome!

money_loo,

I’m in this comment and I don’t know if I like it.

But holy shit I guess you nailed the source of my inverted controller usage because I played the crap out of that with my little brother.

snuff,

Don’t forget pilot wings!

MajorHavoc,

It was Starfox.

cynar,

I know someone who had both X and Y inverted, on his computer mouse.

umbraroze,
@umbraroze@kbin.social avatar

Played a bunch of flight simulators and similar games back in the day. If it's universally considered the best way to steer a goddamn aircraft safely and accurately, who am I to argue.

Spaghetti_Hitchens,

First 3D (or pseudo-3d) games I played were flying games. So stick back to look up/climb became ingrained in my motor skills.

Throw in some Golden Eye and Time Splitters and there is no going back.

lobut,

I used to hate inverted as a kid, but a few games had them by default and my brain switched and could never go back. I’m playing Outer Wilds now and I had to immediately switch it.

pHr34kY,

Duke3D. That’s where it started.

Starglasses,

No one. Do you slap left-handed people? :)

Harvey656,

Wait. Are you not supposed to?

gwildors_gill_slits,

Wing Commander, Commanche, MS Flight Simulator, and various other games

hperrin, do gaming w A message from your backlog

But the new ones are new.

PeWu,

The only point why I’m playing them. After some time, they are no longer new, so I’m looking for next one.

Lucidlethargy,

This person makes a very compelling argument.

gmtom, do gaming w There's simply no going back

I get it’s a meme but I usually play on 144fps and when I go back to 60 fps I literally don’t notice a difference even down to like 40-45 I barely see much difference. 30 is noticeable and a bit shit, but my eyes get used to it after like 30 mins, so not a big deal.

dumpsterlid, (edited )

I think it takes significantly more mental extrapolation between frames and general adjustment to your eyes not receiving frames at as quick of a rate but if the frame rate is fairly stable the human brain adapts.

The brains visual processing is so powerful that the difference between 30fps and 144fps on paper is much smaller in reality, especially if your brain has already learned the muscle memory of “upscaling” a low framerate to work with its perception of a 3D environment.

Competitively, for games like arena shooters or rocket league the frame rate is real but for most games it is a matter of the smoothness occurring on the physical monitor screen or it occurring on some level of mental image processing. What someone sees who has let the mental skill of processing a lower frame rate atrophy is a temporary sensation like putting on colored glasses for awhile, then taking them off and seeing everything washed out in a particular color. Weird, uncomfortable, but temporary.

The real problem is inconsistent framerate where the clock your brain has gotten used to receiving new visual information with the arrival of each new frame of visual information is slow enough to be on the edge of perception but keeps speeding up or slowing down chaotically. Your brain can’t just train a static layer of mental image processing to smoothen that out. Time almost feels like it is slowing up and speeding down a little, and it becomes emotionally discouraging that every time something fun happens the framerate dips and reality becomes choppier.

BleatingZombie,

It seems to be dependent on the game for me. Some just seem like they should move smoother (like Akham Asylum on PC)

franklin, (edited )
@franklin@lemmy.world avatar

For me frame time inconsistency is the most noticeable. FPS, as long as it’s consistent 40 and above is fine.

I will notice the difference in fluidity of motion but a large frame time difference destroys the experience.

CommanderCloon,

Yeah no, a game I regularly play just had 120Hz support added, and I’m never changing that back. I once even tried editing the .ini config just to change the framerate after coming back to it from a 120Hz game. It just is night and day, both in the input lag and the smoothness of the image

gmtom,

🤓

BellaDonna, do gaming w Same theme song but made with revving chainsaws

PEGI 81

Weslee, do gaming w An important notice from your Healer

Spite should be bigger

mosiacmango,

That or needs a “you spammed medic 30 times while i was busy helping a teammate just to try to get a pocket medic. Fuck you.”

SeabassDan, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.

Someone already mentioned those graphics were optimized for old CRT TV’s, but also consider the fact that it was simply the best wed seen, and it blew our minds.

Just imagine what top notch realism will be 20 years from now, assuming it’s not all DLC for the same old stuff, obviously.

intensely_human,

It’s so hard to go back. Possibly impossible, to remember what it was like to see those things from that point in history.

SeabassDan,

It’s still happening, there’s just so much of it now we’re more aware of what the improvements actually are on a technical level, that we’ve come to expect it even before release of the lastest thing. And it’s mostly disappointing now because we’re chasing that same high.

RGB3x3,

The changes are more incremental now too. It’s slightly better textures here, better lighting there, maybe a studio puts extra effort into motion nature and animations. But it’s not leaps and bounds better every generation anymore like it used to be.

There was that video going around a couple days ago comparing Arkham Knight to Suicide Squad and that’s a great example of graphics not getting noticeably better if a studio doesn’t really try for it.

But I’ll bet games that start coming out with the latest Unreal Engine, like Senua’s Saga, are going to give some of that feeling of amazement again.

PM_Your_Nudes_Please,

Honestly, a good CRT shader is a real game changer for emulation. Many emulators have the ability to add a mesh grid over the top of the image, but this is just about the worst way to try to emulate a CRT; It doesn’t actually emulate CRT pixels, and the black grid laid on top of everything simply reduces the overall image brightness.

For an example of a good CRT shader, consider looking into CRT Royale. The benefit to a shader is that it’s actually running each frame through a calculation before it reaches your screen. So it is actually able to emulate a CRT properly. Shaders can actually emulate the individual red/green/blue pixels of CRTs, emulate the bloom around white text, emulate the smearing that occurs with large color differences, etc… It really does make old games much more pleasant to look at.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

This is even earlier, the 80s, but I remember getting a not especially good game called The Halley Project for my Apple II, but I would load the game over and over again because the intro had a song with real vocals and guitar, something basically unheard of on an Apple II, or virtually any other computer at the time.

So I loaded it. Over and over.

And this is no different.

frezik,

We hit diminishing returns a while ago. It will be much harder to find improvements, both in terms of techniques and computation.

Consider that there is ten years between Atari Pitfall and Wolfenstein 3D, ten years between that and Metroid Prime, and ten years between that and Mass Effect 3, and then about ten years between that and now. There’s definitely improvement between all those, but once past Metroid Prime, it becomes far less obvious.

We’ve hit the point where artistic style is more important than taking advantage of every clock cycle of the GPU.

samus12345,
@samus12345@lemmy.world avatar

Graphics 20 years from now will be incrementally better, but not mind-blowingly so. We’re rapidly approaching games that are 20 years old still looking pretty decent today.

MystikIncarnate, do gaming w Then vs Now

I see stuff like this and I don’t blame developers/coders for all the shit that’s happening. If you objectively look at gameplay and such, most games are actually pretty decent on their own. The graphics are usually really nice and the story is adequate, if not quite good, the controls are sensible and responsive…

A lot of the major complaints about modern games isn’t necessarily what the devs are making, it’s more about what the garbage company demands is done as part of the whole thing. Online only single player is entirely about control, keeping you from pirating the game (or at least trying to) plus supplying on you and serving you ads and such… Bad releases are because stuff gets pushed out the door before it’s ready because the company needs more numbers for their profit reports, so things that haven’t been given enough time and need more work get pushed onto paying customers. Day one patches are normal because between the time they seed the game to distributors like valve and Microsoft and stuff, and the time the game unlocks for launch day, stuff is still being actively worked on and fixed.

The large game studios have turned the whole thing into a meat grinder to just pump money out of their customers as much as possible and as often as possible, and they’ve basically ruined a lot of the simple expectations for game releases, like having a game that works and that performs adequately and doesn’t crash or need huge extras (like updates) to work on day 1…

Developers themselves aren’t the problem. Studios are the problem and they keep consolidating into a horrible mass of consumer hostile policies.

li10, do gaming w Star Trek: Bridge Commander (2002)

Sometimes a good game is just a good game regardless of age.

And graphics in particular are often overrated, as design is often more important than resolution. 4k isn’t going to help a game that’s bland and uninspired.

I always use dark souls as an example; you zoom into the textures and it looks awful, but you look at it as a whole and it looks incredible.

sexy_peach, do gaming w I just love collecting them all!
@sexy_peach@feddit.de avatar

I don’t even like steam

AceSLS,

I use dedicated cpu cores and other tweaks on my setup to reduce game input latency. Steam is always the 1 fucking program that randomly starves my remaining cores for absolutely no reason

dan1101,

It uses a lot of my RAM. I love Steam but it needs some optimization.

famousringo,

It’s such a garbage-tier app and always has been. Credit to Valve for busting open online app stores, but I have no idea why people like Steam so much.

Hexarei,
@Hexarei@programming.dev avatar

but I have no idea why people like Steam so much.

Convenience is, I think, the primary driving force.

pleb_maximus,

Absolutely hated it when I was forced to use it. Nowadays I don’t mind that much anymore. But if a game needs to launch another launcher first, that drives me crazy.
Looking at you, EA and Ubishit.

wreckedcarzz,
@wreckedcarzz@lemmy.world avatar

I got into steam because I could (using modded files) download valve games for free. It was like piracy but without the torrenting and gameboxart.jpg.exe shenanigans.

Then I liked Counter Strike, and portal was coming out… and now I have a few thousand bucks in games.

Still don’t like having to run a nanny program to be “allowed” to play the shit I paid for. But steam is the best of that garbage pile.

pleb_maximus,

I got into it because I got Total War Napoleon (another annoying launcher with the Total War series nowadays…) and didn’t realize beforehand that you needed an Steam account for it.
I came around to appreciate the storefront and library for my purchased digital games. But as you said, I don’t want to have to run a nanny program to play my games. Especially my single player games.
That’s what I like about gog though, I can just download an offline installer for my games from them. Although I think by now even they have games on their store that require launchers.

Kecessa,

That’s what I always find funny about the EGS hate crowd… They complain about the features it didn’t have at launch (that it now has) but in the end having to launch any launcher pisses me off, might as well use the one with the least garbage! No Valve, I don’t need fucking trading cards with my games!

TheBat,
@TheBat@lemmy.world avatar

might as well use the one with the least garbage!

That’s why people use Steam!

Kecessa,

Steam has a whole lot of useless features compared to Epic or GOG Galaxy, it’s the most bloated launcher available at the moment. Do you need cards and tradable items linked to your account to play your games?

What’s funny is that if the roles were reversed Epic would be accused of trying to monetize whales and gamblers, but no one bats an eye because it’s Valve doing it.

TheBat,
@TheBat@lemmy.world avatar

www.youtube.com/watch?v=j95kNwZw8YY

Valve is also improving overall gaming experience by supporting Linux but go off about opportunistic Tim Swiney.

Kecessa,

You’re mixing up two separate debates, we’re talking about the launcher experience, not about the OS they support.

TheBat,
@TheBat@lemmy.world avatar

Supporting an OS is a part of launcher experience ya dingus.

Kecessa,

It’s clearly not part of this discussion because you can’t compare the user experience on Linux when the product you want to compare to doesn’t exist on it.

Also, you can just shut up if you can’t have a discussion without insulting the people you’re talking to, no one asked you to take part in the first place since clearly you’re trying to derail the discussion.

TheBat,
@TheBat@lemmy.world avatar

Lack of OS support is not a relevant point? Utter galaxy brain take lol.

Kecessa,

In a discussion where we’re comparing the user experience of two products we need to compare them in an environment where both products are working so the user can experience them both.

I don’t know how you can’t figure that out but here we are.

Bonehead, do gaming w You just had to be there

"Still, there goes one of the racing games I ever had"

How many people inserted "best" into that sentence subconsciously?

SomeoneSomewhere,

I think the ‘ever’ implies a ‘best’. You need both or neither.

orbitz,

Does it? You would say that’s one of the ever I had of a steak sandwich, if it was one of the best. It seems like it needs best/worst/mediocre sort of descriptive word in there to make sense. Mean you can guess from the scene and tone but I’d never write it out or even say it that way. Of course I never did well in English and am glad to learn new things.

Tier1BuildABear,
@Tier1BuildABear@lemmy.world avatar

It could just be sarcasm, like, “it was certainly one of the games of 2024”

Rusty,

The best part of that game was when he said "IT’S CRUIS’N USA TIME’ and cruis’d all over those guys

ColeSloth,

I read it correctly and then re-read because I felt like I must have missed the word and it would actually be there. Then I read it a third time to really make sure.

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